Mordheim: City of the Damned

Mordheim: City of the Damned

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Does anyone play the Mordheim tabletop?
Hello reader!

The title says it all for this thread. I run a weekly Mordheim club in London and I absolutely love the game - we've house rulsed it pretty extensively to iron out many of the problems with the original rulesets as well as adding a feature that lets players move into recruiting from the 8th edition warhammer army books (with a hefty conversion from points to gold) so that campaigns can escalate. Adventures have happened, friendships have been made between people who never would have otherwise met, and warbands have grown in each season of play so much that even four or five years down the line most of us can still remember the names of all of our heroes.

I have absolutely loved playing the Mordheim tabletop, and I also love hearing other peoples' stories and seeing their warbands. With that in mind, does anyone else here play? I'd love to hear your experiences of the game, the stories of your warbands, and better yet see the pictures of the minis you've painted!
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Showing 1-15 of 22 comments
Bloodscape Sep 10, 2018 @ 9:44pm 
kinda hooked a bit on the video game but yes, a single friend and I still play (probably after exploring the video game for now).
Reaver79 Sep 11, 2018 @ 12:51am 
Nah the TT was so poorly balanced it diddent last for long in my community.. This game is so much better all around.
I know what you mean about game balance - Wood Elves and Shadow Warriors in particularly seem pretty egregious, and the fact that warbands that get ahead stay ahead was a big problem in my community. The introduction of Warhammer army books helped us to circumvent that - it firstly let us use minis and rulebooks that otherwise have been made obsolete (especially since none of us really liked the Warhammer Fantasy Battles game) and secondly allowed players to recruit characters that started off at a more powerful level, so you can strategise around other peoples' warbands with your purchases and have much more diverse warbands.

The reason I love the Mordheim tabletop is that I adore its sense of continuity. Cities of The Damned does this too, with characters undergoing trials and tribulations (largely through RNG) that lead to an emerging story for each character that makes you care about what happens to them. The Voluntary Rout system in the tabletop empowers that, where the option of forfeiting is one that in many instances actually makes sense - the player has to decide whether the objective they are fighting over is worth putting their much-loved characters at further risk, and this is a part of the game that I feel the computer game misses out on.

Plus it gives me an excuse to get seven or eight people together once a week and to make waffles and cocktails for everyone while they play a fun and continuous Tactical RPG. :>
Reaver79 Sep 11, 2018 @ 10:53am 
Man my community did not even last long enough for all that stuff to come out. base edition skaven as many rats as possible with slings and no one could get close, and in a shoot off between 2 skaven bands it was simply a matter of who had more time to waste.
Mordheim was simply a fantasy copy of Necromunda so people fell back to playing Necro in a month or so.
How much terrain did you have? I've looked at videos of Mordheim on Youtube and most games unfortunately end up being two warbands deploying at opposite ends of a road with sparse buildings on either side (that almost never end up being used). In games like that I really don't see the point either, it just becomes the same stale shoot-out that Necromunda becomes. :/ The use of elevation and navigating a very dense, very hostile city is what really makes the game magical imo.
Reaver79 Sep 11, 2018 @ 2:44pm 
Yea but Necromunda did have a few rules that helped.. You could for instance climb a ladder as part of a charge.. + the short range weapons such as pistols really had a massive to hit boost, compared to shoothing at targets in cover, running on overwatch that was easy a constant -3 penalty makeing it quite hard to hit, this resulted in at least early game it could be worth makeing a go for it.
Bubs Sep 12, 2018 @ 8:47am 
I have been loyal to the Possessed since day 1. I don't even know why because my luck sucks with them. Even in this game, which is why I named them "Notorious Bad".

I just play with my friends. We had to house rule a bunch of stuff, making a whole page of rule changes to modify the most recent edition of the 'living rule book' i could find. I don't know if there is a newer living rulebook, but I have tons of digital stuff for the game, including lots of terrible homebrew things. If you ever need anything I can give it.
arnulfonline Sep 17, 2018 @ 12:45am 
In case anyone is interested in more TT mortheim, i think this is the most active site to go:
http://boringmordheimforum.forumieren.com/
kingts Sep 17, 2018 @ 5:51am 
I played were we mixed factions, a lot of fun
Chef0Death88 Oct 27, 2018 @ 8:58am 
I Loved Mordheim. I ran two fairly decent wednesday night campaigns at the LGS a couple years ago. One went for 6 weeks the other for 3 months. Had a decent number of players. No Elves allowed, we allowed an Ogre warband and a savage ork warband. Things were pretty balanced. I ran a cult of the possessed warband made from Frostgrave Cultist models, damn they are cheap!

