Mordheim: City of the Damned

Mordheim: City of the Damned

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r_collins36 Nov 18, 2016 @ 7:12pm
Need some help with a Warrior Priest build and his critical resist, please.
Unit profile: Warrior Priest

Attributes:
===========
Strength: 12
Toughness: 10
Agility: 6
Leadership: 9
Intelligence: 15
Alertness: 12 (Need 2 tomes for this because I hate low initiative. I want everyone from mid 50s to upper 60s.
Weapon Skill: 16
Ballistic Skill: 3
Accuracy: 5

Skills:
=======
Divine Rage Basic, Devotion Mastery, Armour Proficient Mastery, Defensive Stance Mastery, Improved Prayer Mastery, Shield Specialist Mastery

Spells:
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Immaculate Flesh Mastery, Healing Hand Mastery, Deny the Heretic Mastery

Books:
==========
Book of Training: Alertness, Mental Grimore

Equipment:
==========
Pendant (masterwork), Heavy Armour (masterwork), Sigmarite Warhammer (masterwork), Shield (masterwork)

I’m going just against the AI.

My melee resist with Defense stance running is at 67% and with Deny the Heretics -15% hit penalty it gives me a relative 82% melee resist. I’m happy with this BUT I have no room for resilience so my crit resist is only 10%. I know this is way to low, especially since he can’t wear a helmet. I only plan on casting 2 spells a round so would dropping Devotion Mastery for Resilience be OK? Or maybe drop Improved Prayer? Does the Ai resist a lot of spells at higher levels?

I can’t think of any way to get crit resistance in there without majorly lowering melee resist or jacking my ability to cast spells. Anyone have a suggestion?

Thanks in advance!
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Showing 1-15 of 43 comments
Paranoia Nov 18, 2016 @ 7:31pm 
Do you need Improved Prayer Mastery?
Bubs Nov 18, 2016 @ 7:56pm 
Did you forget about enchants? One does crit resistance.
RG403 Nov 18, 2016 @ 7:57pm 
You currently have 4 passive skills mastered, plus the inherent passive skill. To get Resilient, you would need to drop one entire passive skill. You only have 10 Toughness, so that is not enough to master Resilient. I'd leave all the skills how you have them.

Get a Rune of Luck on the Sigmarite Warhammer. That will give you 10% Critical Resistance and you are only losing -6% Divine Wrath. This is the best trade-off I think.
r_collins36 Nov 18, 2016 @ 8:02pm 
Originally posted by Paranoia:
Do you need Improved Prayer Mastery?

I don't really know. Deny the Heretic is cast on the enemy so I don't want him resisting. I don't have experience with warbands over level 5 so don't really know how much the AI resists spells.



Originally posted by ~Bubs~:
Did you forget about enchants? One does crit resistance.

I don't have much expereince with enchantments. I don't know how rare they are....whats the odds I'd find a luck (I believe that is the one) enchantment and then isnt it just +6%?
RG403 Nov 18, 2016 @ 8:07pm 
Originally posted by r_collins36:
I don't have much expereince with enchantments. I don't know how rare they are....whats the odds I'd find a luck (I believe that is the one) enchantment and then isnt it just +6%?

5% blue/10% purple. You can also get Divine Wrath reduction from a rune, but it is only -3% blue/-6% purple. Where you are at, you will get the best benefit from the Rune of Luck on the weapon and keeping the skills the way they are for an "End-Game" build. As you said, getting the right runes in the meantime can be a little more difficult.

You can also get critical resistance on the shield, but if you are doing melee resist, you will want a Rune of Shielding on your shield.
r_collins36 Nov 18, 2016 @ 8:12pm 
Originally posted by RG403:
Originally posted by r_collins36:
I don't have much expereince with enchantments. I don't know how rare they are....whats the odds I'd find a luck (I believe that is the one) enchantment and then isnt it just +6%?

5% blue/10% purple. You can also get Divine Wrath reduction from a rune, but it is only -3% blue/-6% purple. Where you are at, you will get the best benefit from the Rune of Luck on the weapon and keeping the skills the way they are for an "End-Game" build. As you said, getting the right runes in the meantime can be a little more difficult.

You can also get critical resistance on the shield, but if you are doing melee resist, you will want a Rune of Shielding on your shield.

Awesome, will be fun trying to keep him alive until then. Thanks for the advice everyone.
Llch Nov 19, 2016 @ 12:57am 
Originally posted by ~Bubs~:
Did you forget about enchants? One does crit resistance.

not one... three...weapon, shield and head slot
Last edited by Llch; Nov 19, 2016 @ 12:58am
Trueseeing Nov 19, 2016 @ 1:48am 
Originally posted by r_collins36:

I can’t think of any way to get crit resistance in there without majorly lowering melee resist or jacking my ability to cast spells. Anyone have a suggestion?

I love Warrior Priests, used them alot in the level 10 tournament. I've got a few builds if you like, let me tell you though, priests get way stronger in pairs. When they can heal and armour each other they are monsters.

