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报告翻译问题
Roughly speaking, yes. But while Mordheim's warbands usually have an (admittedly sometimes tenuous) connection to the lords and armies of the land, in Necromunda you fight as a gang in the service of "houses" (not really the noble kind, but close enough).
So yeah, 40K Mordheim, while not exact, is an okay starting point for understanding Necromunda.
There is a version of 'gang' battles for several disciplines in Warhammer universe.
Gorkamorka and Mordheim are the others
That said, I freaking LOVE Necromunda. Take Mordheim and add chainswords, laspistols, flamers, meltaguns, heavy bolters, you name it. They take the 40k weapons and have them used by gang members fighting to survive. I don't know if the video game will keep everything from the tabletop game (like owning territory, sending people to work said territory, heists, and special rules like not being able to go to ground level because of toxic/corrosive spills, and being stuck fighting on the catwalks and such) but I really am looking forward to it.
... or I would be if my comp wasn't crap. I can barely run Mordheim as is. I know Necromunda will be too much for me, especially with the people demanding 4k resolution *glares*
Gorkamorka is something ive long wanted in PC game form, hopefully with a system for building your own unique vehicles so you get a proper Orky feel.
They do kind of harp on teh spess muhreens too much, and i say that as a pretty devout Blood Angel fan, but like alot of 40k stuff it tends to go a bit deeper than blind absolutism as you go deeper, the lore rabbit hole is a good one imo.
And OMG YES having a barely functioning bolter your leader uses specifically because its a status symbol and the next guy over has a ♥♥♥♥♥♥ pistol and a homemade knife is about my favorite part of Necromunda.
Hopefully they will keep the system specs reasonable XD
i suspect a lot more connected verticality, if they overwatch a hallway you go trough the roof, its a hive afterall, im hoping for an even greater maze then mordheim
hopefully also destructible terrain, because meltaguns
not really things that are practical in the TT but achievable on pc
but even then, most gunz will be rather weak, you are talking about gangers psyched up on frenzy, they wont go down from a lazbolt, you will need a chainaxe for them
I really really want for bolters to have a similar effect as killing a chaos cultist in the old PC game WH40k: Chaos Gate. They splode real gud. It makes me cackle then and I could use that kind of fun again.
shotguns sure
lazweapons definitly lots of those
stubbers in every size and shape
industrial meltas with some clever repuposing
but bolters are increadibly uncommon in 40k and a single bolt will usually be worth more then most of your units will earn in their life, i doubt gangers will have any even if it is an iconic 40k weapon
it just shouldnt be in the underhive
bolters are increadibly simple actually
but 2 stage mass reactive miniature missiles... those are hard to make
and most marine chapters make their own, but i guess if you are lucky enough to live on a forge world that makes them i guess you could steal 3 before the mechanicus hunted you down and turned you into a servitor
but the mechanicus takes its job pretty damn serious, they tend to cut out the part of the brain that causes interest in organized crime, its that or servitor so most mechanicus dont bend the rules
maybe they are shipped onto a ship becoming the administratums business and then dropped out of the ship again
Ah, you mean the Corpus Mafiosis?
xD