Mordheim: City of the Damned

Mordheim: City of the Damned

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impressives worth it?
seems like the game goes alot quicker with them and you m ight nt have enought time to pick up enough wyrdstones the fact they cant pick up either makes me feel like i would rather have 2 heroes
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Showing 1-15 of 20 comments
Box of Sanity Jan 11, 2017 @ 10:53pm 
As far as i can tell, they have many disadvantages,

They cant loot. take 2 warrior slots, big ones cant enter inside the buildings (this one is a huge deal for me).

The good thing about them is this;

http://steamcommunity.com/sharedfiles/filedetails/?id=840471730

When you maxed them, they fight like hell.




Leinadnesredna Jan 11, 2017 @ 11:07pm 
ImO the sister is the only one worth it since she is a caster in plate that can loot and dont get stuck but i like the game better without at least until and if gets the possibility to bring one vs two heroes
wow that chaos spawn has crazy mutations awsome , yea i feel like they cant loot and may kill things too quick .... that i wont be able to loot anything . although im thinking of taking one beacuse apparently you can fight daemons later on that are random plus you fight immpressives in campaign
Leinadnesredna Jan 11, 2017 @ 11:19pm 
the problem is with the chaos spawn when it gets that powerful the entire game starts centering centering around him your leader quickly becomes reduced to running around behind him commanding him to make extra attacks =) well thats how i felt anyway, snuggels is still in the roster though he just don´t see much play
kappahun Jan 12, 2017 @ 12:19am 
If you just drag them around as one member of the team, probably not. Because the enemy will have one too, which will either get stuck and make you OP, or stuck in with crazy stats and wreck you. Although the climb and jump down animations may be worth it.

On the other hand, if you build you warband around a impressive, like possessed can do, then it can have awsome results.

I built a chaos spawn with max accuracy, blood offering, vital strike, fatality and supported by WoD and warcry. Ripper, extra blade and claw feet. It's crazy.
Last edited by kappahun; Jan 12, 2017 @ 12:20am
yea i am playing undead right now but totaly forgot the chaos spawn evolves just like most of the units in the warband
Zorlond Jan 12, 2017 @ 12:49am 
The Maiden of Sigmar is most definitely worth the investment. Plate armor (55% damage resist makes up for 'only' 488 hps), flail access (highest 2H Initiative value, no Slow downside, and Armor Penetration), Divine spells, effectively immune to ranged (1% hit chance from even specialist snipers), can still loot, a good Sidestep defense (Avoid and Prayer gets it to 135%), and still hits like a truck (73-87 before modifiers, four times a turn).

The Ogre, I'm not so sure about this guy. He's stuck Parry tanking (Sword + second 1H), at a decent 115%, but that leaves him defenseless vs Chaos or the Rat Ogre. His attacks are weaker than the Maiden's (68-88, sword-mace), but with more hps (560) at 50% armor. He's got Fear, but that steadily becomes less and less useful as the game moves on. Mercs may be better off with two more flexible Heroes.

Executioner is pretty good. Sure, he can't loot, or use levers, but that Pyre of the Righteous is hella useful for the team. His Dodge is solid (120%), and damage respectable (78-93, great sword) even before you account for the 25% chance of setting his targets on fire. Also has access to Burn the Witch (+1/2 red cost to all spells). But lower hps (472) and armor (35%) are serious problems for him. He's more a support-y type of Impressive than the others. Valuable, but maybe not for you.

Rat Ogres are really great if you're into absolute carnage. I'm fairly sure they have the biggest potential single-hit damage output in the game (90-106 before modifiers). Most Impressives get 6m movement, Rat Ogres get 7m (tied with Crypth Horror). Decent Dodge (115%), but a bit of a glass cannon at 504 hps and 30% armor. And then there's his biggest downside. You absolutely have to have a Sorceror holding his leash, or another character with Guidance. Otherwise, the Rat Ogre will just stand around staring at the cobblestones the whole match.

The Chaos Spawn is an absolute lottery. It all comes down to what mutations it gets. With three limb mutations, it could do 61-81 un-parry-able swings with crazy hit and crit chances. With three body mutations it could have 135% Dodge and 47% Melee Resist before skills. Heck, Claw Foot would give it an insane 8m movement rate. About the only standard is it's 472 hps and 30% armor, with the caveat that while it's immune to injuries, every time it's downed there's a 20% chance of it just going 'poof' back to the Warp. There's just no way to truly know how this Impressive will turn out. Which means it's an Impressive I'd only recommend to gamblers. Or masochists.