Here is a couple of builds I use.


Order Leader Warrior Priest[www.pyrospace.co.uk]
Devotion amulet, devotion greathammer, int/ws light armour
Caster lord, stays way out of the fight and buffs/heals and uses order. Worked amazing with my ogre/ warrior henchmen. Don't try to use a shield with him, only if someone gets into melee with you and you can't escape, miscasts are the main threat.

Armour reduction support priest [www.pyrospace.co.uk]

Amulet of reach, devotion warhammer, shield of iron, backup greathammer of devotion, heavy armour of int/ws

Used with a warband focussing on heavy armour. With prayer and armour of righteousness gets 100% armour reduction before consumables as well as web of steel. This guy doesn't have piety, only amulet of reach so he is designed to be close support for your front line. If I ran two as heroes instead of one hero one leader, one would have mastered deny the heretic instead of prayer.

If you are concerned about crits, I'd also advise getting maxed force of will as well. Anyone on the front line without high stun resist is one headshot/doomweaver AOE away from death. Doubly helpful for casters as well.

I also noticed you aren't getting Piety. Keep in mind that healing hand has a range of 3 (!) metres. Runes of reach or ranks of Piety are pretty much mandatory to get the most out of that spell.
Last edited by Trueseeing; Nov 19, 2016 @ 1:58am
r_collins36 Nov 19, 2016 @ 8:58am 
Originally posted by Trueseeing:
Originally posted by r_collins36:

I can’t think of any way to get crit resistance in there without majorly lowering melee resist or jacking my ability to cast spells. Anyone have a suggestion?

I love Warrior Priests, used them alot in the level 10 tournament. I've got a few builds if you like, let me tell you though, priests get way stronger in pairs. When they can heal and armour each other they are monsters.

Here is a couple of builds I use.


Order Leader Warrior Priest[www.pyrospace.co.uk]
Devotion amulet, devotion greathammer, int/ws light armour
Caster lord, stays way out of the fight and buffs/heals and uses order. Worked amazing with my ogre/ warrior henchmen. Don't try to use a shield with him, only if someone gets into melee with you and you can't escape, miscasts are the main threat.

Armour reduction support priest [www.pyrospace.co.uk]

Amulet of reach, devotion warhammer, shield of iron, backup greathammer of devotion, heavy armour of int/ws

Used with a warband focussing on heavy armour. With prayer and armour of righteousness gets 100% armour reduction before consumables as well as web of steel. This guy doesn't have piety, only amulet of reach so he is designed to be close support for your front line. If I ran two as heroes instead of one hero one leader, one would have mastered deny the heretic instead of prayer.

If you are concerned about crits, I'd also advise getting maxed force of will as well. Anyone on the front line without high stun resist is one headshot/doomweaver AOE away from death. Doubly helpful for casters as well.

I also noticed you aren't getting Piety. Keep in mind that healing hand has a range of 3 (!) metres. Runes of reach or ranks of Piety are pretty much mandatory to get the most out of that spell.

Piety -Ya, it would be nice but I don't feel like I can add it and still be a melee/in-the-thick-of-it build. The heal is more for him, baking up my impressive against another impressive and story missions.

Sweet. I'm also going to try your leader priest. I've been looking to have an alternative to the matriarch. Not thrilled with her model.

QUESTION: Your leader priests melee resist is 62 with the defensive stance and shield switched in when cornered. His parry chance would be 92. So you feel a 62% melee resist trumps a 92 parry and Web of Steel?

Again, appreciate it.
Last edited by r_collins36; Nov 19, 2016 @ 9:12am
Trueseeing Nov 19, 2016 @ 10:49am 
Originally posted by r_collins36:

Piety -Ya, it would be nice but I don't feel like I can add it and still be a melee/in-the-thick-of-it build. The heal is more for him, baking up my impressive against another impressive and story missions.

Sweet. I'm also going to try your leader priest. I've been looking to have an alternative to the matriarch. Not thrilled with her model.

QUESTION: Your leader priests melee resist is 62 with the defensive stance and shield switched in when cornered. His parry chance would be 92. So you feel a 62% melee resist trumps a 92 parry and Web of Steel?

Again, appreciate it.

Very key point: Warrior priests can't target themselves for healing.

Yes, I'd take 92 parry over 62% melee resist, however, that leader priest has a greathammer out at all times to maximise divine wrath reduction so he can't parry without changing out to a shield. Also most of his blue pills are used running into range for spells/orders and then away to safety again, trying to keep as much distance as possible. If I find myself with 4 spare blue pills I'll use defensive stance because why not, but he is by no means meant to be in melee. That said it won't change how the build plays if you change mastered defensive stance to Web of Steel if that is your preference.

Definitely give the armour reduction one a try if you want a melee/in the thick of it build to compliment that leader. He's a brick tank.
Lampros Feb 22, 2017 @ 2:28pm 
Originally posted by Trueseeing:



Order Leader Warrior Priest[www.pyrospace.co.uk]


Caster lord, stays way out of the fight and buffs/heals and uses order. Worked amazing with my ogre/ warrior henchmen. Don't try to use a shield with him, only if someone gets into melee with you and you can't escape, miscasts are the main threat.

