Mordheim: City of the Damned

Mordheim: City of the Damned

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Bloodscape Dec 25, 2017 @ 1:09am
What are your ideal mutations
For a Mutant (ranged), Mutant (melee), Maraurder, Possessed and Chaos Spawn?

I need feedback because I am making a possessed warband with warriors already leveled without any points distributed.

What mutations would you like to see?
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Showing 1-15 of 56 comments
Bloodscape Dec 25, 2017 @ 1:13am 
I Bought a Chaos Spawn with Ripper at Rank 1 and his second mutation is Extra Arm - Blade. I leveled him to Rank 6 (5 point to rank 7) and think that is a good place to leave him at since a little bit of Chaos goes a long way. I did give him basic Sidestep as the only thing distributed.
Last edited by Bloodscape; Dec 25, 2017 @ 1:14am
Reaver79 Dec 25, 2017 @ 2:28am 
Mutant ranged : The eye, clawed feet, featureless face.
Mutant tank : Demon soul, thousand eyes, clawed feet.
Marauder damage dealer : Clawed feet, either crusher+smasher, or the eye and wich ever one is the offhand one of the 2.
Possessed : Crusher, smasher, third arm (blade or mace).
Spawn : pretty much the same as possessed. (Ripper works for main hand on both as well).
PantLessKing Dec 25, 2017 @ 5:52am 
marauder: claw feet/or crown of bones, crusher and smasher. this creates a crit monster. get master fatality, master blood offering, and master vital strike. and with purple armbands enchanted with master mark of havoc that adds up to 64% crit not counting accuracy on the second hit.
Bloodscape Dec 25, 2017 @ 7:25am 
Ok, just to let everyone know there will be as many as the warband allows: i.e. 2 possessed, 2 mutants, 2 marauders and an extra (2 total) chaos spawn.
Kittenpaw Dec 25, 2017 @ 7:32am 
Mine are PvP based.

Mutant Archer: 1) must have Claw Feet, 2) my preference Demon Soul for Magic Resist and Crown of Bones for Stun Resist and Morale. 3) The Eye, Wyrdstone Horns, 1k Eyes, 4) rather useless Double Head and Featureless Face

This is fun!
Kittenpaw Dec 25, 2017 @ 7:42am 
Mutant Melee:

Well, they suck at Melee, but I suppose an MR build is their niche so: 1k eyes, Wyrdstone Horns, Claw Feet

Mordheim: City of the Damned Character Planner Quick Summary
==========================================================

Unit profile: Mutant

Attributes:
===========
Strength: 4
Toughness: 11
Agility: 15
Leadership: 10
Intelligence: 9
Alertness: 4
Weapon Skill: 15
Ballistic Skill: 5
Accuracy: 6

Skills:
=======
Shadow Lord's Touch Basic, Shield Specialist Mastery, Anticipation Mastery, Defensive Stance Mastery, Serenity Basic, Knowledge: Mordheim Basic

Mutations:
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Thousand Eyes, Claw Foot, Wyrdstone Horns

Equipment:
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Shield (masterwork)


Maybe start there, tweak as needed.
Kittenpaw Dec 25, 2017 @ 7:51am 
Possessed can be a fun unit for sure. I like using him as a mini-impressive and an Order Magister so.... again, these are for PvP.

Slicer for +Hit and Melee Resist debuff. Parry can help for some defense too.
Extra Limb - Mace for dodge bypass and Hit Chance
Claw Feet (like every unit needs Claw Feet) OR 3rd Arm Mutation, Piercer or Executioner.

So 3 arm mutations, emphasizing hit chance and armor bypass or 1 arm with 1 extra arm and claw feet. I prefer mobility and clawed Feet.

