Mordheim: City of the Damned

Mordheim: City of the Damned

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Kindler Jun 21, 2018 @ 10:41am
Post your most fun PVE builds
After playing this game for way to freaking long without doing so, I'm finally going to take a World Tour and finish off the story missions for each WB. While doing that, I want to try out as many strong (occasionally unexpectedly strong) builds you guys might have. To start things off, here's a Smuggler I like to use as a crit generator/part time cheerleader for other ranged attackers around her:


Attributes:
===========
Strength: 5
Toughness: 12
Agility: 12
Leadership: 15
Intelligence: 9
Alertness: 4
Weapon Skill: 5
Ballistic Skill: 17
Accuracy: 9

Skills:
=======
Black Powder Trap Basic, White Powder Trap Mastery, Captain's Order Mastery, Adrenaline Rush Basic, Fine-Tuning Mastery, Vital Shot Mastery, Quick Reload Mastery

Books:
==========
Martial Grimore, Book of Training: Ballistic Skill, Tome of Abilities

Equipment:
==========
Helmet (masterwork), Clothing (masterwork), Pistol (masterwork)

Mark of Havoc brings her crit chance to 39% before Vital Shot. Adrenaline Rush is so I can fire off two Vital Shots and still put down a White Powder Trap if necessary. And Captain's Order + Hunting Rifle + LGT Marksman Crit Specialist=lots of dead things.

What've you guys got to share? Remember, this is PVE only, I don't care about PVP at all.
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Showing 1-3 of 3 comments
Paranoia Jun 21, 2018 @ 11:27am 
Two versions of the same basic Smuggler:

Less Greedy version:

11, 12, 9 (Phys Grimoire), 13, 3, 12, 12, 5, 11

White Powder Trap, Exhaustion Mastery, Swift Charge
Assault, Boarding Prowess Mastery, Strider, Combat Movement Mastery, Hit and Run Mastery,

Tome of Abilities

Double Swords of +Crit, +Accuracy Armour.

Gameplan: Have two Wolfies. They stack Basic and Mastery Howl on her for 1OP Charges (plus the Crit Boost Spells). She Charges, Disengages, and Charges again for massive Crit odds.
Bonus points if one can ping-pong her between two enemies so that she needs no SP to reCharge.
She can obviously not take any punishment, but oh boy can she deliver it. Though enemies inside Buildings are very inconvenient, which is why she is PvE only.

And now for the Pure Greed version:

11, 12, 9 (Physical Grimoire), 7, 9, 12, 11, 5, 12

Boarding Prowess Mastery, Fatality Mastery, Assault, K: Mordheim, Deep Wounds
Mighty Charge Mastery, Exhaustion Mastery, White Powder Trap

Tome of Abilities

Same basic gameplan, but only functions against Stunned enemies, thus also requiring Headshots or Overpower on others. Even more massive Crits in exhange for a terrible amount of setup.
Last edited by Paranoia; Jun 21, 2018 @ 11:30am
Kindler Jun 21, 2018 @ 11:48am 
Hoofah, I'm going to have to try #1. Could be a good fit for my Mercs run, as they are lacking overwhelming DPS in the melee area.
Kindler Jun 22, 2018 @ 7:19am 
Well, I'm beginning my run with the Human Mercs. Built up a warband yesterday with some hired swords and a few brutal missions' worth of shameless warband exportation.

Here's my planned team, currently in various stages of completion:

Captain:
Boring Parry Tank, with War Cry to spice things up.
Attributes:
===========
Strength: 12
Toughness: 11
Agility: 4
Leadership: 15
Intelligence: 15
Alertness: 8
Weapon Skill: 16
Ballistic Skill: 6
Accuracy: 8

Skills:
=======
Swift Reaction Basic, Web of Steel Mastery, Strong Blow Basic, Order Basic, War Cry Mastery, Shield Specialist Mastery, Resilient Basic, Armour Proficient Mastery

Obvious Melee Resist Champion:

Attributes:
===========
Strength: 12
Toughness: 12
Agility: 4
Leadership: 6
Intelligence: 5
Alertness: 12
Weapon Skill: 18
Ballistic Skill: 3
Accuracy: 13

Skills:
=======
Adaptable Defense Basic, Defensive Stance Mastery, Insult Basic, Anticipation Basic, Resilient Basic, Armour Proficient Mastery, Shield Specialist Mastery, Strong Blow Basic, Kidney Strike Basic, Ignore Pain Basic

Equipment:
==========
Helmet (masterwork), Heavy Armour (masterwork), Axe (masterwork), Shield (masterwork)


LGT Marksman:
Attributes:
===========
Strength: 6
Toughness: 11
Agility: 8
Leadership: 6
Intelligence: 9
Alertness: 11
Weapon Skill: 3
Ballistic Skill: 14
Accuracy: 15

Skills:
=======
Chain Shot Basic, Lad's got Talent Mastery, Trick Shooter Mastery, Quick Reload Mastery, Adrenaline Rush Basic, Vital Shot Mastery, Head Shot Basic, Sniper Shot Basic

Equipment:
==========
Helmet (masterwork), Light Armour (masterwork), Bow (masterwork)

If I get a Book of Toughness, I'll drop a skill and a Tome of Abilities on him to master Adrenaline Rush instead. His job is to spread stuns and misery as far and wide as possible.

