Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2: Yes.
3: Yes.
EDIT: No Quick Reload? And why not Addrenaline Rush instead of Introspection?
============================================================
Unit profile: Globadier
Attributes:
===========
Strength: 3
Toughness: 13
Agility: 8
Leadership: 8
Intelligence: 15
Alertness: 5
Weapon Skill: 4
Ballistic Skill: 16
Accuracy: 13
Skills:
=======
Poison Globe Basic, Infused Globe Mastery, Knowledge: Mordheim Mastery, Exhaustion Mastery, Quick Reload Mastery, Adrenaline Rush Mastery
Equipment:
==========
Helmet (masterwork), Light Armour (masterwork), Shuriken (masterwork)
That is my build minus books. Great mobility and can heal 120 HP or fire off 6 Shurikens for high damage.
I have never played the undead or with ranged weapon.
Only played the Sisters.
Does Warp Poison work with Shuriken ?
I am not sure if having both Potent Globes and Poison Expert is overkill.
Changed the build a little
http://www.pyrospace.co.uk/mordheim/#eyJwIjoiZ2xvYmFkaWVyIiwiYSI6eyJzIjoxLCJ0IjoxMCwiYWciOjQsImwiOjAsImkiOjEwLCJhbCI6NSwidyI6MCwiYiI6OSwiYWMiOjZ9LCJlIjp7ImgiOnsibiI6ImhlbG1ldCIsInYiOiJtYXN0ZXJ3b3JrIn0sImIiOnsibiI6ImNsb3RoIiwidiI6Im1hc3RlcndvcmsifSwibSI6eyJuIjoic2h1cmlrZW4iLCJ2IjoibWFzdGVyd29yayJ9fSwic2siOlt7Im4iOiJwb2lzb25fZ2xvYmUiLCJ0IjoxLCJ2IjowfSx7Im4iOiJpbmZ1c2VkX2dsb2JlIiwidCI6MSwidiI6MX0seyJuIjoicG90ZW50X2dsb2JlcyIsInQiOjAsInYiOjF9LHsibiI6InBvaXNvbl9leHBlcnQiLCJ0IjowLCJ2IjoxfSx7Im4iOiJxdWlja19yZWxvYWQiLCJ0IjowLCJ2IjoxfSx7Im4iOiJ3YXJwX3BvaXNvbiIsInQiOjEsInYiOjF9XSwic3AiOltdLCJtIjpbXSwiaSI6W10sImIiOltdfQ%3D%3D
http://www.pyrospace.co.uk/mordheim/#eyJwIjoidmFtcGlyZSIsImEiOnsicyI6OCwidCI6NiwiYWciOjAsImwiOjQsImkiOjEwLCJhbCI6MCwidyI6MTEsImIiOjIsImFjIjo3fSwiZSI6eyJoIjp7Im4iOiJoZWxtZXQiLCJ2IjoibWFzdGVyd29yayJ9LCJiIjp7Im4iOiJsaWdodCIsInYiOiJtYXN0ZXJ3b3JrIn0sIm0iOnsibiI6InN3b3JkIiwidiI6Im1hc3RlcndvcmsifSwibyI6eyJuIjoic3dvcmQiLCJ2IjoibWFzdGVyd29yayJ9fSwic2siOlt7Im4iOiJ0ZXJyb3IiLCJ0IjowLCJ2IjowfSx7Im4iOiJ2aXRhbF9zdHJpa2UiLCJ0IjoxLCJ2IjoxfSx7Im4iOiJhc3NhdWx0IiwidCI6MCwidiI6MX0seyJuIjoiaW5zdWx0IiwidCI6MSwidiI6MX0seyJuIjoiYWRyZW5hbGluZV9ydXNoIiwidCI6MSwidiI6MX0seyJuIjoia25vd2xlZGdlX21vcmRoZWltIiwidCI6MCwidiI6MX0seyJuIjoiYm9keV9yZWNvbnN0cnVjdGlvbiIsInQiOjAsInYiOjB9XSwic3AiOltdLCJtIjpbXSwiaSI6W10sImIiOlsibWFydGlhbF9ncmltb2lyZSIsInRvbWVfb2ZfYWJpbGl0aWVzIiwiYm9va19vZl9hY2N1cmFjeSJdfQ%3D%3D
============================================================
Unit profile: Vampire
Attributes:
===========
Strength: 15
Toughness: 12
Agility: 6
Leadership: 12
Intelligence: 15
Alertness: 7
Weapon Skill: 13
Ballistic Skill: 6
Accuracy: 12
Skills:
=======
Terror Basic, Vital Strike Mastery, Insult Mastery, Adrenaline Rush Mastery, Knowledge: Mordheim Mastery, Body Reconstruction Basic, Fatality Mastery
Books:
==========
Martial Grimore, Tome of Abilities, Book of Training: Accuracy
Equipment:
==========
Helmet (masterwork), Light Armour (masterwork), Sword (masterwork), Sword (masterwork)
Can substitute the charge skill for Fatality and just do x3 Vital Strikes.
