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And Necromancers in general are much fun. And, as a bonus, when one uses their Default Skill correctly, much less likely to implode than standard Casters.
And Thralls and Vampire are fast, yet not as squishy as Skaven.
Cult has one of the more interesting mechanics in that one has to plan around Mutations.
Witch Hunters are a bit too Mercy to my tastes, but personal mileage may vary. Executioner is a ton of fun though, being the lean mean Crit machine.
Skaven may have the best synergy on the team, betweeen all teams. The Eschin Sorcerer have some of the best spells in the game, in my opinion, and goes superbly with a Poison Globadier.
Also don't disregard the Warpguards as tanks - they can become pretty good parrying tanks. And that's after they have picked the map clean of wyrdstone :)
Recently I have had good fun with Cult of the Possessed. Like Paranoia mentions, trying to build weird warriors around mutations is fun (and frustrating).
They do have very poor synergy on the team, though. Initially, at least.
Edit: I forgot to mention how fond I am of Augurs. I don't think they get enough love. Have a fast one and you'll never step in another trap, leaving the enemy to trip those.
She can also alllow you to pick the map of loot, while the rest of the team hammerblow the enemy into oblivion.
Well, yes, the very early game with Cult is easily the hardest of all Warbands.
Late game I do find that they do have very high internal synergy for obscene burst damage.
Lock the enemy in with buffed zombies, charge with vampire and thralls and use a globadier for chemical warfare = great succes.
I'm also loving the possessed but i'm trying to get perfect mutations for my guys so progress is slow :)
The Magister becomes a very capable support unit later on and with the rest of the team doing vulgar damage, it is a very powerful team. I do often have warriors limping away with very few hit points at the end of a mission, though.
My roleplaying OCD prevents me from employing Skaven on an Undead team, but the Globadier goes well with Undead. Likewise with Smuggler on a Sister team.
By the way, Mercenaries become unexpectedly my favourites. They are the "Jack of all trades, masters of none", yet it's wonderful setting traps and ambushes with those guys. As you said, marksmen work the enemy early on, protected by the shields of warriors and champions, who then march forward stepping on anything that remains. Just epic. And where arrows and bullets aren't effective, there come the thunders and the fireballs of the warlock!
But you knew it already, so I didn't really tell anything new. I lack the experience with other warbands to do so. Maybe I'll answer in another 250 hours of wandering in Mordheim's streets.
When I first started I was all defense and grinding out wins. Now? I want your souls!
Really got a better hang on the game with Sisters, and started to become addicted to the game when playing Skaven.
Most enjoyable surprisingly was Cult. Didn't really start to appreciate just how throwaway henchmen should be until I played them...and the frustration of cycling/grinding for decent mutations to complete the Story Missions made me invest even more of my spare time (I even spent a few days considering going full LGT Dark Souls just to avoid having to fire another 'wrong' mutation unit) .
I actually didn't play a whole bunch until by friend mentioned how "magic really sucked" compaired to the TT. When we were making a warband to level together, I decided to force the issue and we made Sisters to explore the fact that they are going to use spells since it would be pointless to make them without using thier natural healing strength.
The sisters are my favorite but every new warband I play is awesome, once I accepted the flavor of the game. After all, the flavor is only based on the TT and not able to emulate the total of the TT dimention. Its also nice when they have added flavor that wasn't there with the impressives.
Also, my experience with the game is altered from most players because there is only scattered information on certain specifics of the game. So I adopted the wikia which had next to nothing in content (I am used to wikia like the Borderlands extensive infromation wikia). Many hours spent on the game is finding things out. This makes me a newb-expert like none other (which you guys all may have picked up on, lol).
I still use healing extensively and have not played with MR builds that experienced players seem to feel is the best builds for PVP. Like the OP said, its got layers and layers of strategy and multiple points of view that beg for checking out.
There are multiple goals that I have that will take a couple years to accomplish. Hopefully, one will be accomplished rather soon for all the tourny players.