Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It can't be seen anywhere, apart from attack-factor calculation if that option is on with you.
- enemy WS
- enemy AG
- (quality of) enemy gear
- skills
- (de)buffs
Ergo, you can see it in the match vs whatever your attacking.
Having more info displayed helps in making better choices, with skills, enchants, and combat. Can my smuggler benefit from "Walk the top Sail"?, guess I'll have to wait till I'm in game, run up to a wall or ledge and check my numbers. Will the Lucidity enchant be a help or a waste for my tarded unit? Oh his chance is only xxx maybe I'll fire him ...Plenty of other ones too.
I understand where you're coming from. I guess having played so long, I dont miss those numbers. Stupid units get fired, and for the rest, the stat information provides more or less what I need. I'm more interested in the inbattle hit display than outside of it.