============================================================
Unit profile: Globadier
Attributes:
===========
Strength: 3
Toughness: 12
Agility: 9
Leadership: 3
Intelligence: 15
Alertness: 10
Weapon Skill: 4
Ballistic Skill: 16
Accuracy: 13
Skills:
=======
Poison Globe Basic, Infused Globe Mastery, Poison Expert Mastery, Quick Reload Mastery, Numbing Poison Mastery, Pinning Shot Mastery
Equipment:
==========
Helmet (masterwork), Clothing (masterwork), Shuriken (masterwork)
I prefer rooting enemies in place, -7 blue pills = not moving at all. Though you can do Cripple Shot + Warp Poison too for -7 red pills.
Mordheim: City of the Damned Character Planner Quick Summary
============================================================
Unit profile: Globadier
Attributes:
===========
Strength: 3
Toughness: 9
Agility: 12
Leadership: 3
Intelligence: 13
Alertness: 12
Weapon Skill: 4
Ballistic Skill: 15
Accuracy: 17
Skills:
=======
Poison Globe Basic, Wall Runner Basic, Warp Poison Mastery, Crippling Shot Mastery, Infused Globe Mastery, Quick Reload Mastery, Poison Expert Basic, Sharpshooter Basic
Books:
==========
Martial Grimore
It's not necessary with Poison Expert.
Look good will try this build, it really close to what I had.
Thanks
What melee build would you recommend for my 2 Vampire thrall, to go with my 2 Globadier above. I was trying to make some kind of charger build, and a melee crit build but with the 2 Globadier doing crit and stun, I tinking of not doing a melee crit build.
My Vampire Leader will look like this Parry 110 and high melee resistance 65%
Mordheim: City of the Damned Character Planner Quick Summary
============================================================
Unit profile: Vampire
Attributes:
===========
Strength: 12
Toughness: 6
Agility: 15
Leadership: 8
Intelligence: 10
Alertness: 16
Weapon Skill: 15
Ballistic Skill: 4
Accuracy: 9
Skills:
=======
Terror Basic, Flash Parry Mastery, Awareness Mastery, Armour Proficient Mastery, Shield Specialist Mastery, Web of Steel Mastery
Equipment:
==========
Helmet (masterwork), Heavy Armour (masterwork), Axe (masterwork), Shield (masterwork)
Since they are all immune to poison, healing working on some, but not others.
I have been using warp poison, but I am not sure when to use it.
If an enemy has no red pills left, would the reduction apply to their next turn, when they gain red pills again ?
Or only reduce current red pills, I may have shots some enemies immune to poison so I am not sure exactly how and when it work.
The term "maximum OP" in warp poison means the reduction applies to the total number of red pills. It doesn't affect current red pills unless the enemy hasn't used the pills warp poison affects.