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Fireball is okay but too expensive for the damage it does.
Lightning bolt (imo) is king. When mastered and with the right skill set/curse reduction thats about 150-180 damage per turn. That will leave a dent in most things and is also very effective for finishing off units in hth.
To add to Uddhava's comment on damage, bear in mind that all spell damage ignores Armour Absorb as well, so that 150-180 is the same vs a guy in white cloth and a guy in purple heavy. Great for focusing down a single hard target.
Rust is great for spreading the pain out a bit more; good when the combat has devolved into a brawl and you have multiple enemy targets you'd like to weaken so that your melee or ranged units can finish them off.
Armour of Lead is a fairly good debuff as well vs dodgy enemies; quite good against Skaven, for instance.
a single warlock.
Dread of Aramar is a trap. You don't want to be anywhere near the enemy, at least 60-70m away and out of sight at the end of your turn, if you are close enough to use Aramar you are close enough for the enemy to kill him next turn.
They are usually my all stars in PvP
I run mine like so:
Rush Warlock [www.pyrospace.co.uk]
2 Warlocks + Ogre is very viable, especially with an order commander to get more out of that ogre. When you unlock them warrior priests work great too.
Would do you recommend on the enchantment front?