This guy has been pure ecstasy in combat:

Mordheim: City of the Damned Character Planner Quick Summary
============================================================

Unit profile: Possessed

Attributes:
===========
Strength: 15
Toughness: 16
Agility: 3
Leadership: 15
Intelligence: 5
Alertness: 4
Weapon Skill: 15
Ballistic Skill: 3
Accuracy: 4

Skills:
=======
Fear Basic, Daredevil Mastery, Frenzy Mastery, Blood Offering Mastery, Adrenaline Rush Basic, Strong Blow Basic, Hardy Basic

Mutations:
==========
Slicer, Extra Limb - Axe, Claw Foot

Equipment:
==========
Armband (masterwork), Armband (masterwork)


With WoD Order Magister, he kills whatever he wants, easily.
Last edited by Kittenpaw; Dec 25, 2017 @ 7:57am
Kittenpaw Dec 25, 2017 @ 8:02am 
I forgot this little gem of a mutant Melee crit build:

Mordheim: City of the Damned Character Planner Quick Summary
============================================================

Unit profile: Mutant

Attributes:
===========
Strength: 9
Toughness: 13
Agility: 8
Leadership: 10
Intelligence: 9
Alertness: 4
Weapon Skill: 15
Ballistic Skill: 5
Accuracy: 12

Skills:
=======
Shadow Lord's Touch Basic, Blood Offering Mastery, Vital Strike Mastery, Fatality Mastery, Adrenaline Rush Mastery

Mutations:
==========
Crusher, Smasher, Claw Foot

Equipment:
==========
Armband (masterwork), Armband (masterwork)

He gets to 80+ Crit chance, near 100 on a stunned unit
Kittenpaw Dec 25, 2017 @ 8:25am 
Chaos Spawn can be a crit monster or Daredevil type build.

Spawn with Ripper, Extra Arm Blade and Smasher for Crits.

Slicer, Piercer, Extra Mace (or swap in an Axe mutation) for a Daredevil Spawn.

Building Possessed, Spawns or really any Chaos unit defensively is a losing strategy. So I like the offensive and mobility mutations more than any others. Besides the exception on the Ranged and Melee Resist builds (only need one of each really).
Reaver79 Dec 25, 2017 @ 8:43am 
Originally posted by PantLessKing:
marauder: claw feet/or crown of bones, crusher and smasher. this creates a crit monster. get master fatality, master blood offering, and master vital strike. and with purple armbands enchanted with master mark of havoc that adds up to 64% crit not counting accuracy on the second hit.
gotta ask why the crown of bones ?.
Bloodscape Dec 25, 2017 @ 10:08am 
Thanks kittenpaw for the builds. Those may well help me to level characters against the AI.

For the reasons I posted this, check out the Tournament Files Challenge thread I posted. Crossing fingers for participants.
Last edited by Bloodscape; Dec 25, 2017 @ 10:09am
PantLessKing Dec 25, 2017 @ 10:12am 
Originally posted by Reaver79:
[
gotta ask why the crown of bones ?.


because most of the time when one of my guys gets taken down is because they get crit stunned on thier turn then the ai gets a free round to hitt him so thats why i try to get my stun defence up. and why also i dont attack enemys that have op left i just engage them then take a stance.

Bloodscape Dec 25, 2017 @ 10:47am 
critters getting crit huh? sounds chaotic
Reaver79 Dec 25, 2017 @ 10:51am 
Originally posted by PantLessKing:
Originally posted by Reaver79:
[
gotta ask why the crown of bones ?.


because most of the time when one of my guys gets taken down is because they get crit stunned on thier turn then the ai gets a free round to hitt him so thats why i try to get my stun defence up. and why also i dont attack enemys that have op left i just engage them then take a stance.
That was why i want The eye, 10% crit is a good bonus add resilience and your at some 30+% for both marauders and possessed (unless you put absolutely nothing in toughness ofc.) i'd rather not be critted and avoid the -10 to hit than i'd resist a stun after.
Reaver79 Dec 25, 2017 @ 10:51am 
Originally posted by Bloodscape:
critters getting crit huh? sounds chaotic
Sounds poetic to me..
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