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2- kinda both. There are special missions to complete the game but you can just continue playing normal scenarios.
3- you can grind for as long as you like
4- there is no time limit
Also, the above is only talking about against AI. The game has a whole different dimention when you choose to play PVP
EDIT: many of the active community has over 1000 hours of gameplay. Once you get past the hardcore nature (learning curve) the game is really fun.
Its mission based. Each day you can play a mission which differ in deployment and difficulty. There are 8 different maps that have procedural elements (they change a little with each playthrough). There are storymissions for a campaign with 8 unique maps.
You cannot replay storymissions that you finished, but the normal missions are endless.
Yes, you have to deliver wyrdstone: green crack that you find each mission. If you fail to meet the deadline in time after three fails your warband is gone.
Some other stuff thats good too know:
- the game is RNG heavy. Be aware of that, some new players get really frustrated with 'bad' rolls, or 'cheating' rolls. There are no cheating rolls, but since its RNG there will be streaks of bad luck. Also, the RNG is not doctored. So a 80% to hit is just that and you can miss it three times in a row if you are unlucky.
- the game has Ironman enforced. Losing units is part of the game.
- difficulty is inversed,meaning that the start is very very hard and the further you get it gets easier. At the start you will also notice RNG more as you have no skills yet to influence the rolls. This makes the beginning feel extra hard.
- Again, losing is part of the game. You are not supposed to steamroll everything. This will come later tho, when you are leveld and powerfull.
As a final note: community tends to be very helpfull for new players if they are nice :). If you come in raging about RNG, Community is less nice :)
Losing a member AND an entire warband is a normal procedure of thr learning curve. Many people stop play this game just because they lose an entire warband, saying that the game it's too hard and broken. No, u maybe need 30 or 50 hours to learn how to play, so if u lose 10 missions in a row is a normal thing. I started to improve after 60 hours of game, before i've probably restarted a warband 3 times. There is a veteran system that works like this:
There are achievements, when u reach what it is requested, u gain exp (separated by the exp of the warbands) that, after some points, make u gain a new level. Each new level of the veteran system give:
1) improved starting gold when u creatr a new warband, so doesn't work with an existent warband;
2) give u a new mission every day. Nornally u can choose by a total of 2 missions, and this will be 3 when u reach a determinated rank;
3) more hired swords slots, and with higher rank;
4) at rank 5 u will gain the opportunity to start a new warband at level 5, so u have acces at all slots of the warband and at all warriors type;
5) at every rank, market will pay more the items that u sell, and will decrease the price of his items too.
If u want more details, u can check this:
http://mordheim-city-of-the-damned.wikia.com/wiki/Veteran_Experience
This means that when u lose, u will still maintain yoir veteran system that will always increase, giving more advantagr when u start over again.
You can play this game with relax, taking your time to do whatever. Wyrdstone deliveryes have a deadline, but it's usually very easy to collect enough in time. Warbands collect a little wyrdstone after each mission won, so in the beginning you can relay on this "auto-loot" without endangering your units too much. At higher levels you'll usually find enough wyrdstone to build toilets with it and still have enough for deliveries (... as long as you play well).
As Palaz said, there are three kinds of experience: for each unit (growing up to 10th level), for each warband (up to 10th rank, unlocking new unit types and slots to send them in battle) and the veteran system, which is somehow "player's experience" (up to rank 14). You can grind as much as you like.
If you like grinding, do so a lot before trying story missions. Even when their level goes down to "normal", your warband may still be too weak to take it on - that's how my first warband was wiped out. As for the normal scenarios, their levels are normal, hard, brutal, and deadly. The AI has a growing bonus to wounds ("hp") and damage with each level, and in brutal and deadly ones you may find wandering deamons, who attack both you and your enemy. But biggest the risk, better the reward!
Give the game a try while it's on sale. If you'll like it, you'll soon find yourself buying all the DLCs.
http://mordheim-city-of-the-damned.wikia.com/wiki/Scenarios_and_Deployment
Thanks
However, we both enjoy learning on our own so we have not studied builds and we have built quite a few warriors wrong (another part of the learning curve).
The game is deep and offers a huge amount of challenge in many different forms.
So yes, there are goals that are "final"
The "open world" part of it is that you don't have to complete those missions (the building is the draw here) and PVP which is a whole new dimension to the game.
An other note: there is an "exibition mode" by which one can customize scenarios. It doesn't count as a real mission, meaning it doesn't take a day on the in-game calendar, you don't bring the collected equipment/wyrdstone in the acampment, your fallen units don't suffer injuries or permadeath and there's no xp to gain. Nonetheless, it's very useful to have some fun without the consequences of a normal mission, and to experiment the different maps, enemies, deployments etc.
And to do some troll missions!