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1: Doomweaver with Melee Resistance Skills and Stun Resistance 100%+, Addrenaline Rush Mastery, Idol of Change and Wild Casting can jump in the middle of the enemy formation, Wild Cast Idol of Change, and then just start spamming some 2OP (now 1OP) Spell until they run out of OP, and all enemies in vicinity have a few Open Wounds, Flare and are also propably Stunned. As long as the enemy does not have damaging Spells, the Doomie is pretty much untouchable, thanks to the Open Wounds spread around and their own Melee Resist Skill.
Add in Cauterize and a Globadier with the healing globe, and the Doomie can even disengage afterwards and remove all the Open Wounds from themselves.
2: A Maiden can be made into Magic Resistance 110%+, Ranged Resistance 200% (as always), Melee Resistance Tank that does not even suffer from their low Crit Resistance since nothing can hit her. Sure, she is an Impressive, so Tanking is often not good use of her time, but she is the best at it if she does that.
Apart from the above, Vampire is top tier, together with Mutant with the right Mutations.
Or anything with Warrior Priest Spell: Armour of Cheese. Because taking 6 damage from a Charging Possessed with 2 Arm Mutations and Masterwork Armbands is pretty ridiculous. :b
True for the former. As for the latter: that is why I specified 100%+ Stun Resistance.
But, as a general rule, discarding Impressives, Spellcasters and such hijinks, you are indeed correct: a Vampire is A-class when it comes to Tanking.
Him with my halberd vamp thrall stomp people into the dirt.