Mordheim: City of the Damned

Mordheim: City of the Damned

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Is Mordheim abandoned by crators?
That game looks like a huge cow to milk more and more races and maps, but it seems to be dead and abandoned... I'd love to see a dwarf warband, more maps and equipement... Are there maybe any modding communities?
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Showing 1-15 of 29 comments
Black Baron Jun 11, 2019 @ 8:56am 
Last thing i've heard they are focused on 40k version of this called necromunda. After it releases then if there is a chance this game might get updated.
Paranoia Jun 11, 2019 @ 10:25am 
The above is pretty correct: all hand on Necromunda.
Helena14 Jun 12, 2019 @ 12:45am 
Unpopular opinion but I really hope we won´t get any new warbands, especially no orcs or dwarfes both are so goofy they would ruin Mortheims really unique dark atmosphere.
Black Baron Jun 12, 2019 @ 3:11am 
Originally posted by Anedon:
Unpopular opinion but I really hope we won´t get any new warbands, especially no orcs or dwarfes both are so goofy they would ruin Mortheims really unique dark atmosphere.
Ehhh ruin the atmosphere?? They are part of that universe and they are no small factions.I'd understand for if you mean for lore logic and territories they operate,but no one is asking something absurd like for example add the avengers or batman to his game.
Kittenpaw Jun 12, 2019 @ 4:32am 
It’s pretty much dead and buried
Darth Cannabis Jun 12, 2019 @ 8:11am 
Originally posted by Black Baron:
Originally posted by Anedon:
Unpopular opinion but I really hope we won´t get any new warbands, especially no orcs or dwarfes both are so goofy they would ruin Mortheims really unique dark atmosphere.
Ehhh ruin the atmosphere?? They are part of that universe and they are no small factions.I'd understand for if you mean for lore logic and territories they operate,but no one is asking something absurd like for example add the avengers or batman to his game.

And lore wise, orcs would actually make quite a bit of sense.

Some sources (a fan wiki), Mordheim was once a bulwark against the eastern hordes, and its founding centers around fighting the orcs. This was all long before the disaster struck.

So orcs, certainly aren't strangers to the lands surrounding Mordheim. You also must keep in mind, that a warhammer orc, is not nearly as comical as 40k orcs. Orc shamans, black orcs, dark goblins, goblin shamans (remember, goblins and trolls fight with the orcs, under the greenskin banner) etc. can be pretty damn dark.
Last edited by Darth Cannabis; Jun 12, 2019 @ 9:24am
Helena14 Jun 12, 2019 @ 11:18am 
Originally posted by Black Baron:
Originally posted by Anedon:
Unpopular opinion but I really hope we won´t get any new warbands, especially no orcs or dwarfes both are so goofy they would ruin Mortheims really unique dark atmosphere.
Ehhh ruin the atmosphere?? They are part of that universe and they are no small factions.I'd understand for if you mean for lore logic and territories they operate,but no one is asking something absurd like for example add the avengers or batman to his game.

When you mention superheroes. Its like the horrible silver age creation which ruined the intesity of Batman and turned it into a joke. Same with Orcs and Dwarfs, first they are bright coloured either their skin or armor. Doesn't fit with the pretty bleak coloured other factions. Also why would they seek Warpstone? The Orcs wouldn't care and in the lore the Dwarfs are smart enough to stay away from it. So one of the core game mechanics doesn't work.
Then orcs are impossible to take serious alone from their way of talking. Dwarfs also with their silly over the top grudges(lets massacre an entire human city because one person in there paid us one gold coin less than agreed upon).
Yeah one could come up with some contrived reason why they are there but what I personaly like about Mordheim that it has the grittines and dark atmosphere of Warhammer in its purest for, all other Warhammer games include some of the goofier elements wich in my opinion makes Mordheim so uniqe.
If thesedlcs would ever come it would loose that, especially as even not buying the dlc would still put these factions in the game.

I mean I don't know, maybe they could work but I kinda doubt it, at least for me personally.
Last edited by Helena14; Jun 12, 2019 @ 11:20am
Darth Cannabis Jun 12, 2019 @ 12:31pm 
Well, dwarves, not only could work, but they have already been mentioned in story.

Remember, who left the explosive barrels that the human mercenaries use in one of their very 1st missions. It clearly states in the mission briefing, that they were left by a band of dwarven treasure hunters.

So while yet to be seen in combat, we can already assume there are some dwarven bands working in the city.

Dwarves could not only work, but they have actually been mentioned in game. Therefore not only would it be possible, but they would be the most likely choice lore wise.

In either case of Orc or Dwarf thou, one needs to not get carried away in their war ability aspects.

Mordheim is a game of small bands, not major armies. A single grudge, would be the entire line of story missions for Dwarf, but the bigger influence (as all war bands) is that profit off stone. Hell, avenging the lost band (the one that left the explosive barrels) could be the 1st act of story missions.

In the Orc case, it would be essentially a scout party, not a full horde, so Warrghh dynamics need not be considered. Also due to the scout nature, the war band would include nearly as many, or even more goblins than orcs. Impressive possibility could be a Troll (which seems the obvious choice to me). Remember, think greenskin, not just orc.

Its not too hard to imagine either lore wise with very few steps, and a lot of basis on the pre disaster history of city (what little can be found), and in game events. Surely, someone would check on the lost dwarven treasure hunters, and from greenskin point of view, checking out a recently destroyed place, that was built as a bulwark against your hordes, would be the exact thing for a small scout band to investigate.

