Mordheim: City of the Damned

Mordheim: City of the Damned

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Chrenergros Nov 15, 2017 @ 2:00pm
About wounds
I find that the wiki doesn't explain well some elements of the wounds that may be helpfull. For example, at every rank level the wounds increases by 15 point that will be than increased by toughness. Normal unit starts with 100 base wounds, impressive with 250. The wounds gained per level is the same for all 2. I've done some test by myself and maybe add this informations is not so bad at all.
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kingts Nov 15, 2017 @ 4:43pm 
All warriors will have maximum Wounds. Every time the warrior takes damage, their current Wounds will lower. You cannot use Poultice on a knocked out warrior, so its too late then. Have to be in reach.
When the battle is over, warriors who have fallen Out of Action will need to roll to see what injuries they have sustained. Wounds increase per level and point allocation. Each time a warrior gains a new Rank they will receive a bonus to their wounds allowing them to take more damage All Leader, Heroes and Henchmen receive the same number of wounds (dependant on the warrior's Toughness Statistic) but Impressive Warriors earn additional wounds due to their naturally impressive nature. Also, difficulty plays into it as well, the harder the mission the more wounds you can take. Now there is also Light wounds, and an Open wound. You better survive the open wound, because if you suffer and open wound from let's say a criticle hit, you will most likely get a permanent injury if he is Out of action. I find Luck Trinket (purple) used prior to being knocked out may save you because it increases your save for a permanant injury die roll.
Think of Wounds as your Hit stamina points.
There are spells and skills as well as enchantments and consumables which can restore Wounds to warriors and a few that can cause wound damage.

I believe this is the breakdown for missions level damage
Normal: For Normal missions, the enemies you face will have a 5% Wounds and damage bonus.
Hard: Enemies will have an additional 15% Wounds and damage bonus.
Brutal: Enemies will have an additional 30% Wounds and damage bonus.
Deadly: Enemies will have an additional 45% Wounds and damage bonus.
Last edited by kingts; Nov 15, 2017 @ 5:49pm
Bloodscape Nov 15, 2017 @ 8:00pm 
I have contemplated puting the wound increase on the wikia. I have found some discrepencies though so I have held off. It may just be me missing something but yes, that information is important to record.
Bloodscape Nov 15, 2017 @ 8:19pm 
The basic calculation is 100+15*rank*.02*Toughness (100+15R*.02T) for a non-impressive which is reduced to 100+.3RT and given a rank of 10 would be 100+3T
Chrenergros Nov 15, 2017 @ 10:52pm 
I've done some test. The formula seems to be: (base wounds+15*rank lvl)+(base wounds+15*rank lvl)*(0,02*tough points). So, for impressive it's the same.
Now two example:
Warrior mercenaries:
Base wounds 100 (like all non impressive units), 4 points on tough. We take in consideration rank 10 so we can check with pyrospace.
(100+15*10)+(100+15*10)*(0,02*4)=270, the same as the pyro said.
Ogre Mercenaries:
Base wounds 250 (like all impressive units), 14 points on tough. As the warrior, we take in consideration rank 10 just for check with the pyrospace.
(250+15*10)+(250+15*10)*(0,02*14)=512, the same as the pyro said.
We can take another example with a rank 0 unit, like the possesed that starts with 7 though and a base wounds of 100.
(100+15*0)+(100+15*0)*(0,02*7)=114 and it's the same starting wounds of the game.
If it is correct, we can add it to the wiki for a more detailed informations. Personally, i would add the base wounds of impressive and non impressive and the wounds gain at every rank , that are exactly 15 without any increase by tough, for both impressive and non impressive.
Last edited by Chrenergros; Nov 15, 2017 @ 11:35pm
Bloodscape Nov 16, 2017 @ 2:57am 
Oh your right. Its been a while since I played with the formula. Yep, It is (B+15R)+(B+15R,02T) for leaders, heros and impressives. The henchmen have to be tested as well. The old data that I collected from YT is:

https://www.youtube.com/watch?v=JpUr7Fd1Rxc

vampire rank 1 - 131 from 112 = 19
rank2 - 145 (T6) - 148 (T7)
R3 - 162 (T6)
R4 - 179 (T6) - 182 (T7) 185 (T8)
R5 - 203 (T8)
R6 - 196 (T6)

dreg rank 1 - 124 from 108
rank2 - 140

zombie rank 1 - 131 from 128
rank2 - 150 (T8) - 153 (T9)
rank 3 - 174 (T10) - 171 (T9)
R4 - 216 (T10) - 219 (T11) - 223 (T12)
R5 - 241 (T12)

ghoul rank 0 - 106
rank 1 - 121 (T3) - 119 (T2)
rank 2 - 137 (T3) - 143 (T5)
rank 3 - 153 (T3) - 150 (T2)
R4 - 169 (T3)

thrall rank 0 - 110
rank 1 - 126 (T5) - 121 (T3)
R2 - 143 (T5)
R3 - 159 (T5)

necro R0 - 110 (T5)
R1 - 126 (T5)


Either date or undead should get latest patch on wounds.

YT can be quite boring to get info like this from but usually faster, in the end.

Also, I may have missed some stuff. I kept the data to revisit at a later time.

The non-impressives should break down to: 15R+.3RT+200 and impressives: 15R+.3RT+500

Rank 10 non-impressive: 3T+350 and Rank 10 impressive: 3T+650
Chrenergros Nov 16, 2017 @ 4:16am 
Yes, now it's all calculated with that formula, hench too. The only difference is that impressive has got 250 base wounds, non impressive (hero, leader and henc) starts with 100, so tough is more effective on impressive, cause of their 150 more hp. The max hp an impressive could reach is 705 with hardy mastered, 25 tough e rune of costitution. A non impressive, if i remember correctly, 448.
Chrenergros Sep 4, 2018 @ 3:29am 
Was looking to this right now Bloodscape. Does the wiki being update with this information?
Bloodscape Sep 4, 2018 @ 3:23pm 
err.... there is the official wiki:

https://mordheimcotd.gamepedia.com/Mordheim:_City_of_the_Damned_Wiki

and the wikia:

https://mordheim-city-of-the-damned.wikia.com/wiki/Main_Page

I sit here:

https://mordheim-city-of-the-damned.wikia.com/wiki/User:I_am_the_best_robot

To answer your question: No, I have not put it down on a page yet but I can if requested.
Chrenergros Sep 4, 2018 @ 3:34pm 
Well could be helpfull i think. So for me we could add this info just to explain better.
Bloodscape Sep 4, 2018 @ 4:36pm 
sure thing
Bloodscape Sep 11, 2018 @ 9:12pm 
I made a small page. Charts can be added as well.

https://mordheim-city-of-the-damned.wikia.com/wiki/Wounds
Chrenergros Sep 11, 2018 @ 10:19pm 
Nice job bloodscape!
Bloodscape Sep 16, 2018 @ 4:24pm 
It so happens that I came across some old notes... I put the chart together and the page is complete
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Date Posted: Nov 15, 2017 @ 2:00pm
Posts: 13