Mordheim: City of the Damned

Mordheim: City of the Damned

View Stats:
LordLancelot May 9, 2018 @ 12:55pm
Poison Wind Globadier
1) Poison globe damage cumulative if more than one globe ?

2) Poison expert work with poison globe ?

3) Infused Globe heal cumulative if more than one globe ?

Trying to make a Globadier focussing on Globe for a Undead warband ( 3 melee vampires, 2 Globadier)

The build would be something like this
http://www.pyrospace.co.uk/mordheim/#eyJwIjoiZ2xvYmFkaWVyIiwiYSI6eyJzIjo0LCJ0IjoxMSwiYWciOjAsImwiOjAsImkiOjEwLCJhbCI6NSwidyI6MCwiYiI6OCwiYWMiOjd9LCJlIjp7fSwic2siOlt7Im4iOiJwb2lzb25fZ2xvYmUiLCJ0IjoxLCJ2IjowfSx7Im4iOiJpbmZ1c2VkX2dsb2JlIiwidCI6MSwidiI6MX0seyJuIjoicG90ZW50X2dsb2JlcyIsInQiOjAsInYiOjF9LHsibiI6Imtub3dsZWRnZV9tb3JkaGVpbSIsInQiOjAsInYiOjF9LHsibiI6ImludHJvc3BlY3Rpb24iLCJ0IjoxLCJ2IjoxfSx7Im4iOiJwb2lzb25fZXhwZXJ0IiwidCI6MCwidiI6MX1dLCJzcCI6W10sIm0iOltdLCJpIjpbXSwiYiI6W119

I am also looking for a Vampire melee crit build.
Last edited by LordLancelot; May 9, 2018 @ 1:01pm
< >
Showing 1-15 of 25 comments
Paranoia May 9, 2018 @ 1:18pm 
1: From different Globadiers. Only the instant damage works multiple times on the same Globadier.

2: Yes.

3: Yes.

EDIT: No Quick Reload? And why not Addrenaline Rush instead of Introspection?
Last edited by Paranoia; May 9, 2018 @ 1:20pm
Kittenpaw May 9, 2018 @ 1:23pm 
Why worry about Poison reduction in an undead warband? That is meant to stack with Skaven poisons, or heck, even Chaos mutations. Rather pointless with Undead
Mr Fred May 9, 2018 @ 1:28pm 
The healing globe is also a poison btw, you cant heal vampire immune to poison with it.
Kittenpaw May 9, 2018 @ 1:47pm 
Mordheim: City of the Damned Character Planner Quick Summary
============================================================

Unit profile: Globadier

Attributes:
===========
Strength: 3
Toughness: 13
Agility: 8
Leadership: 8
Intelligence: 15
Alertness: 5
Weapon Skill: 4
Ballistic Skill: 16
Accuracy: 13

Skills:
=======
Poison Globe Basic, Infused Globe Mastery, Knowledge: Mordheim Mastery, Exhaustion Mastery, Quick Reload Mastery, Adrenaline Rush Mastery

Equipment:
==========
Helmet (masterwork), Light Armour (masterwork), Shuriken (masterwork)

That is my build minus books. Great mobility and can heal 120 HP or fire off 6 Shurikens for high damage.
Kittenpaw May 9, 2018 @ 1:47pm 
You can heal Vampires Fred
Kittenpaw May 9, 2018 @ 2:04pm 
Mordheim: City of the Damned Character Planner Quick Summary
============================================================

Unit profile: Vampire

Attributes:
===========
Strength: 15
Toughness: 12
Agility: 6
Leadership: 12
Intelligence: 15
Alertness: 7
Weapon Skill: 13
Ballistic Skill: 6
Accuracy: 12

Skills:
=======
Terror Basic, Vital Strike Mastery, Insult Mastery, Adrenaline Rush Mastery, Knowledge: Mordheim Mastery, Body Reconstruction Basic, Fatality Mastery

Books:
==========
Martial Grimore, Tome of Abilities, Book of Training: Accuracy

Equipment:
==========
Helmet (masterwork), Light Armour (masterwork), Sword (masterwork), Sword (masterwork)

Can substitute the charge skill for Fatality and just do x3 Vital Strikes.
Kittenpaw May 9, 2018 @ 2:08pm 
Mordheim: City of the Damned Character Planner Quick Summary
============================================================

Unit profile: Globadier

Attributes:
===========
Strength: 3
Toughness: 12
Agility: 9
Leadership: 3
Intelligence: 15
Alertness: 10
Weapon Skill: 4
Ballistic Skill: 16
Accuracy: 13

Skills:
=======
Poison Globe Basic, Infused Globe Mastery, Poison Expert Mastery, Quick Reload Mastery, Numbing Poison Mastery, Pinning Shot Mastery

Equipment:
==========
Helmet (masterwork), Clothing (masterwork), Shuriken (masterwork)


I prefer rooting enemies in place, -7 blue pills = not moving at all. Though you can do Cripple Shot + Warp Poison too for -7 red pills.
Kittenpaw May 9, 2018 @ 2:22pm 
Oh, and use a Venom Rune on that Shuriken
Zzappruder May 10, 2018 @ 3:44am 
After playing hunderds of hours with warbands with allways 2 Globadiers, here are my 2 cents:
  1. Poison globes loose their relevance on higher levels: not enough damage and with shifting battlefield circumstances the lingering clouds can hinder your own units.
  2. The real strenght of the Globadier is it's ability to disable enemies (= no OP to spend, or better: stunned). Your ground troops can finish off the enemies and collect the loot.
  3. Key defence: Wal Runner Basic. Allways hug the rooftops. Work in pairs (with a shooter henchman or another Globadier) to block enemies from climbing up to you. Check your defence: "the destination point is blocked".
  4. Key strenght: high Accuracy, Quick Reload Master and a shuriken for 4 attacks per round. With Rune of Havoc or Rune of Flight you nearly allways hit and often stun, even with the -30% penalty for engaged enemies.
  5. First attack: Warp Poison Master with Poison Expert Basic and Crippling Shot Master.
  6. Bonus: Infused Globe Master to mass heal for 3*30 wounds per turn.

