Mordheim: City of the Damned

Mordheim: City of the Damned

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How do YOU use/build the Wolf Priest?
I have a tendency to build characters too defensively and neglect offense, which is a habit I'm trying to break. Could some of you more experience folks share and end-game build for the Wolf Priest of Ulric and how you use him? I'm scratching my head trying to envision how I want to use him. I have several ideas, but I'm interested to see what others have come up with.

Bonus points if you share a link to a build on the MORDHEIM: CITY OF THE DAMNED Character Planner[www.pyrospace.co.uk]
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Showing 1-9 of 9 comments
Kindler Jun 27, 2018 @ 7:45am 
Here's one I like:

http://www.pyrospace.co.uk/mordheim/#eyJwIjoid29sZl9wcmllc3QiLCJhIjp7InMiOjUsInQiOjgsImFnIjozLCJsIjoyLCJpIjo5LCJhbCI6NSwidyI6NiwiYiI6MCwiYWMiOjd9LCJlIjp7ImgiOnsibiI6ImhlbG1ldCIsInYiOiJtYXN0ZXJ3b3JrIn0sImIiOnsibiI6ImhlYXZ5IiwidiI6Im1hc3RlcndvcmsifSwibSI6eyJuIjoiZ3JlYXRfdWxyaWNhbl9heGUiLCJ2IjoibWFzdGVyd29yayJ9fSwic2siOlt7Im4iOiJoZWFydF9vZl90aGVfd29sZiIsInQiOjAsInYiOjB9LHsibiI6ImFybW91cl9wcm9maWNpZW50IiwidCI6MCwidiI6MX0seyJuIjoidWxyaWNzX2Nob3NlbiIsInQiOjAsInYiOjF9LHsibiI6Im5vcnRoZXJuX3RlbmFjaXR5IiwidCI6MCwidiI6MX0seyJuIjoiY3J1c2hfdGhlX3dlYWsiLCJ0IjoxLCJ2IjowfSx7Im4iOiJndWFyZF9zdGFuY2UiLCJ0IjoxLCJ2IjoxfSx7Im4iOiJpZ25vcmVfcGFpbiIsInQiOjEsInYiOjB9LHsibiI6ImFkcmVuYWxpbmVfcnVzaCIsInQiOjEsInYiOjB9XSwic3AiOlt7Im4iOiJ1bHJpY3NfZ2lmdCIsInYiOjF9LHsibiI6ImJsZXNzaW5nX29mX3VscmljIiwidiI6MX0seyJuIjoid2ludGVyc19jaGlsbCIsInYiOjF9XSwibSI6W10sImkiOltdLCJiIjpbXX0%3D


(I know you said you tend to build defensively and you were looking for something different, but...) I've never made a good melee resist/dodge/parry tank out of him. Instead, I max out absorption as much as possible. If you're in a bad situation and need damage mitigation, you can hit him with Winter's Chill (reduces damage and hit chance against him by ALL enemies by 20% each), plus Ignore Pain and Guard Stance for a combined 20% bonus. Add in the armor and helmet, and you're taking a net 5% of damage (and an extra 20% of melee attacks miss you as a bonus) without counting armor penetration or crits.

If he smacks someone with his axe that turn, his crit resistance jumps from a not-god-awful 15% to 25%, which should be pretty safe from AI opponents.

I gave him Adrenaline Rush so he can open with Crush the Weak if he's going full melee damage that round. That gives him two normal swipes at a max 38% chance to crit, which isn't bad. Plus, since it's a debuff, dedicated crit builds will have a good chance against that target this turn (or the next one, as your WP will probably be going last thanks to his awful initiative).

Ulric's Gift is a great support spell for your melee DPS characters. If you have two wolf priests, you can stack mastery and basic for a combined 30% damage/chance to hit bonus. Personally, I like to pair him with a Captain's Order Smuggler instead, for a net 50% bonus . Works great on my FrenzyDevil Ogre (net 205% damage bonus).

If you have a good opportunity—preferably right before you're about to close with the enemy—you can pop Blessing of Ulric on a big blob of your warband. It lasts for two turns, and adds 10% to crit chance and 20% to crit damage (melee only, sadly; I had a vision of using him on my Musket Line, but 'twas not to be).

In short, I use him as a support caster when appropriate (Winter's Chill has saved more than one of my more fragile units, for example), and an immovable object when I feel like it. I chucked him at a Chaos Spawn once. The poor AI was desperately trying to kill him, but didn't have any armor bypass on it. It was hitting my WP for 5-10 damage per swing once he was fully loaded, and that was after Frenzy was added.

