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When the battle is over, warriors who have fallen Out of Action will need to roll to see what injuries they have sustained. Wounds increase per level and point allocation. Each time a warrior gains a new Rank they will receive a bonus to their wounds allowing them to take more damage All Leader, Heroes and Henchmen receive the same number of wounds (dependant on the warrior's Toughness Statistic) but Impressive Warriors earn additional wounds due to their naturally impressive nature. Also, difficulty plays into it as well, the harder the mission the more wounds you can take. Now there is also Light wounds, and an Open wound. You better survive the open wound, because if you suffer and open wound from let's say a criticle hit, you will most likely get a permanent injury if he is Out of action. I find Luck Trinket (purple) used prior to being knocked out may save you because it increases your save for a permanant injury die roll.
Think of Wounds as your Hit stamina points.
There are spells and skills as well as enchantments and consumables which can restore Wounds to warriors and a few that can cause wound damage.
I believe this is the breakdown for missions level damage
Normal: For Normal missions, the enemies you face will have a 5% Wounds and damage bonus.
Hard: Enemies will have an additional 15% Wounds and damage bonus.
Brutal: Enemies will have an additional 30% Wounds and damage bonus.
Deadly: Enemies will have an additional 45% Wounds and damage bonus.
Now two example:
Warrior mercenaries:
Base wounds 100 (like all non impressive units), 4 points on tough. We take in consideration rank 10 so we can check with pyrospace.
(100+15*10)+(100+15*10)*(0,02*4)=270, the same as the pyro said.
Ogre Mercenaries:
Base wounds 250 (like all impressive units), 14 points on tough. As the warrior, we take in consideration rank 10 just for check with the pyrospace.
(250+15*10)+(250+15*10)*(0,02*14)=512, the same as the pyro said.
We can take another example with a rank 0 unit, like the possesed that starts with 7 though and a base wounds of 100.
(100+15*0)+(100+15*0)*(0,02*7)=114 and it's the same starting wounds of the game.
If it is correct, we can add it to the wiki for a more detailed informations. Personally, i would add the base wounds of impressive and non impressive and the wounds gain at every rank , that are exactly 15 without any increase by tough, for both impressive and non impressive.
https://www.youtube.com/watch?v=JpUr7Fd1Rxc
vampire rank 1 - 131 from 112 = 19
rank2 - 145 (T6) - 148 (T7)
R3 - 162 (T6)
R4 - 179 (T6) - 182 (T7) 185 (T8)
R5 - 203 (T8)
R6 - 196 (T6)
dreg rank 1 - 124 from 108
rank2 - 140
zombie rank 1 - 131 from 128
rank2 - 150 (T8) - 153 (T9)
rank 3 - 174 (T10) - 171 (T9)
R4 - 216 (T10) - 219 (T11) - 223 (T12)
R5 - 241 (T12)
ghoul rank 0 - 106
rank 1 - 121 (T3) - 119 (T2)
rank 2 - 137 (T3) - 143 (T5)
rank 3 - 153 (T3) - 150 (T2)
R4 - 169 (T3)
thrall rank 0 - 110
rank 1 - 126 (T5) - 121 (T3)
R2 - 143 (T5)
R3 - 159 (T5)
necro R0 - 110 (T5)
R1 - 126 (T5)
Either date or undead should get latest patch on wounds.
YT can be quite boring to get info like this from but usually faster, in the end.
Also, I may have missed some stuff. I kept the data to revisit at a later time.
The non-impressives should break down to: 15R+.3RT+200 and impressives: 15R+.3RT+500
Rank 10 non-impressive: 3T+350 and Rank 10 impressive: 3T+650
https://mordheimcotd.gamepedia.com/Mordheim:_City_of_the_Damned_Wiki
and the wikia:
https://mordheim-city-of-the-damned.wikia.com/wiki/Main_Page
I sit here:
https://mordheim-city-of-the-damned.wikia.com/wiki/User:I_am_the_best_robot
To answer your question: No, I have not put it down on a page yet but I can if requested.
https://mordheim-city-of-the-damned.wikia.com/wiki/Wounds