Mordheim: City of the Damned

Mordheim: City of the Damned

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Caridor May 13, 2019 @ 5:56am
Best faction for making heavy use of casters?
So in my first play through, I played Skaven and I had a lot of fun with a few tanky warpstone guards (or whatever they're called) to line up the enemy, then tearing through them with warp lightning or severely debuffing the enemy when they weren't lined up.

I'd like to be able to repeat the experience, but the wiki for this game is somewhat incomplete.

Any suggestions on which faction to play?
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Showing 1-15 of 25 comments
Paranoia May 13, 2019 @ 6:13am 
Two options, really:

Skaven with Necromancers unlocked: Leader Sorcerer, Hero Sorcerer, a Doomie and two Necromancers (a Necromancer can be the Leader instead if you so fancy).

Put down a Wild-Casted Idol of Change, and then start lobbing ranged Spells like they are going out of fashion. If you have a loot spot there so Necromancers can snort Wyrdstone, then you are looking towards to, assuming Mastered AdRushes, 2x6xDoom, 4xWarp Lightning and that Idol+3xBurning Blood. The enemy is like sugar in rain, they just melt. Against singular targets you can use 2x12xLife Stealer instead to help paying off the Mastered AdRush with Necromancers.

Yes, you'll get Cursed like no tomorrow, but they won't be offline all at once as long as the Doomweaver has 100% Stun Resistance.


Another way is to make a suicide--Doomie or two and then just 100% Stun Resistance, Exhaustion Mastery Wild Casting Mastery, Quick Casting and AdRush.
Wild Cast an Idol of Change on yourself when in the middle of enemy formation, and start lobbing 1OP Spells around. When Overload, use Quick Casting, and when out of SP, use AdRush once.
All enemies are Stunned and 1-3 Open Wounds and Flare.


Or just play Sisters for heavy default Magic. Matriarch, two Purifiers and either a Maiden or Wolf Priests. Either go for ranged damage Spells or all the Buffs (Stack Basic and Mastery Buffs from different Casters).
Paranoia May 13, 2019 @ 6:14am 
Without DLC or Reputation Reward Necromancers, the only real option is Sisters.
Caridor May 13, 2019 @ 6:20am 
Originally posted by Paranoia:
Two options, really:

Skaven with Necromancers unlocked: Leader Sorcerer, Hero Sorcerer, a Doomie and two Necromancers (a Necromancer can be the Leader instead if you so fancy).

Put down a Wild-Casted Idol of Change, and then start lobbing ranged Spells like they are going out of fashion. If you have a loot spot there so Necromancers can snort Wyrdstone, then you are looking towards to, assuming Mastered AdRushes, 2x6xDoom, 4xWarp Lightning and that Idol+3xBurning Blood. The enemy is like sugar in rain, they just melt. Against singular targets you can use 2x12xLife Stealer instead to help paying off the Mastered AdRush with Necromancers.

Yes, you'll get Cursed like no tomorrow, but they won't be offline all at once as long as the Doomweaver has 100% Stun Resistance.


Another way is to make a suicide--Doomie or two and then just 100% Stun Resistance, Exhaustion Mastery Wild Casting Mastery, Quick Casting and AdRush.
Wild Cast an Idol of Change on yourself when in the middle of enemy formation, and start lobbing 1OP Spells around. When Overload, use Quick Casting, and when out of SP, use AdRush once.
All enemies are Stunned and 1-3 Open Wounds and Flare.


Or just play Sisters for heavy default Magic. Matriarch, two Purifiers and either a Maiden or Wolf Priests. Either go for ranged damage Spells or all the Buffs (Stack Basic and Mastery Buffs from different Casters).

Ah, I didn't mean that heavy, I was thinking more of a pair of casters, rather than going balls to the walls on it.

Kittenpaw May 13, 2019 @ 6:29am 
For debuffing it’s probably the Doomweaver and Magister combo which means Chaos. You already did Skaven.

As for Order side, your best bet is Warlock and Wolf Priest, which means Mercenaries. Wolfies can debuff Hit chances and take away blue pills. Warlocks reduce dodge, movement, strip armor. Mastery Pinning Shot combo with Ice Bolt removes 6 blue pills for example.
Darth Cannabis May 13, 2019 @ 9:15am 
Actually for order I would also suggest sisters with wolf priest and do the old comet spam with buffs and ice. Hmm, fire (comets) and ice...... (I may have just been inspired for a GoT themed band).

Your caster list being Matriarch, Wolf Priest, (whatever that one sister is, blank on name) and the Maiden.

Benefits include, all casters being divine (remember that warlock is arcane) means you can use heavy armor on them and avoid the penalty, the only impressive caster, and an additional casting unit, as well as healing earlier on (since you don't have to wait to unlock war priest, thou that is another option to increase the spell casters just like merc).

Overall, it covers the HEAVY caster, in more than one way. Not only a heavy spell base, but also heavy armor base.
Last edited by Darth Cannabis; May 13, 2019 @ 9:16am
you can do sisters with charging smugglers, 2 wolfpriests and matriarch for buffs
Darth Cannabis May 15, 2019 @ 6:55pm 
Originally posted by Спартак здесь?:
you can do sisters with charging smugglers, 2 wolfpriests and matriarch for buffs

The point was magic heavy war band. The assumption for that is eventually all heroes being casters.

Plus as sisters, the one caster already is a unit with a charge specific start trait.

Smugglers are 2 steps backward from the goal. Why use a non casting hero as charger, when you already have a casting hero with charge traits, in a caster heavy band?

