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Because of the Passive bonus, cloth bonus and taking 15 Agi to master Sidestep, you end up with 105% Dodge even without empty hand or Avoid, so it's totally valid to give him cloth + shield, it wouldn't really mess up the Dodge %, since the 10% Dodge you lose by giving him a shield is more than covered by the increased melee and ranged resist.
That's how I'd build him as a Dodge-tank anyways.
You can also compensate a bit for the poor Str by making him a crit specialist; if you max WS you can still get 12 Acc which gives you Mastered Fatality; give him a masterwork sword and Mastered Vital Strike and you should have pretty good crit chances (again, weapon runes can boost this further)
Serenity will help him to tank daemons or if outnumbered, he will have high leadership anyway and swift counter allow him to several counters (hopefully) finally resilient because ♥♥♥♥ will happen and I hope he doesn't get critted.
Finally insult and hold ground... Not mastered :S but I tend to make surviving builds more than offensive ones.
Opinions and suggestions will be well received.
http://www.pyrospace.co.uk/mordheim/#eyJwIjoid2l0Y2hfaHVudGVyX2NhcHRhaW4iLCJhIjp7InMiOjEsInQiOjQsImFnIjo5LCJsIjo3LCJpIjo2LCJhbCI6MSwidyI6MTAsImIiOjAsImFjIjo3fSwiZSI6eyJiIjp7Im4iOiJjbG90aCIsInYiOiJtYXN0ZXJ3b3JrIn0sIm0iOnsibiI6ImF4ZSIsInYiOiJtYXN0ZXJ3b3JrIn0sIm8iOnsibiI6ImVtcHR5X2hhbmQiLCJ2Ijoibm9ybWFsIn19LCJzayI6W3sibiI6Imh1bnRlcnNfcGF0aWVuY2UiLCJ0IjowLCJ2IjowfSx7Im4iOiJzaWRlc3RlcCIsInQiOjEsInYiOjF9LHsibiI6ImhvbGRfZ3JvdW5kIiwidCI6MSwidiI6MH0seyJuIjoic2VyZW5pdHkiLCJ0IjowLCJ2IjoxfSx7Im4iOiJhdm9pZCIsInQiOjAsInYiOjF9LHsibiI6InN3aWZ0X2NvdW50ZXIiLCJ0IjowLCJ2IjoxfSx7Im4iOiJyZXNpbGllbnQiLCJ0IjowLCJ2IjowfSx7Im4iOiJwcm93bCIsInQiOjEsInYiOjB9XSwic3AiOltdLCJtIjpbXSwiaSI6W10sImIiOltdfQ%3D%3D
Nah, man.
With the WH Captain, one does not really preclude the other. You can get more than 100% dodge, shield, insane %s of melee resist and a decent crit chance, all on the one guy if you build him right.
That means mastered Sidestep, Fatality and Swift Counter, the rest is up to your preferences.
No need for Avoid if you sacrifice the head slot for +10% Dodge.
9 Toughness and then Resilient is always nice and should protect you from most crits, but I maybe wouldn't put him alone against a Daemonette solo.
Mastered Insult is maybe the best hit chance booster you got, though I like Fanatical Zeal on my Flagellants, a fancy gentleman such as the Captain is better served by learning the art of insulting a Mutants ugly momma.
I find that Melee resistance skills are better such as awareness because it's those first few hits that hurt before you can take a stance. Also I made a second build with 15 leadership and 15 alertness which required a Mental grimoire, that allowed me to take serenity and awareness and still wear plate and have a decent dodge stance. He can charge or get ambushed by elites and not get hit before I can go dodge stance because his melee resist is so high. I gave my henchmen combat savvy also so they can put it on each other before getting ambushed because you don't get to use dodge/parry at first.
I really like getting maximum toughness and getting 'Hardy' but I don't think it's viable with the witch hunter leader unless you decide to dual wield with a sword and use Parry stance in heavy armour. You don't do as much damage as with great hammer and dodge though. He's also a great climber so you can send him on 1v1 in buildings and not worry with dodge spec. He crushes archers and mages that climb buildings and doesn't need offensive talents for that other than Fanatical Zeal.
TL:DR I don't think cloth is good past level 3 or so. Once your agility is good enough you can put on leather and it is worth the same points. Good way to level quick is agility+strength and 2h until you have money.