Now elves, beastmen and others, may be a bit further to stretch to story wise. Takes many more steps to contrive a story for them, with little or nothing about Mordheim to tie either to the location.
Last edited by Darth Cannabis; Jun 12, 2019 @ 12:54pm
MadArtillery Jun 12, 2019 @ 2:47pm 
Hopefully at some point more dlc will be released. More units and factions. I know the mobile mordheim has pack masters and rat swarms which are a lot of fun to play around with. Would love to see stuff like that come to this.
Paranoia Jun 12, 2019 @ 4:31pm 
I must second that Dwarves (mentioned), and Beastmen (one shown in the damn Intro!) would logically belong if there were to be more DLC Warbands. Maybe even Greenskins (omnipresent) and Shadow Warriors (to complete the trifecta of Elves, Humans and Dwarves), if we were to be carried away and increasing the species-palette.

After all, the current variety can somewhat be described as: greedy humans, womans, rapid humans, twisted humans and dead humans. And Rats.
Not dissing the game, but it IS slightly amusing. :b

But, at this point, I'd rather have a proper expansion or a sequel so that they can fix some of the more foundational issues while they are at it.
Notoko Jun 12, 2019 @ 8:11pm 
I'd really like to see some new maps plus:
- new factions (Dark, High, Wood Elves, Dwarfs).
- expanded roster of existing factions.
Warlord Jun 12, 2019 @ 9:41pm 
Necromunda looks like vaporware. They literally won't show it and Focus won't mention it.
miniaaar Jun 13, 2019 @ 12:33am 
Originally posted by Notoko:
I'd really like to see some new maps plus:
- new factions (Dark, High, Wood Elves, Dwarfs).
- expanded roster of existing factions.
Some warbands here are more official than other.

We already have the 6 warbands from the main rulebook.
Then you have in order of their appearance in the Town Cryer supplement:
Dwarven Treasure Hunters -> Town Cryer n°4[broheim.net]
Orc Mob (Greenskins) -> Town Cryer n°6[broheim.net]
Beastmen Raiders -> Town Cryer n°7[http//hhttp]. They were rereleased in Town Cryer n°29[broheim.net] with ajustments like a Bestigor hero.
Averlanders (distinct human mercenaries) -> Town Cryer n°10[broheim.net]
Ostlanders (distinct human mercenaries) -> Town Cryer n°11[broheim.net]
Kislevites (Bears!) -> Town Cryer n°16[broheim.net]
Carnival of Chaos (Nurgle themed circus warband -> Town Cryer n°27[broheim.net]


Other warbands, like Dark Elves, Lizardmen,etc... were designed for another setting, the "Lustria cities of gold" setting, and not the main Mordheim one.

This is one of my regret regarding Necromunda. Instead of going WH40K, they could have created Mordheim II: Cities of Gold with an entirely new setting, new warbands and expanded mechanics, but alas it won't be so.

Personnally, I would consider the following warbands to be worthy as well as loreful additions to the setting:
- Distinct mercenaries DLC: Marienburgers, Middenheimers, Ostlanders, Averlanders would be added on top of the Reiklanders we already have. To make sure that it's not only a cosmetic DLC, each warband should get a dedicated additional unit. Middenheimer should have gotter the priest of Ulric this way, but for example, Ostlanders would get priest of Taal, Averlanders could get an Halfling scout, etc...

- Dwarven Treasure Hunters DLC
- Orc Mob DLC
-> Those two were released very close to the main Mordheim rulebook (early town cryers). Their rules were official. And they'd be welcomed by the community. They should have gotten priority.

- Beastmen Raiders
- Kislevites
-> Another set of Order/Destruction warbands, who I think would also fit well in the setting. More so than Shadow Warriors in my opinion.

And if really Focus would go for the lol effect:
- Carnival of Chaos
- Outlaws of Stirwood Forrest (Robin Hood theme band)
-> This would be a sight to see. :p

Last edited by miniaaar; Jun 13, 2019 @ 12:35am
DasaKamov Jun 13, 2019 @ 9:11am 
Mordheim is complete, not dead. Just because a small minority of players want that all games should receive content updates for all eternity doesn't make that a viable reality. :b

Originally posted by Warlord:
Necromunda looks like vaporware. They literally won't show it and Focus won't mention it.
Hi-ho, rampantly negative conspiracy theories away!

Originally posted by Frank_Lalight, Rogue Factor Team:
In the short term, I can tell you there's a strong chance we won't be at E3. We are still iterating our our game from the closed playtest we had earlier this year and from internal feedback we are getting form the team. The main takeaway is that we are investing all the time, efforts, and resources we can muster to get this game to bloom into it's best self.

We'll have plenty of things to share with you folks when the time comes. We strongly feel rushing the game out the door would be the wrong thing to do, so bear with us, it'll be worth it.

We also have an official Discord channel where we chat with the community if you'd like to join.
https://discord.gg/zeazCU
Posted on the official forums just one month ago.
Last edited by DasaKamov; Jun 13, 2019 @ 9:12am
Warlord Jun 13, 2019 @ 10:08am 
lol fanboys make the internet interesting I'll give you that.
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Date Posted: Jun 11, 2019 @ 8:49am
Posts: 29