Mordheim: City of the Damned

Mordheim: City of the Damned

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Drendor Jan 7, 2018 @ 3:51pm
Ghoul/Hero build idea
Hello!

I have this idea for a ghoul/hero for PvE . Idea for build; run in front of enemy, stop and go into sidestep. 3 dodge attempts at 115%. Retaliate with +30% to hit, 3 to 4 times.
Next turn high ini so Ghoul/heroe goes first and stuns everyone around him and into sidestep again.

Whats your thoughts? Would it work? build below


Asskicking Ghoul, level, INT to 9 then take Lads got talent, then build the dodging super stunner.
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Unit profile: Ghoul

Attributes:
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Strength: 16
Toughness: 5
Agility: 15
Leadership: 3
Intelligence: 9
Alertness: 13
Weapon Skill: 17
Ballistic Skill: 3
Accuracy: 3

Skills:
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Disease Carrier Basic, Lad's got Talent Mastery, Sidestep Mastery, Avoid Mastery, Counterblow Mastery, Overpower Mastery

Equipment:
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Amulet (normal), Clothing (normal), Dagger (normal), Empty Hand (normal)
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Showing 1-10 of 10 comments
Paranoia Jan 7, 2018 @ 3:58pm 
I would at least trade one point of Strength into Toughness, and, once one gets the Ability Book, Body Reconstruction. Because as is you´ll get Crit-Stunned by a stiff breeze. :b
Darth Cannabis Jan 7, 2018 @ 4:00pm 
Also since your not actually using the ambush effect on dagger and only the dodge and parry bypass of it, I would go spear instead.

Slightly more damage, and greater bonus to dodge and parry bypass than dagger.
Last edited by Darth Cannabis; Jan 7, 2018 @ 4:00pm
kriscardiac Jan 8, 2018 @ 1:03am 
I don't really do builds, as there a many better than I.
But I thought LGT needs 9, and Mastery needed 15 leadership?
Last edited by kriscardiac; Jan 8, 2018 @ 1:03am
Paranoia Jan 8, 2018 @ 1:24am 
Originally posted by kriscardiac:
I don't really do builds, as there a many better than I.
But I thought LGT needs 9, and Mastery needed 15 leadership?

It does not, that´s Born Leader.
kriscardiac Jan 8, 2018 @ 1:44am 
My bad
:steamfacepalm:
Kittenpaw Jan 8, 2018 @ 2:31am 
I found Over-power to be an Under-powered skill. Many of the times you miss or they pass the stun roll. You also lose all ability to use Counter-blow if you spent every Red Pill trying to Over-power units. Over-power is best spent on Warriors due to their innate passive ability. If you want stunned enemy units, best to take a Headshot Dreg I would think.
Paranoia Jan 8, 2018 @ 4:05am 
Originally posted by Kittenpaw:
I found Over-power to be an Under-powered skill. Many of the times you miss or they pass the stun roll. You also lose all ability to use Counter-blow if you spent every Red Pill trying to Over-power units.

On the other hand, Overpower Ladsed Warriors are absolutely hilarious. Most enemies do not see it coming.
Too bad that Melee Resist Tanks are common, but, on the other hand, Ladsed Warriors can just swing at them normally.
Kittenpaw Jan 8, 2018 @ 7:54am 
I think I would want to take advantage of the Ghoul’s Passive disease carrier skill. That means getting out as many hits as possible. Perhaps at least Adrenaline rush or even Mastered Adrenaline rush so you can do 5 or 6 attacks, really stacking up the effects. Overpower seems counter intuitive to me, given that only nets 2 attacks.

And again, why take a defensive Counter-blow and an Offensive Over-power. Feels inefficient.
Kittenpaw Jan 8, 2018 @ 8:04am 
Mordheim: City of the Damned Character Planner Quick Summary
===========================================================

Unit profile: Ghoul

Attributes:
===========
Strength: 6
Toughness: 14
Agility: 16
Leadership: 12
Intelligence: 10
Alertness: 3
Weapon Skill: 17
Ballistic Skill: 3
Accuracy: 3

Skills:
=======
Disease Carrier Basic, Lad's got Talent Mastery, Sidestep Mastery, Knowledge: Mordheim Basic, Body Reconstruction Basic, Adrenaline Rush Basic, Avoid Mastery, Exhaustion Mastery

Equipment:
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Amulet (masterwork), Clothing (masterwork), Spear (masterwork)


Maybe something a bit like that. Need high mobility with 4 blue pill stance units, so they can get into combat and have enough pills left for a stance. Exhaustion will help in that regard as well. Spend 30 HP to avoid taking more then 30 damage from not having Sidestep active. Just limit him to 1 v 1 combat as much as possible.
Slaviour Jan 13, 2018 @ 2:45am 
Mordheim: City of the Damned Character Planner Quick Summary
============================================================

Unit profile: Ghoul

Attributes:
===========
Strength: 10
Toughness: 12
Agility: 17
Leadership: 10
Intelligence: 9
Alertness: 6
Weapon Skill: 17
Ballistic Skill: 3
Accuracy: 3

Skills:
=======
Disease Carrier Basic, Lad's got Talent Mastery, Strong Blow Basic, Combat Focus Mastery, Exhaustion Mastery, Sidestep Mastery, Hardy Basic, Knowledge: Mordheim Basic, Body Reconstruction Basic

Books:
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Tome of Abilities, Physical Grimore

Equipment:
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Amulet (masterwork), Clothing (masterwork), Great Axe (masterwork)

In 2 attack he does around 200 dmg with strong blow , and has combat Focus mastery , so he uses 2 op. with runes on armor u get agilty 2 and 2 WS . On head what ever u like in pve maybe take +30 HP
Last edited by Slaviour; Jan 13, 2018 @ 2:48am
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Date Posted: Jan 7, 2018 @ 3:51pm
Posts: 10