This one looks good; I am going to try in my WH warband. I made a Born Leader Champion on my Mercenary band, and I am super-pleased with the result. And since I want variety for leaders, this should work wonders for my WH warband. Also, having a Warrior Priest leader is probably the only way I can justify bringing 2 War Priests into one group - which is also something I want to try! ;)
Rodfather Feb 22, 2017 @ 3:17pm 
IMO, I would have sacrifced either some points from str or agil and put them into toughness in order to get resiience (I would say tough is the most important of these 3 for the priest as he will only melee given a specific situation). Or to boost stun resistance, trade off some points in alertness to leadership and get force of will.
Lampros Feb 22, 2017 @ 3:33pm 
Originally posted by Rodfather:
IMO, I would have sacrifced either some points from str or agil and put them into toughness in order to get resiience (I would say tough is the most important of these 3 for the priest as he will only melee given a specific situation). Or to boost stun resistance, trade off some points in alertness to leadership and get force of will.

I agree. I'd drop Piety from his passive and sub-in either Resilience or Armor Proficiency. But again, I am very obssessed with survival...
Lampros Mar 8, 2017 @ 7:25pm 
This is my first Warrior Priest. FInally hit Rank 10, but I haven't learned most of the spells yet, so it will be a long while until he gets back into the battlefield.

As usual, the build stresses survivability, so he starts out in a 1H/shield set-up. He can thus off-tank if need be. But he can cast the usual spells at Master (and he will swap to a 2H when he is in casting mode). Two things I am uncertain about in regard to my ultimate choices. First, I am not sure whether Onslaught should have been taken, as I am not sure whether he should ever be in an Ambush or Onslughat mode. Second, I may have neglected Toughness too much (only 9):

http://www.pyrospace.co.uk/mordheim/#eyJwIjoid2Fycmlvcl9wcmllc3QiLCJhIjp7InMiOjgsInQiOjQsImFnIjo0LCJsIjo5LCJpIjo3LCJhbCI6MCwidyI6MTMsImIiOjAsImFjIjozfSwiZSI6eyJoIjp7Im4iOiJwZW5kYW50IiwidiI6Im1hc3RlcndvcmsifSwiYiI6eyJuIjoiaGVhdnkiLCJ2Ijoibm9ybWFsIn0sIm0iOnsibiI6InNpZ21hcml0ZV93YXJoYW1tZXIiLCJ2IjoibWFzdGVyd29yayJ9LCJvIjp7Im4iOiJzaGllbGQiLCJ2IjoibWFzdGVyd29yayJ9fSwic2siOlt7Im4iOiJkaXZpbmVfcmFnZSIsInQiOjAsInYiOjB9LHsibiI6InJlc2lsaWVudCIsInQiOjAsInYiOjB9LHsibiI6InNoaWVsZF9zcGVjaWFsaXN0IiwidCI6MCwidiI6MX0seyJuIjoiZGV2b3Rpb24iLCJ0IjowLCJ2IjoxfSx7Im4iOiJkZWZlbnNpdmVfc3RhbmNlIiwidCI6MSwidiI6MX0seyJuIjoiYXJtb3VyX3Byb2ZpY2llbnQiLCJ0IjowLCJ2IjoxfSx7Im4iOiJmZWludCIsInQiOjEsInYiOjB9LHsibiI6Imluc3VsdCIsInQiOjEsInYiOjB9LHsibiI6Im9uc2xhdWdodCIsInQiOjEsInYiOjB9XSwic3AiOlt7Im4iOiJpbW1hY3VsYXRlX2ZsZXNoIiwidiI6MH0seyJuIjoiYXJtb3VyX29mX3JpZ2h0ZW91c25lc3MiLCJ2IjoxfSx7Im4iOiJoZWFsaW5nX2hhbmQiLCJ2IjoxfSx7Im4iOiJkZW55X3RoZV9oZXJldGljIiwidiI6MX1dLCJtIjpbXSwiaSI6W10sImIiOlsidG9tZV9vZl9hYmlsaXRpZXMiLCJ0b21lX29mX21hZ2ljIiwibWFydGlhbF9ncmltb2lyZSIsImJvb2tfb2Zfd2VhcG9uX3NraWxsIl19
Last edited by Lampros; Mar 8, 2017 @ 7:27pm
Paranoia Mar 9, 2017 @ 1:08am 
Originally posted by Lampros:
This is my first Warrior Priest. FInally hit Rank 10, but I haven't learned most of the spells yet, so it will be a long while until he gets back into the battlefield.

WH or M?

Since he is a supporter first, I'd throw Onslaught away and take something like Plea instead. Because you'll curse the day when you faul two Heals in a row and someone dies.
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Date Posted: Nov 18, 2016 @ 7:12pm
Posts: 43