Only things that cheesed me off was we had 2 Bretonnian players, one was a true gentleman, the other was a powergamer from 40k who took wierd and cheesy warbands and used tactics that didnt playu to his warbands strengths.
We also had the MOST cowardly Skaven player I have ever seen. He never once made a charge, was scared to lose a single model in any way and as such his coawrdly overcautious playstyle caused him to get slaughtered every game. Lost interest because he didnt want to lose any more.

I miss it so much! I have an awesome table built up for it, at the moment my regular gaming buddy and I finally got into Frostgrave. I have to say its excellent, if a little less crunchy than mordheim. I love the more magic and wizards focus too. Throwing around spells in Frostgrave feels really good.

Frostgrave will do until I can find time to pressgang some new mordheim players.
Bubs Oct 27, 2018 @ 3:16pm 
omfg, thank you. i was trying to remembr the name of those cultist models.
Frostgrave is a very cool game too, the fact you have your one extremely developed wizard who learns this increasing arsenal of spells is awesome - and you can get very attached to them! I think a major reason why I prefer Mordheim over it is that I like being able to have six Heroes rather than one - you still have a leader of course, but it feels more like a band of adventurers and their hired goons rather than one wizard's journey (which just has more subjective appeal to me!)

The second is setting. I adore the mad, chaotic nature of Mordheim and I love the Random Happenings events and all that comes with it. Plus of course its set in the Warhammer universe just before the events of 8th edition, which for people who love fluff is great.

If anyone is interested I've very nearly completed my new edition of the Mordheim book. It is still a work in progress, (it needs proofreading for what I'm sure is a litany of spelling mistakes, and the Scenarios page needs a header that explains the rules+experience gains for wyrdstone+treasure chests) but the rest of it is complete. It features updated warbands, more interesting humans, clarifications on many rules in the OG book that were very poorly explained, and features an expansion I've called Hammerheim that gives you a framework for extended campaigns using 8th Edition Warhammer army books.

https://homebrewery.naturalcrit.com/share/Sy6Xhy-2Q
Chef0Death88 Oct 28, 2018 @ 3:58am 
Originally posted by Super Cosmic Space Magnet:
Frostgrave is a very cool game too, the fact you have your one extremely developed wizard who learns this increasing arsenal of spells is awesome - and you can get very attached to them! I think a major reason why I prefer Mordheim over it is that I like being able to have six Heroes rather than one - you still have a leader of course, but it feels more like a band of adventurers and their hired goons rather than one wizard's journey (which just has more subjective appeal to me!)

The second is setting. I adore the mad, chaotic nature of Mordheim and I love the Random Happenings events and all that comes with it. Plus of course its set in the Warhammer universe just before the events of 8th edition, which for people who love fluff is great.

If anyone is interested I've very nearly completed my new edition of the Mordheim book. It is still a work in progress, (it needs proofreading for what I'm sure is a litany of spelling mistakes, and the Scenarios page needs a header that explains the rules+experience gains for wyrdstone+treasure chests) but the rest of it is complete. It features updated warbands, more interesting humans, clarifications on many rules in the OG book that were very poorly explained, and features an expansion I've called Hammerheim that gives you a framework for extended campaigns using 8th Edition Warhammer army books.

https://homebrewery.naturalcrit.com/share/Sy6Xhy-2Q

Ill definitely chheck thhis out man! Yeah I am still very much in love with Mordheim its lore, time period in the warhammer world and the charm of the game.
Have you checked out Frostgrave: Ghost Archipelago? Its got a much more developed identity and more muscular rules while still using the fundamentals of Frostgrave. Plus the warbands are more like mordheims structure. Half your Crew are now Specialists that rank up like heroes do, plus your leader is now a captain and his right hand man is some flavour of hedge wizard.
I haven't, no - thanks for the recommendation! I think I am very committed to playing Mordheim for the time being though, I have a goal of getting my book finished before Christmas (my folks are going to get it printed and bound as my Christmas gift - I'm pretty sure I'm going to break down in tears when that happens, the book was a huge amount of work) so I don't think I could bring myself to try a different game system any time soon.
Dahoota Oct 28, 2018 @ 6:37pm 
I love the TT game, what got me hooked on this one. I have one friend who I still play a few games a year with. Undead and Mercenaries are my favourite Warbands in TT too.

Wish there was a club like this near me (Melbourne, Australia)
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Date Posted: Sep 10, 2018 @ 9:08pm
Posts: 22