Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Mutant tank : Demon soul, thousand eyes, clawed feet.
Marauder damage dealer : Clawed feet, either crusher+smasher, or the eye and wich ever one is the offhand one of the 2.
Possessed : Crusher, smasher, third arm (blade or mace).
Spawn : pretty much the same as possessed. (Ripper works for main hand on both as well).
Mutant Archer: 1) must have Claw Feet, 2) my preference Demon Soul for Magic Resist and Crown of Bones for Stun Resist and Morale. 3) The Eye, Wyrdstone Horns, 1k Eyes, 4) rather useless Double Head and Featureless Face
This is fun!
Well, they suck at Melee, but I suppose an MR build is their niche so: 1k eyes, Wyrdstone Horns, Claw Feet
Mordheim: City of the Damned Character Planner Quick Summary
==========================================================
Unit profile: Mutant
Attributes:
===========
Strength: 4
Toughness: 11
Agility: 15
Leadership: 10
Intelligence: 9
Alertness: 4
Weapon Skill: 15
Ballistic Skill: 5
Accuracy: 6
Skills:
=======
Shadow Lord's Touch Basic, Shield Specialist Mastery, Anticipation Mastery, Defensive Stance Mastery, Serenity Basic, Knowledge: Mordheim Basic
Mutations:
==========
Thousand Eyes, Claw Foot, Wyrdstone Horns
Equipment:
==========
Shield (masterwork)
Maybe start there, tweak as needed.
Slicer for +Hit and Melee Resist debuff. Parry can help for some defense too.
Extra Limb - Mace for dodge bypass and Hit Chance
Claw Feet (like every unit needs Claw Feet) OR 3rd Arm Mutation, Piercer or Executioner.
So 3 arm mutations, emphasizing hit chance and armor bypass or 1 arm with 1 extra arm and claw feet. I prefer mobility and clawed Feet.
This guy has been pure ecstasy in combat:
Mordheim: City of the Damned Character Planner Quick Summary
============================================================
Unit profile: Possessed
Attributes:
===========
Strength: 15
Toughness: 16
Agility: 3
Leadership: 15
Intelligence: 5
Alertness: 4
Weapon Skill: 15
Ballistic Skill: 3
Accuracy: 4
Skills:
=======
Fear Basic, Daredevil Mastery, Frenzy Mastery, Blood Offering Mastery, Adrenaline Rush Basic, Strong Blow Basic, Hardy Basic
Mutations:
==========
Slicer, Extra Limb - Axe, Claw Foot
Equipment:
==========
Armband (masterwork), Armband (masterwork)
With WoD Order Magister, he kills whatever he wants, easily.
Mordheim: City of the Damned Character Planner Quick Summary
============================================================
Unit profile: Mutant
Attributes:
===========
Strength: 9
Toughness: 13
Agility: 8
Leadership: 10
Intelligence: 9
Alertness: 4
Weapon Skill: 15
Ballistic Skill: 5
Accuracy: 12
Skills:
=======
Shadow Lord's Touch Basic, Blood Offering Mastery, Vital Strike Mastery, Fatality Mastery, Adrenaline Rush Mastery
Mutations:
==========
Crusher, Smasher, Claw Foot
Equipment:
==========
Armband (masterwork), Armband (masterwork)
He gets to 80+ Crit chance, near 100 on a stunned unit
Spawn with Ripper, Extra Arm Blade and Smasher for Crits.
Slicer, Piercer, Extra Mace (or swap in an Axe mutation) for a Daredevil Spawn.
Building Possessed, Spawns or really any Chaos unit defensively is a losing strategy. So I like the offensive and mobility mutations more than any others. Besides the exception on the Ranged and Melee Resist builds (only need one of each really).
For the reasons I posted this, check out the Tournament Files Challenge thread I posted. Crossing fingers for participants.
because most of the time when one of my guys gets taken down is because they get crit stunned on thier turn then the ai gets a free round to hitt him so thats why i try to get my stun defence up. and why also i dont attack enemys that have op left i just engage them then take a stance.