Mordheim: City of the Damned

Mordheim: City of the Damned

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happyscrub Jul 4, 2018 @ 11:26am
my one day review
The combat looks interesting enough, but the wydestone gathering overshadows so much of the game. It makes it feel like a giant Easter egg hunt. You spend less time fighting and more time trying to figure out if the egg on the 1st floor or 2nd or do I reach it by going around the house or go up the stairs.... maybe I jump down this wall? And then there’s so many of them. I just exited out a game where there’s like a million green eggs scattered all over the map. It looked just so anti-fun.

This mechanic needs some consolidation. Cut the gather points by at least half. Maybe even compensate by adding gathering times. And for Christ sake, give option to gather all. It’s so tedious to pick up 3 eggs and go thru all 3 UI clicks and have to see all 3 animations just to loot.

The new X-com games have a light Easter egg hunt mechanic in them too, but they seem to have the right balance between fun and tedious/challenging. I don’t know about this game.


edit: I came back and did the mission later. It wasn't so bad.
Last edited by happyscrub; Jul 4, 2018 @ 1:47pm
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Showing 1-15 of 17 comments
Bloodscape Jul 4, 2018 @ 11:57am 
Thats up to you but the looting is not needed. You get automatic wyrdstone (without collecting any) for winning the primary objective. You also get automatic loot for winning the secondary objective.

Of course, those of us who like loot-based games (diablo, borderlands, etc.) we just cant get enough of loot.

You have a point with the loot-all except there is a mechanic in the game where you can move a small step without using movement and multiple wyrdstones/loot points allow you to move a great distance at times. Its the part of the strategy to get what you specifically want while using no movement.

As the third element, part of the strategy of the game as a whole is how you deal with enemies and how you go after loot (if you are choosing to go after loot). The game would not be as interesting as it is if that strategic element was removed or gimped. Remember that not all maps are as you suggest. There are maps where all wyrdstone is in one giant pile, scattered in several small piles and (as suggested) scattered into the wind.

Like I said, its up to you but you should probably start out small. Just pick up wyrdstone that is in line with strategy against the enemies. Once the fight is obviously won, you can maybe spread out at that time before the route test.
Last edited by Bloodscape; Jul 4, 2018 @ 12:00pm
Kittenpaw Jul 4, 2018 @ 11:59am 
You know you auto-loot the chests and stones after a victory? The % is based on mission difficulty and number of surviving warband members. I only really worry about wyrdstone if it’s my secondary, it’s easily gotten or I see a juicy cluster or clump.
Reaver79 Jul 4, 2018 @ 12:14pm 
Are you useing Perception ?.. If you dont use the tools they provide you with its kinda your own fault ;)
Last edited by Reaver79; Jul 4, 2018 @ 12:14pm
Bloodscape Jul 4, 2018 @ 12:20pm 
Not mentioned is the idea of movement. Movement in Mordheim is king. It allows you to spread way further apart and still be able to back each other up. Healing also gives some of that mechanic where, even without movement, you can get there "late" and still be totally fine since you can heal those that got into trouble.

Another aspect of loot is wyrdstone debuffs that are not good against enemy engagements. They do not cripple your warriors but they can hamper them in combat to a varying degree. This is strategy that you have to consider when picking up that "juicy" wyrdstone.

Both the above points are why skaven warbands are not bad for a beginner (although others would argue about the synergy of end builds being complex for a beginner). Skaven have high natural movement, a henchman type who are immune to wyrdstone effects and (if the poison wind globadier DLC is owned) access to a healer from the very start (once leveled enough to heal).

Just letting you know about some of the depth you are missing within the strategy.
Paranoia Jul 4, 2018 @ 12:32pm 
You seem to be under impression that your objective is to fight the enemy. No, the enemy is a distraction and the limiting factor to the question of how greedy you can afford to be. Once you shift your focus there, you´ll have a much better time.