Mordheim: City of the Damned Character Planner Quick Summary
============================================================
Unit profile: Globadier

Attributes:
===========
Strength: 3
Toughness: 9
Agility: 12
Leadership: 3
Intelligence: 13
Alertness: 12
Weapon Skill: 4
Ballistic Skill: 15
Accuracy: 17

Skills:
=======
Poison Globe Basic, Wall Runner Basic, Warp Poison Mastery, Crippling Shot Mastery, Infused Globe Mastery, Quick Reload Mastery, Poison Expert Basic, Sharpshooter Basic

Books:
==========
Martial Grimore

Originally posted by Kittenpaw:
Oh, and use a Venom Rune on that Shuriken
It's not necessary with Poison Expert.
Last edited by Zzappruder; May 10, 2018 @ 4:45am
LordLancelot May 10, 2018 @ 4:05pm 
Originally posted by Zzappruder:
After playing hunderds of hours with warbands with allways 2 Globadiers, here are my 2 cents:
  1. Poison globes loose their relevance on higher levels: not enough damage and with shifting battlefield circumstances the lingering clouds can hinder your own units.
  2. The real strenght of the Globadier is it's ability to disable enemies (= no OP to spend, or better: stunned). Your ground troops can finish off the enemies and collect the loot.
  3. Key defence: Wal Runner Basic. Allways hug the rooftops. Work in pairs (with a shooter henchman or another Globadier) to block enemies from climbing up to you. Check your defence: "the destination point is blocked".
  4. Key strenght: high Accuracy, Quick Reload Master and a shuriken for 4 attacks per round. With Rune of Havoc or Rune of Flight you nearly allways hit and often stun, even with the -30% penalty for engaged enemies.
  5. First attack: Warp Poison Master with Poison Expert Basic and Crippling Shot Master.
  6. Bonus: Infused Globe Master to mass heal for 3*30 wounds per turn.

Mordheim: City of the Damned Character Planner Quick Summary
============================================================
Unit profile: Globadier

Attributes:
===========
Strength: 3
Toughness: 9
Agility: 12
Leadership: 3
Intelligence: 13
Alertness: 12
Weapon Skill: 4
Ballistic Skill: 15
Accuracy: 17

Skills:
=======
Poison Globe Basic, Wall Runner Basic, Warp Poison Mastery, Crippling Shot Mastery, Infused Globe Mastery, Quick Reload Mastery, Poison Expert Basic, Sharpshooter Basic

Books:
==========
Martial Grimore

Originally posted by Kittenpaw:
Oh, and use a Venom Rune on that Shuriken
It's not necessary with Poison Expert.

Look good will try this build, it really close to what I had.

Thanks

What melee build would you recommend for my 2 Vampire thrall, to go with my 2 Globadier above. I was trying to make some kind of charger build, and a melee crit build but with the 2 Globadier doing crit and stun, I tinking of not doing a melee crit build.

My Vampire Leader will look like this Parry 110 and high melee resistance 65%

Mordheim: City of the Damned Character Planner Quick Summary
============================================================

Unit profile: Vampire

Attributes:
===========
Strength: 12
Toughness: 6
Agility: 15
Leadership: 8
Intelligence: 10
Alertness: 16
Weapon Skill: 15
Ballistic Skill: 4
Accuracy: 9

Skills:
=======
Terror Basic, Flash Parry Mastery, Awareness Mastery, Armour Proficient Mastery, Shield Specialist Mastery, Web of Steel Mastery

Equipment:
==========
Helmet (masterwork), Heavy Armour (masterwork), Axe (masterwork), Shield (masterwork)
Last edited by LordLancelot; May 10, 2018 @ 4:32pm
LordLancelot May 12, 2018 @ 10:48pm 
I just playtested infused globe mastery, so far i was able to heal my Vampire leader, did not work on the Globadier, will it work on Vampire thrall and Zombie ?

Since they are all immune to poison, healing working on some, but not others.

I have been using warp poison, but I am not sure when to use it.
If an enemy has no red pills left, would the reduction apply to their next turn, when they gain red pills again ?

Or only reduce current red pills, I may have shots some enemies immune to poison so I am not sure exactly how and when it work.
kriscardiac May 13, 2018 @ 12:25am 
PWG can't affect themselves with any of their globes iirc, but the healing should affect every other friendly unit. The debuff aspect of the healing won't affect the poison immune units.
Bloodscape May 13, 2018 @ 5:13am 
Originally posted by LordLancelot:
I just playtested infused globe mastery, so far i was able to heal my Vampire leader, did not work on the Globadier, will it work on Vampire thrall and Zombie ?

Since they are all immune to poison, healing working on some, but not others.
Globadiers are not immune to poison. Its a weird distiction but they only have a gas mask. Infused globes work on those that are immune to poison.

Originally posted by LordLancelot:
I have been using warp poison, but I am not sure when to use it.
If an enemy has no red pills left, would the reduction apply to their next turn, when they gain red pills again ?

Or only reduce current red pills, I may have shots some enemies immune to poison so I am not sure exactly how and when it work.
The term "maximum OP" in warp poison means the reduction applies to the total number of red pills. It doesn't affect current red pills unless the enemy hasn't used the pills warp poison affects.
< >
Showing 1-15 of 25 comments
Per page: 1530 50

Date Posted: May 9, 2018 @ 12:55pm
Posts: 25