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Want some crazy Witch Hunter builds guys?? Take Mastery Sigil of Sigmar on all your melee units for +40% damage per failed magic resist test. Done? Cool.
Now take a Wolf Priest with basic Ice Storm and Quick Cast 3 storms on your men, 4 if you want, with some other build options. You now have +120-160% damage on all your men for a small blood price and 1 OP. Take Daredevil if you want to be really frisky. Heal as needed. 8)
Mordheim: City of the Damned Character Planner Quick Summary
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Unit profile: Wolf Priest
Attributes:
===========
Strength: 15
Toughness: 15
Agility: 2
Leadership: 12
Intelligence: 12
Alertness: 4
Weapon Skill: 16
Ballistic Skill: 3
Accuracy: 6
Skills:
=======
Heart of the Wolf Basic, Quick Prayer Mastery, Ulric's Chosen Mastery, Exhaustion Mastery, Adrenaline Rush Mastery, Devotion Mastery
Spells:
=======
Ulric's Gift Mastery, Ice Storm Basic
I love the skin on the basic WH but he's at tops a ranged attacker.
Hehe that ones kinda devious Kittenpaw :p Have you tried it yet ?
Dodging for Flagellants is obviously a must but what are they good for besides that?
And the Zealots seem pretty average at everything. Maybe an ok ranged option but honestly I don't really think they are that good at that either.
I used 5 Flagellants. Maxed Agility, rest Strength, Great Flails.
They hurt, a lot. And their Psych immunities make them stupid reliable.
As for Zealots, they, indeed, are pretty average in everything. Would mainly use only if wanted ranged Henchmen early or if Cloth of Flagellant´s sounds a bit too risky.
Mordheim: City of the Damned Character Planner Quick Summary
============================================================
Unit profile: Flagellant
Attributes:
===========
Strength: 3
Toughness: 16
Agility: 15
Leadership: 11
Intelligence: 9
Alertness: 3
Weapon Skill: 12
Ballistic Skill: 3
Accuracy: 6
Skills:
=======
Fanaticism Basic, Sidestep Basic, Hardy Basic, Resilient Basic, Counterblow Basic, Knowledge: Mordheim Basic, Insult Basic, Exhaustion Basic, Adrenaline Rush Basic
Books:
==========
Physical Grimore, Tome of Abilities, Book of Training: Intelligence
Equipment:
==========
Amulet (masterwork), Clothing (masterwork), Mace (masterwork), Mace (masterwork)
I tweaked it a bit for PvE. Amulet of Constitution gets you 400 HP. Cloth of Weaponskill is sort of mandatory. Basically, engage the dangerous subject then immediately enter a Sidestep. Utilize Counter-blow for increased hit chance retaliatory strikes. No reason to attack into them. IF you need some more offense out of them, you can Insult, Exhaust, Sidestep still. Adrenaline rush in case you need to Charge the enemy (that can be swapped out to preference really).
The Warrior Priest and Wolf Priest help this guy out a lot. Ulrics Gift for Hit Chance and damage. Armor, Winters Chill for protection. I think there is a place for a damage dealing Flagellant. Let me play around some...
============================================================
Unit profile: Flagellant
Attributes:
===========
Strength: 10
Toughness: 9
Agility: 15
Leadership: 11
Intelligence: 9
Alertness: 3
Weapon Skill: 12
Ballistic Skill: 3
Accuracy: 6
Skills:
=======
Fanaticism Basic, Avoid Basic, Sidestep Basic, Resilient Basic, Hardy Basic, Knowledge: Mordheim Basic, Strong Blow Basic, Adrenaline Rush Basic, Exhaustion Basic
Books:
==========
Physical Grimore, Book of Training: Intelligence, Tome of Abilities
Equipment:
==========
Amulet (masterwork), Clothing (masterwork), Mace (masterwork), Mace (masterwork)
Maybe something like that. Get Ulric’s Gift on him for damage and hit chance. Mastery Order from a leader also adds +15% hit chance. Dual Maces of Perforation can hurt. Armor of Righteousness and Winters Chill can keep him alive, along with dodging. That is 55% armor absorption.
So to summarize, lock down baddies or pump out damage. 21 Physical points is amazing. 11 Martial points is, brutal.
Mordheim: City of the Damned Character Planner Quick Summary
============================================================
Unit profile: Zealot
Attributes:
===========
Strength: 3
Toughness: 15
Agility: 8
Leadership: 10
Intelligence: 9
Alertness: 5
Weapon Skill: 4
Ballistic Skill: 15
Accuracy: 9
Skills:
=======
Vengeance Basic, Quick Reload Basic, Knowledge: Mordheim Basic, Hardy Basic, Adrenaline Rush Basic, Introspection Basic, Trial by Pain Basic, Nerve Shot Basic, Head Shot Basic
Books:
==========
Martial Grimore, Tome of Abilities, Book of Training: Toughness
Equipment:
==========
Helmet (masterwork), Light Armour (masterwork), Bow (masterwork)
That is your standard support ranged unit. Capable of 7 red pills for: Headshot, Skill shot or Skill shot, x2 regular shots. Helmet of Constitution makes them so beefy and gives an HP pool to draw Adrenaline Rush from. Chest piece of Ballistic Skill. You can swap Leadership for Alertness, I always use leadership in PvP for morale boosting. Stacking Trial by Pain mastery and Basic is lovely, especially on your dodge Flagellant’s opponent 😇. Nerve shot breaks parry and web of steel = more damage. Headshot to stun enemies for critical hits and guaranteed hits.
============================================================
Unit profile: Zealot
Attributes:
===========
Strength: 4
Toughness: 12
Agility: 13
Leadership: 10
Intelligence: 9
Alertness: 5
Weapon Skill: 15
Ballistic Skill: 3
Accuracy: 7
Skills:
=======
Vengeance Basic, Knowledge: Mordheim Basic, Resilient Basic, Hardy Basic, Shield Specialist Basic, Defensive Stance Basic, Burn the Witch Basic, Feint Basic
Books:
==========
Tome of Abilities, Book of Training: Weapon Skill, Physical Grimore
Equipment:
==========
Helmet (masterwork), Light Armour (masterwork), Mace (masterwork), Shield (masterwork)
That guy has 70% Melee Resist with Shield of Shielding and Defensive Stance. With any combo of Deny the Heretic or Winter’s Chill or Armor of Righteousness’s Fear triggered, he becomes mostly unhittable. He probably needs Pendant of Courage. He also has 2 Skill points left. Feint makes the first enemy attack a 1% hit chance. Burn the Witch is nice for enemy casters.
12, 7, 15, 6, 9, 8, 12, 3, 6
Sidestep, Fanatical Zeal, Insult, Adrenaline Rush, Kidney Strike,
Avoid, K: Mordheim, Quick Incision
Book of Training: Intelligence, Tome of Abilities, Physical Grimore
Amulet (True Grit), Clothing (+4 Agility or Weapon Skill), Great Flail (+Hit)
Easy to Crit, easy to Stun, but stings a lot. If there´s an Executioner throwing Pyre around and/or nsult Mastered somewhere, their poor hitting skills do not matter. Pretty basic.
Knowing my luck that's all the enemy needs. =)