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Skaven with Necromancers unlocked: Leader Sorcerer, Hero Sorcerer, a Doomie and two Necromancers (a Necromancer can be the Leader instead if you so fancy).
Put down a Wild-Casted Idol of Change, and then start lobbing ranged Spells like they are going out of fashion. If you have a loot spot there so Necromancers can snort Wyrdstone, then you are looking towards to, assuming Mastered AdRushes, 2x6xDoom, 4xWarp Lightning and that Idol+3xBurning Blood. The enemy is like sugar in rain, they just melt. Against singular targets you can use 2x12xLife Stealer instead to help paying off the Mastered AdRush with Necromancers.
Yes, you'll get Cursed like no tomorrow, but they won't be offline all at once as long as the Doomweaver has 100% Stun Resistance.
Another way is to make a suicide--Doomie or two and then just 100% Stun Resistance, Exhaustion Mastery Wild Casting Mastery, Quick Casting and AdRush.
Wild Cast an Idol of Change on yourself when in the middle of enemy formation, and start lobbing 1OP Spells around. When Overload, use Quick Casting, and when out of SP, use AdRush once.
All enemies are Stunned and 1-3 Open Wounds and Flare.
Or just play Sisters for heavy default Magic. Matriarch, two Purifiers and either a Maiden or Wolf Priests. Either go for ranged damage Spells or all the Buffs (Stack Basic and Mastery Buffs from different Casters).
Ah, I didn't mean that heavy, I was thinking more of a pair of casters, rather than going balls to the walls on it.
As for Order side, your best bet is Warlock and Wolf Priest, which means Mercenaries. Wolfies can debuff Hit chances and take away blue pills. Warlocks reduce dodge, movement, strip armor. Mastery Pinning Shot combo with Ice Bolt removes 6 blue pills for example.
Your caster list being Matriarch, Wolf Priest, (whatever that one sister is, blank on name) and the Maiden.
Benefits include, all casters being divine (remember that warlock is arcane) means you can use heavy armor on them and avoid the penalty, the only impressive caster, and an additional casting unit, as well as healing earlier on (since you don't have to wait to unlock war priest, thou that is another option to increase the spell casters just like merc).
Overall, it covers the HEAVY caster, in more than one way. Not only a heavy spell base, but also heavy armor base.
The point was magic heavy war band. The assumption for that is eventually all heroes being casters.
Plus as sisters, the one caster already is a unit with a charge specific start trait.
Smugglers are 2 steps backward from the goal. Why use a non casting hero as charger, when you already have a casting hero with charge traits, in a caster heavy band?
And why can't I think of the units name?!?! (this is really bugging me now)
Purifier k thanks bye :D
Thank you, I can sleep soundly now.
Warlocks have the highest single-target damage spell with Lightning Bolt. At 20 Intelligence it hits for 51-67 without runes. Fireball is pretty nice too, I think it's like 32-48 damage in an area. You can safely drop three lightning bolts each turn. With all Curse Chance runes at max and mastered Channeling, only the third has a positive value, at... 6%? I think it's only 6%. So you're super unlikely to blow yourself up.
They've also got a very strong utility spell in Curse of Rust, which just debuffs the target's armor by 20/40%. That's a bargain for a mere 2 OP.
Meanwhile, Warrior Priests are... well, I won't call them "broken," but they're broken. Deny the Heretic, Healing Hand (4 OP cost to heal 80 Wounds, which is insane), and, of course, Armor of Righteousness are all top-tier spells. Prayer of Absolution is excellent as well, and stacks with Armor of Cheese. Basically, a Warrior Priest can add a flat 30% armor to a target for 6 OP (and Prayer of Absolution, 10% armor boost, is Area-of-Effect, so it can be added to other units too). If it's a unit wearing heavy armor (like most of a Mercenaries band will be), they're at a ridiculous 80% armor absorption. 85% with a helmet, and maxed out at 95% with a Shield of Iron.
For extra hilarity, add in a Wolf Priest of Ulric to the mix and buff that target with Winter's Chill, which debuffs all engaged enemies for -20% damage DEALT. So that's a fun workaround to the 95% armor absorption cap (and it also helps when the enemy has Axes of Perforation or something).
Alternately, if you don't want to go all out with a magic warband (nukers and buffers both), take your pick. Train up a Wolf Priest for buffs and a Warlock for nuking while you grind the wyrdstone to unlock the Warrior-Priest. That gives you some more flexibility for your henchmen and leader/hero slots.
You thinking Idols of Change + Rotten Touch? Burning Blood? I remember when Basic + Mastered Idols would stack. I haven't done tried it in a very long time; does it still work? Because 2 OP Burning Blood (which STACKS, for God's sake) + Open Wounds/Flare/Free Stuns is downright absurd.