Ogre Murderbot:
Attributes:
===========
Strength: 20
Toughness: 20
Agility: 5
Leadership: 15
Intelligence: 15
Alertness: 14
Weapon Skill: 20
Ballistic Skill: 3
Accuracy: 13

Skills:
=======
Fear Basic, Frenzy Mastery, Daredevil Mastery, Strong Blow Basic, Adrenaline Rush Mastery, Swift Counter Mastery, Knowledge: Mordheim Mastery, Hardy Mastery

Equipment:
==========
Helmet (masterwork), Light Armour (masterwork), Sword (masterwork), Axe (masterwork)

He can tank some hits (at least from the dagger-happy AI), and I hope to get two runes of Alacrity on him so he can wreak as much havoc as possible. If I luck out and manage to get a War Priest on board, I'll probably drop Frenzy to bring on Ignore Pain so I can stack Armor instead.

Standard Overpower Warrior:
Attributes:
===========
Strength: 10
Toughness: 12
Agility: 3
Leadership: 6
Intelligence: 9
Alertness: 6
Weapon Skill: 16
Ballistic Skill: 3
Accuracy: 10

Skills:
=======
Momentum Basic, Overpower Basic, Web of Steel Basic, Armour Proficient Basic, Knowledge: Mordheim Basic, Insult Basic, Resilient Basic, Adrenaline Rush Basic

Equipment:
==========
Helmet (masterwork), Heavy Armour (masterwork), Axe (masterwork), Shield (masterwork)

Tankier Warrior x2:
Attributes:
===========
Strength: 10
Toughness: 12
Agility: 3
Leadership: 6
Intelligence: 9
Alertness: 6
Weapon Skill: 16
Ballistic Skill: 3
Accuracy: 10

Skills:
=======
Momentum Basic, Web of Steel Basic, Armour Proficient Basic, Knowledge: Mordheim Basic, Resilient Basic, Strong Blow Basic, Ignore Pain Basic, Shield Specialist Basic

Equipment:
==========
Helmet (masterwork), Heavy Armour (masterwork), Axe (masterwork), Shield (masterwork)

Debuffing Marksmen x2:
Attributes:
===========
Strength: 6
Toughness: 9
Agility: 8
Leadership: 6
Intelligence: 9
Alertness: 8
Weapon Skill: 3
Ballistic Skill: 17
Accuracy: 9

Skills:
=======
Chain Shot Basic, Quick Reload Basic, Trick Shooter Basic, Bullseye Basic, Break Defenses Basic, Crippling Shot Basic, Hand Shot Basic, Knee Shot Basic

On of them will swap out a skill or two for Nerve Shot/Pinning Shot if I feel it's warranted. Also I'm too lazy to go back and change it, but they're both using Bows of Perseverance (actually lucked out and grabbed that rune last night). First shot misses, second one basically gets an automatic Aim bonus. If it hits, it adds Chain Shot. Mother of God, Marksmen are awesome.

When on Brutal/Deadly missions where bringing an impressive is inadvisable, I'll bring a buffing Wolf Priest:

Attributes:
===========
Strength: 12
Toughness: 15
Agility: 5
Leadership: 6
Intelligence: 15
Alertness: 7
Weapon Skill: 16
Ballistic Skill: 3
Accuracy: 6

Skills:
=======
Heart of the Wolf Basic, Armour Proficient Mastery, Resilient Mastery, Northern Tenacity Basic, Ulric's Chosen Mastery, Ignore Pain Basic, Guard Stance Mastery, Cauterize Basic

Spells:
=======
Ulric's Gift Mastery, Snow King's Decree Mastery, Blessing of Ulric Mastery

Equipment:
==========
Helmet (masterwork), Heavy Armour (masterwork), Great Ulrican Axe (masterwork)

If you're wondering, I bring Cauterize because of the Wrath DW effect that inflicts an Open Wound on the caster.

I doubt I'll be bringing a full roster unless I have an Impressive; Four Heroes in AI battles are moderately annoying to finish, and the AI tends to succeed their morale tests (I find).


Anyone have any other builds they think I should try out that might fit with what I've got?
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Date Posted: Jun 21, 2018 @ 10:41am
Posts: 3