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stats are along the line of 15 Strength 15 Toughness (think theres a point left over put it as you like). The mental ones i cap Int and then the last 2 dont really matter too much, usually i just go for more ranged resist. On martial i go for 12 Weapon skill 12 accuracy, cant recall if theres left over points there (usually mix tomes into it and as such cant recall the natural max).
thank you, especially for the abilities
When in reality, they should cover back lines and then move in to finish off weakened units or engage ranged casters or archers. They need to hit and run, getting back into cover. After all, they only wear cloth.
They also benefit greatly from an Order Magister Weapon of Destruction care taker. Which the Possessed then guards.
Then again, Armbands plus Arm Mutations cause monstrous damage.
As for Building Possessed, he is a two-bit Character, either one goes Tanky or Burst.
Burst has been mentioned above, plus he can make for a good Critter.
With exat right Mutations, Possessed can make for a passable Tank (though not having access to Shields hurts). The optimal case is one that misss an Arm, they make for good Dodge Tanks.
All in all, Possessed tend to be full burst damage most of the time. No need to defend when the enemy is dead and the rest are tied down by the rest of the Warband.
They can basically make the best Halbred-type units in the game. Or sword/weapon x, dual wield builds.
I just think glass cannon support is their best niche given the tanky dark souls and magister support skills.
Daredevil Mastery, Mighty Charge Mastery, Frenzy Mastery, Strider Mastery. Then Tome of Abilities for Adrenaline Rush Basic
That's what I'm currently planning to do, but still waiting on a Hired Sword to show up with extra arm and some other decent mutations.
And do not even mention the headache that is finding unEnchanted Armbands. The true Christmas miracle, that one is.