Mordheim: City of the Damned

Mordheim: City of the Damned

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VindictaUK Nov 28, 2016 @ 2:14pm
Best Doomweaver & Possessed build?
So After completing my witchhunters warband ive now moved on to the chaos...

im loving the doomwever curse bombs.. perhaps too much.. i run 2 of them and just plow into as many guys as i can and hope for AOE curses, cause why not XD they both fall out of action in every game but have still not taken any serious damage (thank god), im playing this warband just for fun so i dont really mind anyways. but what spells ect should i take and what skills/ attributes should i focus on them to let them survive a little longer and damage more guys?

I Also run 2 possessed, cause i didnt like the look of the spawn special.. i thought 2 more heavy hitting damage dealers would be better, and so far no complaints or issues. what should i do with them skill wise/attributes? do i ignore agility and just go for pure damage? or should i try and balance them out, make them more dodge orientated, and make them more survivable?

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Showing 1-4 of 4 comments
VindictaUK Nov 28, 2016 @ 4:19pm 
what does the overload curse do? ive played for over a year on and off and not come across it yet haha
Slaviour Nov 28, 2016 @ 10:46pm 
overload burn ur OP and units in 5m around him , so it can render uselses Doom if u get it 1st .
Tychii Nov 29, 2016 @ 5:33am 
My doom weaver is full tank as he just casts spells with all his op.
I actually go similar route, but have the stat points differently.
I go toughness and agi for points as I ignore blood offering completely.
I also go for 15 alertness with the book to get 15 awareness for max melee resist.

I give up the extra spell points skill and also use mastered defensive stance.
Passively he has around 85 melee resist and I don't think I have had him die on me yet.
I honestly think doomweavers are one of the best tanks in the game, huge melee resist with air debuffs and a massive stun resist makes taking them down quite the chore.

They even have protection from range with there active special skill, and magic if needed through the tzeech ward.
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Date Posted: Nov 28, 2016 @ 2:14pm
Posts: 4