Mordheim: City of the Damned

Mordheim: City of the Damned

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Fendelphi Dec 15, 2017 @ 10:33am
So, which faction/warband do you enjoy the most?
After coming back to this game, I got a fresh view on a lot of things. And I have to say, this game is truly awesome.

Aside from the fun(and sometimes frustrating) tactical gameplay, there are several layers of strategy involved when planning and designing your warband, starting with which faction you choose from. From there, there are multiple ways to go about creating your own warband, and multiple ways to try and complete a mission(random and story).


I am a "reactive" or "counter attack" oriented player(in most games I play). I like to plan ahead and lure my opponent into a deathtrap. That was why my first warband that went beyond level 5 was a Mercenary warband.
Poking at enemies with long range fire, then draw them into a shield wall, after which I send in a few heavy hitters(if the enemy did not die before reaching the wall, as having 2 Marksmen Heroes allowed me to sometimes kill off an enemy in 1 turn of ranged fire).
The secondary objective was not a priority and only occured if it so happend to fit into the "how to win" plan.

I also tried the Skaven for a bit, focusing much more on objectives and striking at enemy skirmishers to gain an advantage. They are fun, but not quite my style of play(but I will probably come around to them again at some point). When it becomes their turn to be in the spotlight again, I will probably focus on a debuff/poison heavy setup. If that is going to include a rampaging Rat Ogre, I am not sure of yet.

And now, I am playing Sisters of Sigmar. At first, I only saw them as a slow, blunt instrument, but have since realized how wrong I am(to the point where I am not really using much heavy armor at all).
They have a very flexible list of characters(except maybe the Augur. She has some uses, but is highly specialized). And though they lack range weaponry, what range they do have does not require you to switch weapons or reload(having up to 5 spellcasters).

I still very much like my merc warband, but they have to rely on the same strategy over and over to be effective. With the Sisters, I feel I can be much more flexible and use each unit as the situation demands it.

And all of this, from just playing around with 3 of the six available warbands(and from what I hear, we unfortunately wont get more than that).



So I am interested in hearing what some of your favorite warbands are? How do you play them and what is it you enjoy about that playstyle?
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Showing 1-15 of 17 comments
Paranoia Dec 15, 2017 @ 10:56am 
Undead. Because Zombies and Necromances are hilarious. Movement 11 sprinter zombies a la Left4Dead.
And Necromancers in general are much fun. And, as a bonus, when one uses their Default Skill correctly, much less likely to implode than standard Casters.
And Thralls and Vampire are fast, yet not as squishy as Skaven.

Cult has one of the more interesting mechanics in that one has to plan around Mutations.

Witch Hunters are a bit too Mercy to my tastes, but personal mileage may vary. Executioner is a ton of fun though, being the lean mean Crit machine.
Last edited by Paranoia; Dec 15, 2017 @ 10:57am
Purest Warrior Dec 15, 2017 @ 11:19am 
I like the shieldwall type of play as well and Mercenary and Sisters of Sigmar teams are great for that. Sisters obviously having the lack of ranged attackers as a downside, but it allows you to have a very strong melee line.

Skaven may have the best synergy on the team, betweeen all teams. The Eschin Sorcerer have some of the best spells in the game, in my opinion, and goes superbly with a Poison Globadier.
Also don't disregard the Warpguards as tanks - they can become pretty good parrying tanks. And that's after they have picked the map clean of wyrdstone :)

Recently I have had good fun with Cult of the Possessed. Like Paranoia mentions, trying to build weird warriors around mutations is fun (and frustrating).
They do have very poor synergy on the team, though. Initially, at least.

Edit: I forgot to mention how fond I am of Augurs. I don't think they get enough love. Have a fast one and you'll never step in another trap, leaving the enemy to trip those.
She can also alllow you to pick the map of loot, while the rest of the team hammerblow the enemy into oblivion.
Last edited by Purest Warrior; Dec 15, 2017 @ 11:25am
Paranoia Dec 15, 2017 @ 11:29am 
Originally posted by Purest Warrior:
Recently I have had good fun with Cult of the Possessed. Like Paranoia mentions, trying to build weird warriors around mutations is fun (and frustrating).
They do have very poor synergy on the team, though. Initially, at least.

Well, yes, the very early game with Cult is easily the hardest of all Warbands.
Late game I do find that they do have very high internal synergy for obscene burst damage.
Nobby Dec 15, 2017 @ 11:38am 
My favourite and my first level 10 warband was undead.

Lock the enemy in with buffed zombies, charge with vampire and thralls and use a globadier for chemical warfare = great succes.

I'm also loving the possessed but i'm trying to get perfect mutations for my guys so progress is slow :)
Last edited by Nobby; Dec 15, 2017 @ 11:38am
Purest Warrior Dec 15, 2017 @ 12:35pm 
Originally posted by Paranoia:

Well, yes, the very early game with Cult is easily the hardest of all Warbands.
Late game I do find that they do have very high internal synergy for obscene burst damage.

The Magister becomes a very capable support unit later on and with the rest of the team doing vulgar damage, it is a very powerful team. I do often have warriors limping away with very few hit points at the end of a mission, though.

Originally posted by Nobby:
My favourite and my first level 10 warband was undead.

Lock the enemy in with buffed zombies, charge with vampire and thralls and use a globadier for chemical warfare = great succes.