That said, Movement and Perception make your life much easier too.
Bloodscape Jul 4, 2018 @ 12:45pm 
Originally posted by Paranoia:
You seem to be under impression that your objective is to fight the enemy. No, the enemy is a distraction and the limiting factor to the question of how greedy you can afford to be. Once you shift your focus there, you´ll have a much better time.
LoL, true as well. There are baby steps within baby steps to the game. Moving forward is the only way to break free and run.
happyscrub Jul 4, 2018 @ 1:01pm 
I don't understand why people keep saying perception. All that does is highlight traps... or does it does something else too?
Paranoia Jul 4, 2018 @ 1:09pm 
Originally posted by happyscrub:
I don't understand why people keep saying perception. All that does is highlight traps... or does it does something else too?

It highlights all interactable objects, including enemies, within fifteen or so meters, seen or not. And your Character is basically a walking Radar for the rest of the turn while moving.
Last edited by Paranoia; Jul 4, 2018 @ 1:14pm
Reaver79 Jul 4, 2018 @ 3:22pm 
Perception is the pathway to easy runs.
I can go into details but the easier way to put it, when you got 3-5 experienced players telling you to try it.. Just do it..
nickaepi1 Jul 4, 2018 @ 5:07pm 
This is the best steam purchase I have made in a while. OP: I think we bought the game at the same time and I'm finding just trying stuff out is working. I had a 52% perception chance and there was a couple question marks rolling around. As soon as I used perception, it literally highlighted one of those rat thingys and I saw approximately where it went. I then used ambush and he did come try and attack me and I bashed his head in. It was fun.
Two Clicks Jul 5, 2018 @ 12:18pm 
For me the looting as always been a sideshow. Even if you get the chance the fights are almost always decided by a rout and are over fairly quickly. Its the battles were you leave a commander alive and it passes the tests that allow you the time to go hunting for goodies.

Also it helps to have a really fast long ranged unit with trap immunity and high strength to do all the searching a carrying while most of the squad fight and pick up stuff on the way to their next target. At least thats my general experience.
Last edited by Two Clicks; Jul 5, 2018 @ 12:18pm
Zzappruder Jul 5, 2018 @ 12:32pm 
Originally posted by Two Clicks:
Also it helps to have a really fast long ranged unit with trap immunity and high strength to do all the searching a carrying while most of the squad fight and pick up stuff ...
You only need Strength 12 to have the maximum of 6 inventory slots. And if you need your Physical points elsewhere (a shooter needs for Agility to climb those walls and for a high Dodge chance) you can settle for Strenght 10 and find some clothing with a +2 Strength rune.
Paranoia Jul 5, 2018 @ 12:34pm 
Originally posted by Zzappruder:
you can settle for Strenght 10 and find some clothing with a +2 Strength rune.

Are you sure that Enchantment Strength increases carrying capacity? Because it sure as hell does not count towards Skill requirements.

I am not saying that it does not, just that I never really noticed such.
Zzappruder Jul 5, 2018 @ 12:47pm 
Originally posted by Paranoia:
Are you sure that Enchantment Strength increases carrying capacity? Because it sure as hell does not count towards Skill requirements.
Yes. I usualy level up shooters with only Strength 5 or 8 and give them armor of Strength (ST +4) to add 2 inventory slots.
Paranoia Jul 5, 2018 @ 12:50pm 
Originally posted by Zzappruder:
Originally posted by Paranoia:
Are you sure that Enchantment Strength increases carrying capacity? Because it sure as hell does not count towards Skill requirements.
Yes. I usualy level up shooters with only Strength 5 or 8 and give them armor of Strength (ST +4) to add 2 inventory slots.

Huh. Learn something new every now and then?
What happens if you put such an Enchantment on, load the Character backpack full of Consumables, and then take the Enchanted equipment off?
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Date Posted: Jul 4, 2018 @ 11:26am
Posts: 17