Mordheim: City of the Damned

Mordheim: City of the Damned

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samwise Apr 2, 2018 @ 11:12am
Best/Worst Warbands [Opinionated Discussion]
Hey, guys. I'm interested in just a discussion of what you guys think are the best and worst warbands and why. Perhaps even give your own personal rankings and explain why each is ranked a certain way.

For me personally, I've only played two warbands a significant amount (Witch Hunters and Undead). But I've looked at the others a good amount.

Here are my personal rankings:
1). Witch Hunters
2). Human Mercenaries
Explanation: I think the Warrior Priests are the main reason why I rank these two warbands the highest. They both also have the best options/availability to ranged characters. I rank the Witch Hunters higher because I personally think their warband leader is much better. I also think that a ranged build on the Witch Hunter is very good with Trial by Pain and the stats he gets.
3). Undead
Explanation: They have one unit that can pass as a solid ranged unit.
4). Chaos
Explanation: Not very good options when it comes to ranged abilities. But they have arguably the best melee combat units in the game.
5). Skaven
Explanation: Idk. I'm actually working on a Skaven warband right now to see how significant their strengths are. But they don't seem particularly strong. They don't seem to have very tanky units, and they don't seem to be as hard hitting as the Chaos units. And they don't seem to be as great in ranged as Witch Hunters or Mercs. Though they do have some ranged options. They seem to excel in movement and critical hits, while lacking in other things.
6). Sisters of Sigmar
Explanation: I still don't see what the pros are in this warband are in comparison to the others.
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Showing 1-15 of 54 comments
Paranoia Apr 2, 2018 @ 11:33am 
Personal evaluation incoming:

1st: Mercs. Their variability is immense, firepower enormous, magic much hurty, and they can unlock Warrior Priest, allowing one to comfily sit at 90% Armour Absorption with 50%ish Crit Resistance. And Lad´s Got Talent Marksmen are just dirty.

2nd: Sisters. Ever had Sisters lob rocks at you with from afar and run away giggling like schoolgirls, turn after turn? Forcing you to overextend and then get brutally murdered up close because you are now out of position? Yeah.
And, on another type of Warband, Maiden can be made basically unhittable and magic immune. Making her an unmovable object.

3rd: Skaven. They have the mobility to assassinate one or two of your vital characters and then flee again to behind wall made out of ambushing Henchmen. And the Poisons they have are just dirty.

4th: Cult. Glass Cannons extreme, with singular Tanks here and there. Their achilles heel is indeed the lacking ranged options, and, as said, being glass cannons. If the enemy survives the initial onslaught they are in deep trouble.

5th: Witch Hunters. They are Mercs with less variance and more tendency to being more offense based at the expense of Tankiness. The fact that Mercs can unlock Warrior Priest really hurts their comparison.

Joker: Undead. They are a synergy Warband, they are exactly as trong as how well one utilices said synergies. Impossible to make a comparative study with.

For the record, Mercs and Sisters are the notable strong ones, the positions 3rd-5th are pretty much equal. Hence personal evaluation.
Last edited by Paranoia; Apr 2, 2018 @ 11:35am
Prince Kaine Apr 2, 2018 @ 12:09pm 
Cult number one.
Skaven number two.
Worst for me is sisters.
Kittenpaw Apr 2, 2018 @ 12:53pm 
They are all really well balanced, especially when considering warpstone faction unlocks. Same when including the DLC units. Computer will lose to them all, every time.

Now, as for PvP? Witch Hunters do the worst, given their poor henchmen and faction unlocks being so useless. The other Order warbands perform so well due to the Warrior Priest being so over-powered and synergizing so well with Sisters and Mercenaries.

Destruction warbands have yet to win a tournament, Skaven and Chaos do the worst perhaps. I feel their time is coming soon though. Probably more to chance that an Order band has won every time so far. Player skill tends to play a much larger role than the warband chosen, I believe.

So basically: they all rank about the same, except perhaps Witch Hunters being the weakest. Sign of solid game design.
Warlord Apr 2, 2018 @ 12:58pm 
Witch Hunters
Chaos
Undead

Then all the rest of the scrubs






Sisters of fail.
Reaver79 Apr 2, 2018 @ 1:15pm 
Cult.
Skavens.
Merc.
Witchhunters.
Undead.
Sisters.

Now note i only really have experience with Cult and a little with skavens n' Witchhunters. Rest have never gone much past rank6 WB's..
CostlySpider Apr 2, 2018 @ 2:13pm 
I have mostly played skaven, so I can not rank, its just more my play style, Skaven are great at movement and dodge, and crit hits. can't carry much. Big downside, if doge fails really big downside

If you bring rat ogre to be a tank, you need a babysitter for him, or basically your hoping your rats running around will never run into anything one on one, or get cornered wher they can not run. BEcause they lose most of the time. So you lose a bit movement advantage bringing him.

I dont get it he is not even best imperssive, why does he need babysitter maybe it is to do with balance, but alot of troops are immune to posion, so even bless of filth does not help him.