I'm also loving the possessed but i'm trying to get perfect mutations for my guys so progress is slow :)

My roleplaying OCD prevents me from employing Skaven on an Undead team, but the Globadier goes well with Undead. Likewise with Smuggler on a Sister team.
Last edited by Purest Warrior; Dec 15, 2017 @ 12:36pm
Reaver79 Dec 15, 2017 @ 12:49pm 
Cult, only WB with a bit of randomness to it.. + Its chaos based.
samwise Dec 15, 2017 @ 1:40pm 
The only warbands I've gotten to level 10 on are Undead and Witch Hunters. Hard to say which I like more. I used to play the table top game, and I played possessed since my Warhammer army was Chaos.
Boris Hauer Dec 15, 2017 @ 2:10pm 
I have played this game for exacty 250 hours now, but I have only truly played with Sisters of Sigmar (my first warband, wiped out pretty soon in a premature attempt to do the first story mission), and Mercenaries. Well, Undead too, just a bit, but just for my first attempts at using an impressive (I loved my black Crypt Horror named Boogeyman)... and to have a pair of beautiful Thralls around - Sisters are fierce warriors known also as "the grumpy ladies", so...

By the way, Mercenaries become unexpectedly my favourites. They are the "Jack of all trades, masters of none", yet it's wonderful setting traps and ambushes with those guys. As you said, marksmen work the enemy early on, protected by the shields of warriors and champions, who then march forward stepping on anything that remains. Just epic. And where arrows and bullets aren't effective, there come the thunders and the fireballs of the warlock!

But you knew it already, so I didn't really tell anything new. I lack the experience with other warbands to do so. Maybe I'll answer in another 250 hours of wandering in Mordheim's streets.
Last edited by Boris Hauer; Dec 15, 2017 @ 2:12pm
Kittenpaw Dec 15, 2017 @ 2:15pm 
Love me some Cult. Nothing like ripping off 200 damage blows over and over with the Possessed. Or watching your Spawn crit someone 4 times until a bloody pulp. Their damage output is ridiculous. Mutations are awesome looking too.

When I first started I was all defense and grinding out wins. Now? I want your souls!
Last edited by Kittenpaw; Dec 15, 2017 @ 2:17pm
kriscardiac Dec 15, 2017 @ 2:26pm 
I have a soft spot for my first warband (Mercs) as I did almost everything wrong but it still worked out playable.
Really got a better hang on the game with Sisters, and started to become addicted to the game when playing Skaven.
Most enjoyable surprisingly was Cult. Didn't really start to appreciate just how throwaway henchmen should be until I played them...and the frustration of cycling/grinding for decent mutations to complete the Story Missions made me invest even more of my spare time (I even spent a few days considering going full LGT Dark Souls just to avoid having to fire another 'wrong' mutation unit) .
Bloodscape Dec 15, 2017 @ 11:38pm 
I had a BUNCH of bias from the TT. With the TT, all the races work unbelivably with flavor. I was a bit disappointed creating warbands during the "starting from scratch" phase. Witch Hunters didn't feel like Witch Hunters and you had to buy a non-mutated mutant? Skaven were the only ones who felt like their flavor. I was a bit biased against Mercs since I never liked youngbloods. Sisters didn't have whips? WTH was this?

I actually didn't play a whole bunch until by friend mentioned how "magic really sucked" compaired to the TT. When we were making a warband to level together, I decided to force the issue and we made Sisters to explore the fact that they are going to use spells since it would be pointless to make them without using thier natural healing strength.

The sisters are my favorite but every new warband I play is awesome, once I accepted the flavor of the game. After all, the flavor is only based on the TT and not able to emulate the total of the TT dimention. Its also nice when they have added flavor that wasn't there with the impressives.

Also, my experience with the game is altered from most players because there is only scattered information on certain specifics of the game. So I adopted the wikia which had next to nothing in content (I am used to wikia like the Borderlands extensive infromation wikia). Many hours spent on the game is finding things out. This makes me a newb-expert like none other (which you guys all may have picked up on, lol).

I still use healing extensively and have not played with MR builds that experienced players seem to feel is the best builds for PVP. Like the OP said, its got layers and layers of strategy and multiple points of view that beg for checking out.

There are multiple goals that I have that will take a couple years to accomplish. Hopefully, one will be accomplished rather soon for all the tourny players.
Cheapolla Dec 16, 2017 @ 7:57am 
i like the human warband but i want to get the DLC and try witch hunters
Héḱmō Dec 16, 2017 @ 1:41pm 
witch hunters by far
Carth Dec 16, 2017 @ 2:01pm 
I would say witch hunters but mercs as a close second and skaven as a close third.
Glean Dec 16, 2017 @ 7:04pm 
I really enjoy all of them. Lately I've been doing range only wb's with skaven/merc/whunter and it's been a ton of fun. If you ever find yourself in a rut I'd strongly recomend trying out an all range band as it's a whole new game. Occationally very frustraiting, especially early on, but very exiting and makes you really think out every move as getting trapped/isolated is a huge disaster when you've got no melee/all alone to fall back on. If I had to chose a favorite I guess it would be skaven, but it's super close all the way around.
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Date Posted: Dec 15, 2017 @ 10:33am
Posts: 17