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But they do require one to know what they're doing, or one gets brutally sodomised.
Funny enough, Brutal and Deadly are actually easier in early and late game, since midgame the enemy gets stuff but one doesn't yet have their Builds ready to kick a**e.
Both can drastically change a fight from beeing a walkover to going all to hell..
Ambushed by a fast WB will mean you likely gets locked down (damn them skavens) and might even lose a warrior or 2 before you get to take any actions (worst case scenario). Ambushing is actually worse unless you have a high mobillity, as your spread out around the enemy and they will rush to 1 side and engage 1 group.
Also a poorly placed daemon (especially plauge bearer & Daemonettes) tend to be devastating imo. If you run into them its usually best to pull back and let them come to you and fight them without enemy joining in, as they are quick to take advantage of the situation.
Advice 2, if you've never done some wait until you can have your warband in purple gear, especially if it's not maxxed out, because the equipment is the most cost efficient thing in Mordheim AND the last thing the AI invest on when generating the enemy band.
Advice 3, start with controlled grouped deployements (Scavengers, Rival in the ruins and Walk in the fog)
Advice 4, do it when you have good tanks. In PvE tanking is probably the most important as long as you are not very good.
For example if you go in deadly with 6/8 units with just maxxed AG, sidestep on everybody, purple shirts and purple weapons you should trample the AI without any issue, because you come in with the best offensive tools and the most versatile defense, when in front the AI will spread points and will have some defenseless units.
It is also easier done with psy immune/resilient warbands (witchhunters are amongst those so no issue for this), because you will not be punished as hard if you end up outnumbered at the start due to some bad rolls/positioning.
Honestly, if you loose peopleregularly in hard/normal you should probably wait a bit.
Each map basically seems to go I move slowly and scavenge, and then an enemy appears, and then another, and it becomes a flood, and then eventually there is a route. I never get a chance to loot after that.
Should I just have a runner dreg who's job it is to not fight go around looting while they're fighting? It just feels weird to have them all not in combat to prevent as many OOA's as possible.
Warband is a new necro, globadier, hunchback, 2 zombies, thrall, vamp, and the rest ghouls.
Amusing side note is that my Zombie has more WR than anyone else in the party. He's a beast.
Dregg is kinda slow for a Collector. I personally have everyone on very opportunistic looting duty. Some use fast Characters with K:Mordheim and/or SP generating Skills.
Thrall would work as a collector better.
With your current setup, I recommend the opportuunistic looting route.
I've been using ghouls because they have high initiative (except for my beast zombie and sometimes thrall) and move like 5 spaces, which is basically as high as anything else. My dreg (or hunchback I've been calling him) sticks to behind my zombie/vampires.
I made a mistake and put dreg instead of ghoul. What I've been using are ghouls to run and grab stuff mostly.
A bit of that. And breaking out of fights the others can handle to loot more stuff.
For example, with my Mercs I have two Marksmen running around looting when others fight fights they can handle.
Yeah the Vampire Thrall is good for looting, even though mine cant carry much, they are first units that I have had ever that can go loot, deposit stone in cart, and still get into the main melee just a bit late.
Thank you all for the comments. Sorry I'm just now replying back as I was at work from Saturday till now.
Well. The highest level soldier I have is my 2h leader and he is either 5 or 6 at the moment. Can't really remember. Sadly I lost some good flagellant henchmen and a nice zealot tank so now I'm trying to catch up and level them.
Also my best Flagellant got knocked out and the matriach stole his two blue weapons and before I could get them back she was killed via a overwatch and then they immediately routed and couldn't get them back.
So I think I will wait till I have purple gear before I try them out.
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I think the daemon appearances are actually triggered by having an individual character at a certain rank, rather than Warband level. Also I think they only spawn on Brutal and Deadly.
I usually send a wounded character running around collecting as I don't want them falling out of action. Otherwise it depends on which warband I am. You REALLY don't want to split up the Sisters of Sigmar unless you absolutely have to, and the Human Mercenaries tend to prioritize getting their marksmen into good positions over collection, but the Skaven almost seem built around splitting up and collecting wyrdstone, while the undead lose almost nothing by risking a zombie to collect a few wyrdstone shards and clusters. I usually complete the bonus objectives about half the time as Skaven, and almost never as Human Mercs or Sisters.
I read somewhere - and believe I may have once encountered this myself - that it's based on the rank of everyone on the battlefield, not just player characters. So if you have a team of all rank 4-5 characters but they're rather high ranking for their level (Blue/Purple gear across the board, skills trained, etc) the enemy could potentially field a rank 7 with lesser gear (Decently likely; if the enemy was decked out in good gear, that would basically be a handout to players who could get a kill.) This would make it possible for a daemon to spawn when your rank is too low for it.
If you want to reproduce it bring an all lvl 5 warband fully trained and fully geared in purple, that's the way I managed to spawn daemons without a lvl 6 character.