But posion, weeping blades, the mist spell plus the bless with fitlh , then globadier tossing globe after globe. Watch out. Can do so much damage.

Then have another rat running round getting loot and running to cart, to unload.Then going back for more. Makes for long games but is fun.

Paranoia Apr 2, 2018 @ 2:20pm 
Originally posted by CostlySpider:
If you bring rat ogre to be a tank, you need a babysitter for him, or basically your hoping your rats running around will never run into anything one on one, or get cornered wher they can not run. BEcause they lose most of the time. So you lose a bit movement advantage bringing him.

I dont get it he is not even best imperssive, why does he need babysitter maybe it is to do with balance, but alot of troops are immune to posion, so even bless of filth does not help him.

...If you are using a Rat Ogre to Tank, you are playing him wrong. :b
He has, due Bracers, the highest damage output of all Impressives. Add Black Hunger and Daredevil, and have his babysitter Cast Sorcerer´s Curse on the happless target, and he kills just about anything in one turn, enemy Impressives included.

And that is why he needs a babysitter. Or +75% Stupidity Resistance headgear.
Reaver79 Apr 2, 2018 @ 2:27pm 
Well early on i dont see a problem with useing him to tank, he does have a ton of HP..
Paranoia Apr 2, 2018 @ 2:36pm 
Originally posted by Reaver79:
Well early on i dont see a problem with useing him to tank, he does have a ton of HP..

Early on is indeed a different beast entirely, as there all Impressives Tan by default.
CostlySpider Apr 2, 2018 @ 2:38pm 
Originally posted by Paranoia:
Originally posted by CostlySpider:
If you bring rat ogre to be a tank, you need a babysitter for him, or basically your hoping your rats running around will never run into anything one on one, or get cornered wher they can not run. BEcause they lose most of the time. So you lose a bit movement advantage bringing him.

I dont get it he is not even best imperssive, why does he need babysitter maybe it is to do with balance, but alot of troops are immune to posion, so even bless of filth does not help him.

...If you are using a Rat Ogre to Tank, you are playing him wrong. :b
He has, due Bracers, the highest damage output of all Impressives. Add Black Hunger and Daredevil, and have his babysitter Cast Sorcerer´s Curse on the happless target, and he kills just about anything in one turn, enemy Impressives included.

And that is why he needs a babysitter. Or +75% Stupidity Resistance headgear.


Yeah dont have that headgear so he needs babysitter. I Do on an older warband.

But I still do not htink that great as you a forced to give him INt, at the start to have a shot at passing test, and he just does not do damage like others , to me it seems with out spell caster helping him out with things like wither.

Don't get me wrong he's been the mvp of my most matches. But I just do not think he is the best impressive least at start. ALso I have not played every warband.
Last edited by CostlySpider; Apr 2, 2018 @ 2:39pm
Bloodscape Apr 2, 2018 @ 2:42pm 
Sisters are under-rated in this thread, except by paranoia. Seriously, with the combination of magic damage, melee buffs and straight counter-attacks on an impressive that cant be damaged? Not to mention the straight movement buff on henchmen gatherers.

Oh well, there is the good, the bad and the ugly I guess... LoL
Reaver79 Apr 2, 2018 @ 2:44pm 
Even if he diddent have stupidity i'd boost his int first and foremost, its stun protection as well as magic resist. LD does nothing for him apart from grant access to a skill you might want, and Alertness is just init + RR wich is not all that important early game imo.
And the best ? damage dealer i belive he is. The best over all i think goes to the Spawn.
Reaver79 Apr 2, 2018 @ 2:45pm 
Originally posted by Bloodscape:
Sisters are under-rated in this thread, except by paranoia. Seriously, with the combination of magic damage, melee buffs and straight counter-attacks on an impressive that cant be damaged? Not to mention the straight movement buff on henchmen gatherers.

Oh well, there is the good, the bad and the ugly I guess... LoL
How do you figure she cant be damaged ?.. She has low crit resist for a impressive wich often proves her downfall and why i do not really fear her. (PvP might be a diffrent story).
Bloodscape Apr 2, 2018 @ 2:48pm 
Originally posted by Reaver79:
Originally posted by Bloodscape:
Sisters are under-rated in this thread, except by paranoia. Seriously, with the combination of magic damage, melee buffs and straight counter-attacks on an impressive that cant be damaged? Not to mention the straight movement buff on henchmen gatherers.

Oh well, there is the good, the bad and the ugly I guess... LoL
How do you figure she cant be damaged ?.. She has low crit resist for a impressive wich often proves her downfall and why i do not really fear her. (PvP might be a diffrent story).
She basically has a pass once she starts the round in base contact. 95% dodge, that is. I mean to say that she gets hit but never really in danger. 100% stun resist is her work around to crit resist.
Reaver79 Apr 2, 2018 @ 2:50pm 
You wont see that outside PvP, and a good tank can hold her forever after a couple of crits she aint haveing much more than 1% chance to hit like so many others, diffrence is the others are near impossible to crit unless your build heavy for crits.
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