Mordheim: City of the Damned

Mordheim: City of the Damned

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Ragnokos Nov 12, 2016 @ 2:00pm
so exactly why are the "Undead" stupidly overpowered?
Every other opponent on this game is like a cakewalk compared to the undead, never ever being able to be hit, apparently 50-60% chance to hit means perma-dodge/parry, and hitting for anywhere up to 50-60 with standard weaponry, twice every turn!?...

Facing off with the undead should just have a message "Your warband is about to get beaten to ♥♥♥♥, do you wish to delete and start anew?"
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Showing 1-15 of 34 comments
Penny Royal Nov 12, 2016 @ 2:02pm 
My Witch Hunter WB cuts through the Undead like a hot knife through room-temperature butter.
Paranoia Nov 12, 2016 @ 2:05pm 
What? Undead are mayhaps the easiest AI opponent there is.

1) Zombies never get anywhere, so one has all the time in the world to kill the Heroes and the Vampire.
2) Apart from the very beginning, taking a Vampire down is not very hard.
3) AI has no idea how to use Dregs or Necromancers. That is two thirds their Heroes right there.
4) Zombies make oftenmost getting a Crushing Victory by killing all of the opposition a cakewalk. And one can fulfil any Secondary Objective while that last Zombie flails around ineffectively.

In short Undead are my favourite enemies. Low Rank Skaven and high Rank Cult on the other hand...
Last edited by Paranoia; Nov 12, 2016 @ 2:05pm
Karond Nov 12, 2016 @ 2:29pm 
I think people are reacting to terror, but its mostly useful for the earlier levels. So, its a strong warband at level 0. Later on? It evens out.
Game kNight Plays Nov 12, 2016 @ 2:45pm 
Unless ambushed, Undead AI is easy as Paranoia stated :) Go for the heroes and ghouls, ignore the zombies :)
Ragnokos Nov 12, 2016 @ 3:01pm 
thing is, doesnt matter how i take them on, they're still more or less unkillable and hit like trucks collectively...

I mean, i'm not experienced with the game, and i can only assume judging by the feedback i suck lol or am doing something wrong..

I just don't get how they work though, once they start with their dodge-stances there's no way i can hit them, even three mercenaries engaging the same leader nets one cheapshot every round more or less..

Meanwhile they're just shredding through my 50-60% dodgechances for 50-60dmg a hit..
Undead are among the weakest hitters of about everyone as they litterally have no skills to buff damage other teams don't also have and don't have extreme strenght or acess to special weapons.

50-60% dodge change is not great though as it's modified by skills such as accuracy and weapons such as spears which makes it 30-40% against the wrong weapon.

The only thing I can see happening is you playing a low level merc band, then parking 3 heroes against the heavily armored vampire and missing your terror rolls while his gang outnumbers the rest of yours now and butchers them.

Like Paranoia I dread the cult at high level (so much damage and you can't parry it often) and skaven at low level (They can swarm you like crazy and cut you down before the rest of the warbands can intervene, at low level you don't have the defenses yet to hold out long.)
Last edited by Something completely different; Nov 12, 2016 @ 4:05pm
Paranoia Nov 12, 2016 @ 4:34pm 
Originally posted by PapaVapeNaysh:
I mean, i'm not experienced with the game, and i can only assume judging by the feedback i suck lol or am doing something wrong..

Basically:
Use dual Maces or Great Weapons with your low Rank Henchmen. You only get one attack anyway, so it better hit and/or hurt.

Against Undead specifically:
Charge at the Vampire. OP reduction due failed Terror does nothing if you have already used the OP. Two or three Characters charging a Vampire should finish it off.
Warlord Nov 12, 2016 @ 4:36pm 
Just don't use poison and go after their heroes instead of their henchmen.
Matsukovich Nov 12, 2016 @ 5:12pm 
Personally I flatten the vampire as soon as I can, and work my way down from there. The heroes aren't particularly troublesome i find, and their henchmen aren't particularly beefy since they both only have clothing. So if you you just shoot them, event with short bows, they'll go down pretty quick. They can be a pain in the ass in combat by dodging a lot but they're not as annoying as verminkin dodging
Bubs Nov 12, 2016 @ 6:03pm 
Does OP know dodge only works for 1 attack? Teaming the dodgers usually means the 2nd guy gets thru all the time. That's if you hit though. This also means that your chance to dodge is only rolled once, and it's reduced as people have stated.

Undead aren't overpowered IMO, except maybe the crypt horror.

And honestly, i'd remove terror from my vampire if i could. It seems that if you fail terror it doesn't always do anyting (like to chargers), but they don't have to roll the fear check. I'd rather have them get the to hit penalty.

You'll git gud eventually. don't worry
Ragnokos Nov 12, 2016 @ 6:54pm 
Originally posted by ~Bubs~:
Does OP know dodge only works for 1 attack? Teaming the dodgers usually means the 2nd guy gets thru all the time. That's if you hit though. This also means that your chance to dodge is only rolled once, and it's reduced as people have stated.

Undead aren't overpowered IMO, except maybe the crypt horror.

And honestly, i'd remove terror from my vampire if i could. It seems that if you fail terror it doesn't always do anyting (like to chargers), but they don't have to roll the fear check. I'd rather have them get the to hit penalty.

You'll git gud eventually. don't worry

the dodge-stance still seems to hold through multiple hits though? Usually i'll seek out their leader and hero (mostly do to every warband i face due to the big chunk of morale that gets taken off) so having 2 or 3 of my guys wailing away isn't uncommon, still dodging like hitting at fog even though my percentages to hit lie within the 70-80% range..
Bubs Nov 12, 2016 @ 7:09pm 
sidestep allows 2 or 3 dodges. dodge stance is 1 dodge. when people miss because they suck it uses the same animation as if the enemy dodged.

your chance to hit is just that, but then the enemy still gets their % to dodge/parry.
Boink Nov 12, 2016 @ 7:26pm 
Maybe the OP was talking about how OP the Vampire Thralls / Leader at start of the game. If you are terribly unlucky you face 2 vampire thralls and leader + zombies which totally destroys any starting warband with no immunity to psychology.

I ran 2 Thralls and Leader in a group and it pretty much wreck everything except a few handful with immunities. That is only a small fraction of all warband consistencies.
Paranoia Nov 12, 2016 @ 7:37pm 
Originally posted by Boink:
Maybe the OP was talking about how OP the Vampire Thralls / Leader at start of the game. If you are terribly unlucky you face 2 vampire thralls and leader + zombies which totally destroys any starting warband with no immunity to psychology.

I ran 2 Thralls and Leader in a group and it pretty much wreck everything except a few handful with immunities. That is only a small fraction of all warband consistencies.

There is a reason why I always start at Rank 0. Thralls show up at Rank 4 earliest then.
Leinadnesredna Nov 12, 2016 @ 7:40pm 
I came back to the game shortly after the Undead launch and started a new warband, first battel i met Undead and they felt so Overpowered ... the dame happed 4 games later and i was after the third game against Undead inhere to ask how to handle them.

To be honest later in they feel not that awesome but starting with a stack of low leadership guys vs Terror is just Harsh but your warband will outgrow the problem.

I wish they would think about giving him Fear insted and then it could Transform into Terror at lets say lvl 5 or something (like the possesd evolving he could too) i think new players vil have a very negative experience running into undeats early on.
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Date Posted: Nov 12, 2016 @ 2:00pm
Posts: 34