The downside is what happens when he gets critted. It'll happen eventually. When it does, all of that beautiful armor absorption is meaningless (though I do think Winter's Chill still applies—can someone confirm that? It doesn't add to AA, it mitigates damage, so it might still reduce it by 20%). Anyway, He got critted by a lucky Vital Strike even though Northern Tenacity had popped once that turn, and got nailed for 100ish damage, then failed his stun check, and started getting worn down as the AI dogpiled on him (they really like to swarm stunned characters).

Anywho, I like this build a whole lot. Very survivable, and able to dish out great buffs consistently (thanks to Ulric's Chosen, which I think should've been left out; a passive 10% casting chance?!?!) Stick some -Divine Wrath runes on him, and you're golden; you can guarantee at least one single-target buff per round, two or three if you're willing to take a risk or two.
Rodfather Jun 27, 2018 @ 7:46am 
I like to use them as damage melee dealers with skills like strong blow, crush the weak, defensive stance, maybe jaw strike, and with spells like blessing of ulric, winters chill, and wild pack.
Paranoia Jun 27, 2018 @ 8:18am 
Before they added Ulrican Great Axe, I mostly used him on offense. After that addition, which I highly resent, I mostly use one to Buff the s**t out of others.

Not going to use the Character Planner for these two, since they are more about the Spells:

1: Make Executioner a Slaughterhouse:
Preferrably two Wolfies, alternating the Basic and Mastery versions of these Spells: Gift, Blessing and Chill. Stacking the Crit-enhancements on an Executioner means that he soloes whole Warbands, and stacking Chill means that he won´t get punished for that.

2: Make Warband go Waaaagh!:
Have Warband at slightly lower Initiative than the Wolfies, Stack Howl of the Wolf, Blessing of Ulric and Active Skill: Alpha Howl on as much of your Warband as you can manage, And Gift tot the most important ones.
Your Warband now has 1OP Charges with +6 range and immense Crit boost. They have turned into Orcs.


As for, per your post, some actual aggressive Builds, here are some:
Can Opener duo:
12, 12, 2, 10, 15, 3, 10, 3 15 (Martial Grimoire)
I didn´t use all the Sts, because not relevant apart from Martials

Skills:
Kidney Strike, Crush the Weak Mastery, Insult, Combat Focus Mastery
Armour Proficient Mastery, Devotion Mastery, Resilient, Northern Tenacity

One may drop Combat Focus Mastery for Addrenaline Rush Mastery. Hitting with Weapon Skill 10 will be hard, however.

Ulric's Gift Mastery, Tome of Abilities

and:
12, 12, 2, 12, 12, 4, 16, 3, 9

Kidney Strike Mastery, Crush the Weak, Insult Mastery, Combat Focus Mastery,
Armour Proficient Mastery, Devotion, Resilient, Northern Tenacity

Ulric's Gift Mastery, Tome of Abilities

You thought that you had Critical Resistance? You won´t have, not even on that Impressive of yours. Unless it is a Melee Resist Maiden, then these two won´t stand a chance.
-45 Critical Resistance is neat.


For any solo Builds, I would have to think about those.
Raddicus Finch Jun 28, 2018 @ 2:16pm 
Does a Halberd count as a "Great Weapon" for Wild Swipe? It's odd that they chose the wording "Great Weapon" rather than "2 Handed Weapon". Was their intent to require a 2 handed weapon or was their intent to require a weapon with the word "Great" as a prefix? Who knows! :)

I'm not really willing to test it and find out.
Bloodscape Jun 28, 2018 @ 2:19pm 
Originally posted by Raddicus Finch:
Does a Halberd count as a "Great Weapon" for Wild Swipe? It's odd that they chose the wording "Great Weapon" rather than "2 Handed Weapon". Was their intent to require a 2 handed weapon or was their intent to require a weapon with the word "Great" as a prefix? Who knows! :)

I'm not really willing to test it and find out.
you can throw it on as a secondary and test it when timing allows (your winning the fight)
Last edited by Bloodscape; Jun 28, 2018 @ 2:20pm
Kittenpaw Jun 29, 2018 @ 9:52am 
Daredevil + Wild Swipe could be very powerful I’d imagine
Raddicus Finch Jun 29, 2018 @ 10:10am 
My attempts at playing more aggressively are being foiled. My Wolf Priest has so far attended two games and managed to -9999 himself in both games only casting ONE Ulric's Gift per match. Pretty sure things can only get better from here!

