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So, in addition to the Shooting Skills, Sidestep Mastery, Resilient, and 15 Agility and 9 Toughness.
Shoot whenever possible, if you get caught or a Tank is needed switch into Mace and empty hand.
Priests Tank well and have high utility.
Flagellants Sidestepping with 15 Agility and rest in Strength work quite well.
Zealots take all the Toughness and CritResist they can, engage and Threathen before attacking. Gives nice extra damage from enemies who didn´t swing beforehand.
Thanks for the reply. Well I just lost a mission to the Possesed and my leader became Megalomania so I think I might just make him a 2h killing machine. So I will get Sidestep, Strong Blow as well then.
Voice
http://steamcommunity.com/app/276810/discussions/5/1368380934261859407/
You can find an interesting hybrid build for the captain, and also I'd suggest you build an alternate Warrior-Priest leader.
As for me, I went something similar to what Paranoia is suggesting. The only issue is that with 9 toughness, you don't have access to exhaustion mastery (requires 12), thus you lack a bit in the movement department, which can be an issue for an archer character.
Hey.
Thanks for the replies.
Had a look and it looks really cool. Thanks.
Was wondering though. With my ranged Smuggler and Henchmen what should I level in the mental attributes? As I'm not 100% sure on that.
Voice
I focused on Alertness to counter the -10 from long rifle so she could still be a decent runner without enchantment for bonus Initiative.