Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The disease carrier buffs to rotten touch are fairly minor really. Anything that got smacked by enough ghouls to get a major impact is pretty much dead anyway.
Yeah i think using him for damage spells is a waste of time. Got off a rotten flesh dealing 12 damage and got 10 damage himself as a reaction of the Spellcasting..and then a Vampire coemes around the corner and hit his target for 97 dmg. And a Dreg (now i got his english name) shoots 5 arrows each hitting for 42 dmg on a 95% chance. That makes the Necros Spell dmg look like a wasp sting.
But i agree his support Spell to make Zombies faster is nice to have. (i would not say OMFG fast.. more "Hey look this Rotten body is almost as fast as a Human") But most times i dont need them to be fast. I use my Zombies for securing the back and the flanks. They stand around most of thier time. I even got a Zombie with lost arm, leg and eye. He still is great in parry with hs sword and can hold off an enemy or two for a wile.
I just wish that the Necro would have some more Buffing/supporting spells.
But only buffing some Zombies who are just roadblocks for me and reducing fearchecks..im not sure if its worth it. Even more if you use a Crypt Horror who makes the precious Hero Slots more rare.
I dont know. I think about Skip the Necro Totally and replace him by another Thrall. She has also an AoE Debuff for the enemys and hits like a truck. But i thinkl that a Necromancer is a important part of the Vampires. It somehow feels wrong not having one in a Vampire Party.
Warp overcharge, call of vanhel, life stealer, and doom. He gets the first peice of stone I can grab, so that he can drop it in a bag and pick it up again as needed, so all his spells will cost 1 less op and have the 10% less curse. It depends on equip and whats needed but usually he drops a couple lifestealers then a couple of dooms and stays down in the 15% range for curse. Since doom dosn't hurt your own guys and is such a good radius the damage gets massive as everyone piles up, often hitting 5 guys at a time with it and up to 4 casts a round he softens up the entire team while the others just pick them off at leasure.
Also, one must make use of Necromancer Passive. Find Wyrdstone, find a container (or enemy corpse), and start unlooting and relooting Wyrdstone for discount and Curse reduction.
Assuming that not-so-hard-to-get discount, his Spells are most OP-efficient way to cause damage, and even my low Rank Necromancers kept 4 Zombies running easily.
And once Vanhel's has been cast, I switch to Bow so that their Initiative is less than the Zombies have, which translates into an extra round of Vanhel's Duration. Consequently my Dualmancers spent more time shooting than casting.
Obviously one can just use the discount for immense Spell Damage.
there is a skill quick draw. For 6 skill points your weapon switch will cost only 1op
http://steamcommunity.com/sharedfiles/filedetails/?id=804277252
http://steamcommunity.com/sharedfiles/filedetails/?id=804277276
http://steamcommunity.com/sharedfiles/filedetails/?id=804277302
2 of em do 1200 Damage per Turn... Nuff said! Often the Mission is over in 3 Turns of Blobfighting...
Hire two, or be gimped!
It might be the best AoE spell in the game, only damaging enemies, 10 meter radius, no casting penalty and virtually no additional curse chance.
Those last two are supposedly a bug, if I understood Kes correctly. The same way the Wyrdstone Spell showing (and possibly being) too little damage is.