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Many games (League of Legends I remember, others I don't) deliberately fudge the dice toward the average - bad luck this round improves your luck next round until you are averaging the expected result, and vice versa for good luck this round. Because if you don't do that and leave your results good-and-proper random, you get frequent complaints like this one.
Next battle you play after reading this, copy out the entire log of every roll made, and split it by which rolls were for you and which were for the AI. I guarantee there won't be a statistically significant difference.
It just feels frustrating, ever since we learned that X-Com 2 actually fudge dthe dice; if you got too many hits, the game would say 'There's your 95%, like it should be' but it forced a miss.
People found that in the code. The game would flat out make you miss if you hit too much. So now I get paranoid. :P
Like today, missing 10 72% attacks in a row. That one person did NOT want to die. They had 2 bloody HP, 3 people attacking them, and just dodged everything. x.x
Still, I'm getting further as Chaos than I ever did as Skaven.
I do wish someone would make an updated, more polished version of this game, no offense to the devs.
The audio stutters when a map hits 90% loaded.
There's victory speeches being talked over by a generic 'You won!' audio line.
The controls are a bit clunky and unintuitive.
The waypoint system seems a bit clunky as well.
Putting that a side, You really made awesome game and please keep up the good work. Love war hammer franchise.
The bonus to stupidity checks is because the AI can't use the Guidance skill effectively. They still fail them constantly anyway though.
I generally try and rely more on tactics rather than the RNG, because good tactics are 100% under my control and should flatten out the bad luck curve. High init on all my units is always best so I get to move first and set up the situation, rather than reacting to the AI's moves. Also I take the Quick Incision (accuracy) and Demoralize (leadership) skills on every unit and all weapons & helms are enchanted with Rune of Dismay, because those debuffs stack with every hit. That way when I swarm one of his heroes with my mook henchmen, the RNG is working in my favor for him to even pass the All Alone test. And spam Healing Circle as often as possible to regain lost hp from lucky enemy hits. That way, even if I get unlucky for a round or two, I can always keep the situation under control enough to be able to fully recover.
Make sure to carry a Bugmans Ale on all your units, just in case you meet Undead faction or random demons until you can get Hearts of the Gryphon mastery. If you do switch to slower 2-handed weapons in mid-combat to deal more damage, compensate by quaffing a Crimson Shade potion, then switch back to your faster 1-handers when the melee is over to reassert init dominance.
Tactics will help you complete secondary goals as well. In many cases (if you have chosen a strongly unassailable position), once the AI's initial-contact gang-rush is defeated, it is reluctant to attack a strongly defended doorway with its remaining troops and it plays a bit more defensively. Sometimes the AI is fixated on one unit it can see, and as long as that unit remains stationary, the AI stays put as well in a sort of Mexican Standoff. You can then run other units from cover to cover, careful staying out of his movement range, and often scavenge most of the map at that point or look to complete side missions.
Although I watched a Youtube vid posted by a guy who completed 'an ironman impossible' campaign without ever losing a single soldier. But his amazing hit successes always when needed and the luck he had from aliens missing that should have killed him quickly defied the odds. I don't know what he did, but he cheated somehow, that much is apparent. So maybe the devs caught on and built in a fail-safe to prevent that.
That's a bad example. The Augur's unique skill is to pass all perception tests automatically. The highest chance the game can show is 95% (which is the highest to-hit you can get e. g.), although in this particular case, it is actually 100% to pass the perception test.