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Of course, those of us who like loot-based games (diablo, borderlands, etc.) we just cant get enough of loot.
You have a point with the loot-all except there is a mechanic in the game where you can move a small step without using movement and multiple wyrdstones/loot points allow you to move a great distance at times. Its the part of the strategy to get what you specifically want while using no movement.
As the third element, part of the strategy of the game as a whole is how you deal with enemies and how you go after loot (if you are choosing to go after loot). The game would not be as interesting as it is if that strategic element was removed or gimped. Remember that not all maps are as you suggest. There are maps where all wyrdstone is in one giant pile, scattered in several small piles and (as suggested) scattered into the wind.
Like I said, its up to you but you should probably start out small. Just pick up wyrdstone that is in line with strategy against the enemies. Once the fight is obviously won, you can maybe spread out at that time before the route test.
Another aspect of loot is wyrdstone debuffs that are not good against enemy engagements. They do not cripple your warriors but they can hamper them in combat to a varying degree. This is strategy that you have to consider when picking up that "juicy" wyrdstone.
Both the above points are why skaven warbands are not bad for a beginner (although others would argue about the synergy of end builds being complex for a beginner). Skaven have high natural movement, a henchman type who are immune to wyrdstone effects and (if the poison wind globadier DLC is owned) access to a healer from the very start (once leveled enough to heal).
Just letting you know about some of the depth you are missing within the strategy.
That said, Movement and Perception make your life much easier too.
It highlights all interactable objects, including enemies, within fifteen or so meters, seen or not. And your Character is basically a walking Radar for the rest of the turn while moving.
I can go into details but the easier way to put it, when you got 3-5 experienced players telling you to try it.. Just do it..
Also it helps to have a really fast long ranged unit with trap immunity and high strength to do all the searching a carrying while most of the squad fight and pick up stuff on the way to their next target. At least thats my general experience.
Are you sure that Enchantment Strength increases carrying capacity? Because it sure as hell does not count towards Skill requirements.
I am not saying that it does not, just that I never really noticed such.
Huh. Learn something new every now and then?
What happens if you put such an Enchantment on, load the Character backpack full of Consumables, and then take the Enchanted equipment off?