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1) Zombies never get anywhere, so one has all the time in the world to kill the Heroes and the Vampire.
2) Apart from the very beginning, taking a Vampire down is not very hard.
3) AI has no idea how to use Dregs or Necromancers. That is two thirds their Heroes right there.
4) Zombies make oftenmost getting a Crushing Victory by killing all of the opposition a cakewalk. And one can fulfil any Secondary Objective while that last Zombie flails around ineffectively.
In short Undead are my favourite enemies. Low Rank Skaven and high Rank Cult on the other hand...
I mean, i'm not experienced with the game, and i can only assume judging by the feedback i suck lol or am doing something wrong..
I just don't get how they work though, once they start with their dodge-stances there's no way i can hit them, even three mercenaries engaging the same leader nets one cheapshot every round more or less..
Meanwhile they're just shredding through my 50-60% dodgechances for 50-60dmg a hit..
50-60% dodge change is not great though as it's modified by skills such as accuracy and weapons such as spears which makes it 30-40% against the wrong weapon.
The only thing I can see happening is you playing a low level merc band, then parking 3 heroes against the heavily armored vampire and missing your terror rolls while his gang outnumbers the rest of yours now and butchers them.
Like Paranoia I dread the cult at high level (so much damage and you can't parry it often) and skaven at low level (They can swarm you like crazy and cut you down before the rest of the warbands can intervene, at low level you don't have the defenses yet to hold out long.)
Basically:
Use dual Maces or Great Weapons with your low Rank Henchmen. You only get one attack anyway, so it better hit and/or hurt.
Against Undead specifically:
Charge at the Vampire. OP reduction due failed Terror does nothing if you have already used the OP. Two or three Characters charging a Vampire should finish it off.
Undead aren't overpowered IMO, except maybe the crypt horror.
And honestly, i'd remove terror from my vampire if i could. It seems that if you fail terror it doesn't always do anyting (like to chargers), but they don't have to roll the fear check. I'd rather have them get the to hit penalty.
You'll git gud eventually. don't worry
the dodge-stance still seems to hold through multiple hits though? Usually i'll seek out their leader and hero (mostly do to every warband i face due to the big chunk of morale that gets taken off) so having 2 or 3 of my guys wailing away isn't uncommon, still dodging like hitting at fog even though my percentages to hit lie within the 70-80% range..
your chance to hit is just that, but then the enemy still gets their % to dodge/parry.
I ran 2 Thralls and Leader in a group and it pretty much wreck everything except a few handful with immunities. That is only a small fraction of all warband consistencies.
There is a reason why I always start at Rank 0. Thralls show up at Rank 4 earliest then.
To be honest later in they feel not that awesome but starting with a stack of low leadership guys vs Terror is just Harsh but your warband will outgrow the problem.
I wish they would think about giving him Fear insted and then it could Transform into Terror at lets say lvl 5 or something (like the possesd evolving he could too) i think new players vil have a very negative experience running into undeats early on.