And why can't I think of the units name?!?! (this is really bugging me now)
Last edited by Darth Cannabis; May 15, 2019 @ 6:56pm
Master May 15, 2019 @ 8:02pm 
Originally posted by Darth Cannabis:
Originally posted by Спартак здесь?:
you can do sisters with charging smugglers, 2 wolfpriests and matriarch for buffs

The point was magic heavy war band. The assumption for that is eventually all heroes being casters.

Plus as sisters, the one caster already is a unit with a charge specific start trait.

Smugglers are 2 steps backward from the goal. Why use a non casting hero as charger, when you already have a casting hero with charge traits, in a caster heavy band?

And why can't I think of the units name?!?! (this is really bugging me now)

Purifier k thanks bye :D
Master May 15, 2019 @ 8:03pm 
Undead requires heavy use of casters as well. Buffing your zombies or other units
Darth Cannabis May 15, 2019 @ 8:24pm 
Originally posted by Karn:
Originally posted by Darth Cannabis:

And why can't I think of the units name?!?! (this is really bugging me now)

Purifier k thanks bye :D


Thank you, I can sleep soundly now.
Originally posted by Darth Cannabis:
Originally posted by Спартак здесь?:
you can do sisters with charging smugglers, 2 wolfpriests and matriarch for buffs

The point was magic heavy war band. The assumption for that is eventually all heroes being casters.

Plus as sisters, the one caster already is a unit with a charge specific start trait.

Smugglers are 2 steps backward from the goal. Why use a non casting hero as charger, when you already have a casting hero with charge traits, in a caster heavy band?

And why can't I think of the units name?!?! (this is really bugging me now)
Its smuggler and it can get 100% crit chance with charge. Point is, op already mentioned he dont want full casters wb.
Kindler May 16, 2019 @ 1:11pm 
Warlocks are pretty boss. If you max out your reputation with one of the optional sponsors, you can have a warband with a Warrior-Priest leader, two Warlock Nukers, and a Wolf-Priest buffer.
Warlocks have the highest single-target damage spell with Lightning Bolt. At 20 Intelligence it hits for 51-67 without runes. Fireball is pretty nice too, I think it's like 32-48 damage in an area. You can safely drop three lightning bolts each turn. With all Curse Chance runes at max and mastered Channeling, only the third has a positive value, at... 6%? I think it's only 6%. So you're super unlikely to blow yourself up.
They've also got a very strong utility spell in Curse of Rust, which just debuffs the target's armor by 20/40%. That's a bargain for a mere 2 OP.

Meanwhile, Warrior Priests are... well, I won't call them "broken," but they're broken. Deny the Heretic, Healing Hand (4 OP cost to heal 80 Wounds, which is insane), and, of course, Armor of Righteousness are all top-tier spells. Prayer of Absolution is excellent as well, and stacks with Armor of Cheese. Basically, a Warrior Priest can add a flat 30% armor to a target for 6 OP (and Prayer of Absolution, 10% armor boost, is Area-of-Effect, so it can be added to other units too). If it's a unit wearing heavy armor (like most of a Mercenaries band will be), they're at a ridiculous 80% armor absorption. 85% with a helmet, and maxed out at 95% with a Shield of Iron.

For extra hilarity, add in a Wolf Priest of Ulric to the mix and buff that target with Winter's Chill, which debuffs all engaged enemies for -20% damage DEALT. So that's a fun workaround to the 95% armor absorption cap (and it also helps when the enemy has Axes of Perforation or something).

Alternately, if you don't want to go all out with a magic warband (nukers and buffers both), take your pick. Train up a Wolf Priest for buffs and a Warlock for nuking while you grind the wyrdstone to unlock the Warrior-Priest. That gives you some more flexibility for your henchmen and leader/hero slots.
or you can pray rng gods and try to build heavy range wb with duo enervating longbows, duo casting doommies, and strong tanky frontline (vampire + 5 darksouls/warpguards) it has potential to deal 700 magical damage in 40m range
Kindler May 17, 2019 @ 8:03am 
I played a Brutal match last night and faced off against an AI Comet-Spam Sisters Warband. The bloody Matriarch was hitting my MR tank with 60+ damage Comets. I had to stop and do the math because it seemed awfully high. Damn extra 30% bonus. Should've brought Talismans.

Originally posted by Спартак здесь?:
or you can pray rng gods and try to build heavy range wb with duo enervating longbows, duo casting doommies, and strong tanky frontline (vampire + 5 darksouls/warpguards) it has potential to deal 700 magical damage in 40m range

You thinking Idols of Change + Rotten Touch? Burning Blood? I remember when Basic + Mastered Idols would stack. I haven't done tried it in a very long time; does it still work? Because 2 OP Burning Blood (which STACKS, for God's sake) + Open Wounds/Flare/Free Stuns is downright absurd.
Originally posted by Kindler:

Originally posted by Спартак здесь?:
or you can pray rng gods and try to build heavy range wb with duo enervating longbows, duo casting doommies, and strong tanky frontline (vampire + 5 darksouls/warpguards) it has potential to deal 700 magical damage in 40m range

You thinking Idols of Change + Rotten Touch? Burning Blood? I remember when Basic + Mastered Idols would stack. I haven't done tried it in a very long time; does it still work? Because 2 OP Burning Blood (which STACKS, for God's sake) + Open Wounds/Flare/Free Stuns is downright absurd.
duo doommies under idol of change (-1ap for spells, and they dont stack) - they can cast 10 burning bloods a turn using quick casting, each burning blood deal 70 damage
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Date Posted: May 13, 2019 @ 5:56am
Posts: 25