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In long the reasons why a campaign mission can be hard varies.
Most have infinite reinforcements after killing the initial enemies (the library and finite demon amount there is the main exception), so if you do not focus on the task at hand, you will eventually lose thru attrition.
Nearly all have that one impressive enemy, whether you bring one or not. For early rank warbands that lack one, that can be a difficult obstacle.
Inventory management confusions. If your looting the enemies, map, and trying to do objectives, it can sometimes be easy to lose track of that key item related to the objective.
Protecting your leader (not the warband one, the leader leader). If they go out of action, its an auto rout. This however can also be your get out free card, and will be the 1st thing covered on what can be done.
Which brings me squarely to what the player can do, that helps them. As promised 1st is that Dramatis Personae, which when they fall ends the mission. However, the rout at that point will be with no further loses (your standing units are safe, only those that actual fell will go thru injury rolls). If you ever want to get out intact, simply sacrifice them.
The fixed rating of missions, is to the players benefit. Since they will not increase based on your current warband like regular missions, and won't go anywhere you can outrank them if all else fails. There is nothing wrong with putting them off until later, and I often suggest waiting until rank 5 (when you get your impressive) before even doing the 1st, as at that point the kills it will get off the weaker reinforcements will be a nice initial leveling bonus, and it can help even the odds as far as the one in mission.
Inventory management, I highly suggest hereos and that persona cover objective items, while hench do basic looting. Since your heroes and leaders have more sp, they can cover more ground, and you will be in and out sooner as far as completing your goals. Main thing thou is to keep track what is where. Have those designated barrel carriers, and keep track of who is frontline, who is transport.
Depends. At what point did it all go south?
Generally speaking, the first act (first four Story Missions) will be somewhat easy, and the second act (latter four) will be pretty damn hard.
Library will be the (relatively) hardest of them the first time, after which it is the easiest of them all, since it has no reinforcements and the main difficulty of navigation becomes a non-issue.
Generally speaking, doing the first Act Story Missions within a wekk of them appearing should keep them about the correct difficulty vs. rewards, assuming no major setbacks in Warband progression. The Second Act one may want to wait until Rank 8+ before one attempts them.
Thanks, i had exactly this in my mission.... i waste time to loot some enemies, then not enough space for the gunpowder barrels, one impressive enemys and i lost my dramatis personae. But now i make it better
That's the spirit!
I would add that as your warband improves, the rating of the Story Missions will go from Deadly to Normal, but even at Normal the reinforcements will often make it tough,
And there's always some big, fugly, enemy unit waiting for you.
Enjoy!
Yes, or a big, fugly dice roll streak :-) but thats good.... you can be overpowered as hell, 2 ♥♥♥♥♥♥ dice rolls and the whole warband can be doomed. I had a really good warband in DARKEST DUNGEON too, all went fine and then the thief got panic and shoot my healer in the back, my tank got a heartattack and my crit dealer runs away... xD
I always go on story missions once my points are high enough that the difficulty rating of the mission reaches 'Normal'. This can be as little as 10% or less higher than your warband's points. You can see the mission point value up at the top right before you accept it.
First mission was no problem now :-) ....i had only wait and grind a bit, now i am ready for 1-2 :-D
Go look at the global achievement rate of this game. Yes it's brutal, far more brutal than any Dark Souls game.
Starting a game with a leader, impressive and a couple henchmen and rotating that with new ones really becomes efficient at huge amounts of gold. This helps with chaos and buying those with mutations already set.
That made me think of two things.
I'm not as quick-witted as I used to be, and it would take me dozens of hours to learn the timing, and movements, to play Dark Souls well enough to enjoy it.
Not that I intend to.
I'm also patient enough to have sat through a lot of looting animations (I'll guess approximately 10-15 per hour of playtime) and not been inclined to stop playing.
So the achievement levels might be best compared to other games that have people playing 1000's of hours without getting 100%'s (if there is any value in comparison, which I am not certain there is).
That said, the campaigns and the other long-term achievements do give short term aims to vary your game play experience, if you so wish (which I do).
Finally, Cult 2-4 was definitely one of my favourite Story Missions, but it was the hardest (longest grind) to get to.
Cult 2-4 has Maidens as reinforcements.