The Crypt Horror is as quick as a Rat Ogre (7m movement), but incredibly well defended. 140% Dodge and 50% Melee Resist means that it's the only Impressive that really can run with both Sidestep and Defensive Stance (just depends on how many attacks per turn you expect for which to use). With 62% Crit Resist for gravy. Death Stench access makes him useful for the whole team. The 496 hps and 30% armor are usually only a concern early on, before you can train those defenses up. 73-88 damage (axe-mace) is not too shabby. Terror is nice, but wears off steadily. He's on par with the Maiden for tanky nature in the late game.
Yustarius Jan 12, 2017 @ 12:51am 
i like my impressive ratogre (he kill everything in 1 round) so for me the answer is yes, but you have to decide that yourself ;).



Originally posted by Much Monkey Business:
wow that chaos spawn has crazy mutations awsome , yea i feel like they cant loot and may kill things too quick .... that i wont be able to loot anything . although im thinking of taking one beacuse apparently you can fight daemons later on that are random plus you fight immpressives in campaign


demon can appear on deadly and brutal mission once your warband reach level 6 and at least one of yuor warrior is level 6 too, but the % is low.
Last edited by Yustarius; Jan 12, 2017 @ 12:55am
Ishan451 Jan 12, 2017 @ 12:55am 
Originally posted by Much Monkey Business:
impressives worth it?

If you go for mini-maxing or pvp then no, they are not worth 2 heroes. You do get more utility from 2 heroes than you do get from 1 impressive. However running an Impressive is fun.. so yes, if you are not looking to run the most effective of all things effective, but are willing to do things for your own enjoyment, they are definitely worth it.
wow thanks for that information very helpful , im not worrying about my warband getting wrecked by the other impressive , i more worried about not being able to loot as much and killing the warband too fast to not even loot almost anything . i have played rank 5 warbands and used impresives such as the crypt horror and the exucutioner , but like some say it almost pays off to do an order or buff build with them to make them more effective. but if you do that that just kills eveerything even more at a faster pace .
Lead Paintchips Jan 12, 2017 @ 2:49am 
If you're just looking for looting, then impressives are not as good as two heroes. Even the best impressive for it (maiden) has potentially half the item slots, and is limited to one unit.

For not looting though, I personally am trying to keep one around for story missions. Every story mission I've done so far has had at least one impressive and/or daemon, and what I've found is that impressives are the best units to deal with them in the story maps.
miniaaar Jan 12, 2017 @ 4:22am 
What Zorlond said is very informative. I'd just say one thing about the rat ogre: if you find the master rune of lucidity, you don't need a sorcerer babysitter anymore as you'll past your tests if you invest in Intelligence (which you should do anyway).
Castor Jan 12, 2017 @ 5:09am 
Impressive versus two heroes. There isn't a clear "best" choice and I give the devs a lot of credit for making it this way. As others have said, it comes down to play style and objectives.

My primary experience is with the Rat Ogre and Spawn, using a cheerleader boss (promoted Eschin Sorcerer and Magister, respectively). Both can completely destroy any single target including an enemy Impressive on Deadly in a single turn. With some decent rolls and some Delay use, they often knock out 3 non-Impressive units in one turn.
FCauldron Jan 12, 2017 @ 5:41am 
Originally posted by Zorlond:
The Maiden of Sigmar is most definitely worth the investment. Plate armor (55% damage resist makes up for 'only' 488 hps), flail access (highest 2H Initiative value, no Slow downside, and Armor Penetration), Divine spells, effectively immune to ranged (1% hit chance from even specialist snipers), can still loot, a good Sidestep defense (Avoid and Prayer gets it to 135%), and still hits like a truck (73-87 before modifiers, four times a turn).
...
Executioner is pretty good. Sure, he can't loot, or use levers, but that Pyre of the Righteous is hella useful for the team. His Dodge is solid (120%), and damage respectable (78-93, great sword) ...
...

Great summary, just a little detail, those 2H weapon damages are for the first strike and as you can make 4 (or more with leadership habilities) the last strike is going to be 55% of those numbers (even less for the 5th atack and so on) .
There are several threads on this forum about the subject and when you reach 4 atacks dual wielding is superior to 2H in general (for 3 atacks or less 2H does more damage).

Those two are the only impressive I have used enough to have a personal opinion and they add so much fun to the game, I use them with dual sigmarite whammer and dual swords (Ex) and with the respective abilities they crit quite often.
Last edited by FCauldron; Jan 12, 2017 @ 7:20am
Silverquick Jan 12, 2017 @ 5:43am 
My personal opinion is that they make the game way too easy...

You just crush enemies when you have one. Even when they bring their impressive...

That Ogre is just too crushing. I have a Purple Hammer on him and everything he goes against dies in one round...

Yeah I bring him along sometimes, but when I just want a good old fashioned slug out, I bring two heroes instead.
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Date Posted: Jan 11, 2017 @ 10:24pm
Posts: 20