Ulric is not a very forgiving God, apparently.
Nanashi Jun 29, 2018 @ 3:56pm 
Hi, I've recently found a build from Slaviour :

Originally posted by Slaviour:
Wolf Priest

This is the fist of this WB . He can do around 200 - 250 dmg (with Frost's Bite )per turn if hit of course.
Wears heavy armor 55% have 7 move , uses great ulrican axe Conspiracy for boosting ally units , but when engage into combat switch to Great Axe of Perforation . When he is melee he hits 2 time with Strong Blow 7 op , then spell Winter chill on himself or unit that is in more danger OR Frost's Bite , then def stance , and he alone can have 60% melee resist , not to mention another 15 % Deny Heretic and Combat Savy 10% . That is prety high melee resist for two hander .
He is not useless in range because Frost's Bite spell , can throw 3 with small curse chance .
Ulric and warrior can be used in Merc army and Sisters , for same strong combo of melee resist .

On head is -10% curse or Celerity rune 20 ini . or True Girt . depending of the enemy WB

Didnt include Snow King's Decree spell , but you guys can to combo with Trial Of Pain 30-60 dmg per enemy attack

http://www.pyrospace.co.uk/mordheim/#eyJwIjoid29sZl9wcmllc3QiLCJhIjp7InMiOjgsInQiOjgsImFnIjowLCJsIjo2LCJpIjo2LCJhbCI6NywidyI6MTIsImIiOjAsImFjIjoxfSwiZSI6eyJoIjp7Im4iOiJoZWxtZXQiLCJ2IjoibWFzdGVyd29yayJ9LCJiIjp7Im4iOiJoZWF2eSIsInYiOiJtYXN0ZXJ3b3JrIn0sIm0iOnsibiI6ImdyZWF0X2F4ZSIsInYiOiJtYXN0ZXJ3b3JrIn19LCJzayI6W3sibiI6ImhlYXJ0X29mX3RoZV93b2xmIiwidCI6MCwidiI6MH0seyJuIjoiYXJtb3VyX3Byb2ZpY2llbnQiLCJ0IjowLCJ2IjoxfSx7Im4iOiJleGhhdXN0aW9uIiwidCI6MSwidiI6MX0seyJuIjoiZGV2b3Rpb24iLCJ0IjowLCJ2IjoxfSx7Im4iOiJzdHJvbmdfYmxvdyIsInQiOjEsInYiOjB9LHsibiI6Imtub3dsZWRnZV9tb3JkaGVpbSIsInQiOjAsInYiOjB9LHsibiI6ImFkcmVuYWxpbmVfcnVzaCIsInQiOjEsInYiOjB9LHsibiI6ImRlZmVuc2l2ZV9zdGFuY2UiLCJ0IjoxLCJ2IjoxfSx7Im4iOiJmb3JjZV9vZl93aWxsIiwidCI6MCwidiI6MH1dLCJzcCI6W3sibiI6InVscmljc19naWZ0IiwidiI6MX0seyJuIjoiZnJvc3RzX2JpdGUiLCJ2IjoxfSx7Im4iOiJ3aW50ZXJzX2NoaWxsIiwidiI6MX0seyJuIjoid2lsZF9wYWNrIiwidiI6MH1dLCJtIjpbXSwiaSI6W10sImIiOlsidG9tZV9vZl9hYmlsaXRpZXMiLCJ0b21lX29mX21hZ2ljIiwiYm9va19vZl93ZWFwb25fc2tpbGwiLCJtZW50YWxfZ3JpbW9pcmUiXX0%3D

(https://steamcommunity.com/app/276810/discussions/5/1368380934261859407/)

I had almost the same with few changes like Righteous Fury mastered instead of Strong Blow and Insult instead of Exhaustion.
It works quite well.
I'm trying since ages to make a crit build with one but they become very very squishy then and I'm not satisfied with it yet.
Last edited by Nanashi; Jun 29, 2018 @ 3:58pm
DonCarlos Jun 29, 2018 @ 10:45pm 
Originally posted by Raddicus Finch:
Does a Halberd count as a "Great Weapon" for Wild Swipe? It's odd that they chose the wording "Great Weapon" rather than "2 Handed Weapon". Was their intent to require a 2 handed weapon or was their intent to require a weapon with the word "Great" as a prefix? Who knows! :)

I'm not really willing to test it and find out.

No, Halberd does not count as a "Great Weapon"
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Date Posted: Jun 27, 2018 @ 7:01am
Posts: 9