Mordheim: City of the Damned

Mordheim: City of the Damned

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Des Aug 15, 2018 @ 5:31pm
But will they ever update/expand the game..?
I mean.. A man can dream, right? Would love more content for this. HELL workshop would be enough of a blessing. Whats the thing you'd like to see most if the devs were to DLC?
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Showing 1-13 of 13 comments
Buuh Aug 15, 2018 @ 6:02pm 
I would love to see 2 more warbands, Dwarfs for sure and either Greenskins or Beastmen, also DLC Heroes for the new warbands and for Witch Hunters and Undead.

But to be honest I would appreciate any update, I hope we will at least get DLC heroes for the already existing warbands Witch Hunters and Undead.
Paranoia Aug 15, 2018 @ 6:20pm 
Mordheim is on hold at least until Necromunda is out of the gates.

But, yes, I second the notion of getting Dwarves, Greenskins and Beastmen. There is a Beastman in the Nurgledamn intro.
Reaver79 Aug 15, 2018 @ 10:14pm 
Not to mention they out to be in the Cult.. :/ I miss my goats..
Notoko Aug 18, 2018 @ 9:11pm 
Elves, Dark Elves, High Elves, Wood Elves, plus Dwarfs, we don't need no stinking Beastmen!. I'd really like to see some new maps!!!
Last edited by Notoko; Aug 18, 2018 @ 9:15pm
Paranoia Aug 19, 2018 @ 1:41am 
Originally posted by Notoko:
Elves, Dark Elves, High Elves, Wood Elves, plus Dwarfs

You know, that is three Order Warbads (Angry Hippies, Weed Elves and Short People) versus just one Destruction Warband (BDSM Elves). So you would be two Destruction Warbands short. Which would very much imply Beastmen and Greenskins.
Bloodscape Aug 19, 2018 @ 6:26am 
Elves, High Elves and Wood Elves would never be caught dead in Mordheim since it is twisted into something that does not resemble the natural world. Even to the point where the official "Shadow Elf" warband was not allowed in official tourneys by GW.

Apparently GW created rules for shadow elves for the fans but stood firm on official tournys.
Alith-Ahnar Aug 19, 2018 @ 8:06pm 
Reason why Shadow Warrior bands had been baned was the shootines.

A halfway decent progressed Band could kill anything other then another Shadow Warrior Band before it even got close.

Only downside was in a campaign to get your Shadow Warriors leveled up.

Disadvantage in numbers and poor melee as base progresson made Shadow Warrior hard to start off but just plain out OP at higher ranks.

Played Shadow Warriors myself mobility range and superior weapon mastery only your enemies hated it. :)
Bloodscape Aug 19, 2018 @ 8:28pm 
Quote from the Mordheim Rules Review (Corrections and Errata) pg. 13, in explaination of what made the official warband list:

"The Elves are a special case. They have been deliberately left off the list as they are, in their current form, entirely inappropriate for Mordheim. Elves will return in the future, but will be somewhat different when they do."

https://vignette2.wikia.nocookie.net/mordheim-city-of-the-damned/images/d/d1/Rules_-_Rules_Review.pdf/revision/latest?cb=20170709202137

Although there is mention of other things that are too powerful the above is the reason given officially for the shadow elves.

I suspect they were going to try and incorporate elves into other campaign settings (like dark elves in lustria or empire in flames for other elves). Of course this is mute since they stopped all support of Mordheim.
Last edited by Bloodscape; Aug 19, 2018 @ 8:37pm
praetuskhan Aug 20, 2018 @ 4:55am 
Shadow Elves were easily the most over powered band available in table top, from start to finish. Their melee was weaker at first, but not much worse than a mercenary band focused on ranged. And their ranged out stripped everyone else by a long shot.

Regardless of the fluff explanation, that’s what I felt kept them out of tournaments.
Bloodscape Aug 20, 2018 @ 1:43pm 
Ya, I don't have a ton of faith in the official version of things (considering that officially there is no wrong way to play whenever gray areas were asked... very frustrating). However, they chose to "lore" out the elves.

The lore is quite plain, elves wouldn't go into a man made city over-run by chaos. Its like abmination on top of taint.

Not that the video game has (has to) followed lore completely but I would rather the mordheim video game be expanded a bit into outlying lands (empire in flames) with a few areas to explore and if you start as elves, you would start in one of those areas.

It would just tie in the lore better and a great game of conquest could be made. Just throwing in elves is a bit short sighted. Just saying.
Alith-Ahnar Aug 20, 2018 @ 2:05pm 
Originally posted by Bloodscape:
Ya, I don't have a ton of faith in the official version of things (considering that officially there is no wrong way to play whenever gray areas were asked... very frustrating). However, they chose to "lore" out the elves.

The lore is quite plain, elves wouldn't go into a man made city over-run by chaos. Its like abmination on top of taint.

Not that the video game has (has to) followed lore completely but I would rather the mordheim video game be expanded a bit into outlying lands (empire in flames) with a few areas to explore and if you start as elves, you would start in one of those areas.

It would just tie in the lore better and a great game of conquest could be made. Just throwing in elves is a bit short sighted. Just saying.

That might be true to some extent for individual Elves (excluding Dark Elves) yet Elf Armies go where they are told to go the same for Units.

The point where it breaks is the motivation for a band and it's members.
All the regular Mordheim Warbands are in it for Riches or Power that the treasures to find and the Warpstone promise.

This was not the case for the Shadow Warriors those happend iirc solely in it as a Scouting force to disrupt any group or entity to get their little gruby hands on said Warpstone.

Considering that there is not much that excludes any Shadow Warrior bands or Dark Elves from a narative point of few Wood Elves tho why would they want to enter a cestpool of Human poop and Chaos abomination if they can stay in their cozy Wood far away from this Corner of the Empire?

I staind by my statment Shadow Warrior had been banned because of how OP they could turn out to be with just a few lucky roles early on in a campaign.

And Dark Elves depending on how entrepid would love to explore Morheim and if the stench starts to overcome you just burn a few corpses and it smells almost like Home.
Last edited by Alith-Ahnar; Aug 20, 2018 @ 2:09pm
Bloodscape Aug 20, 2018 @ 5:25pm 
I agree that the shadow elves were OP. I also agree that dark elves would have no problem entering mordheim.

But I also agree with the lore that high elves and wood elves want nothing to do with mordheim. The opening screen in the video game (as it is) would have to make lore contrary to the warhammer lore for any high or wood elf.

As far as dark elves go, I never really bought into the whole "they have no reason to sail across the ocean away from their normal territory squabbles". But it does strike a bit truer for lizardmen and amazons since they are home in the jungle.

Mind you, while playing the table top, we never cared. We just played any warband we wanted in the mordheim setting. We didn't need to make reasons or different terrain to fight.
Last edited by Bloodscape; Aug 20, 2018 @ 5:29pm
Alaskan_Kobuki Aug 21, 2018 @ 7:54pm 
I just miss getting updates for this game.
This game did well on capturing the essence of the table top game.
If they were adding warbands to this game like blood bowl is adding teams, I'm sure this game would light up.
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Date Posted: Aug 15, 2018 @ 5:31pm
Posts: 13