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Cons. Better chance for opposition to wipe or cripple your team members.
Starting at level 0 is so slow. You get what, white items and 30-40 wyrdstone per mission. Starting at level 5 provides enchantments, blue and purple items are lootable on the mission and wyrdstone tends to be around 100 at least.
One starts at Rank 5, so no, there's not the same progression, since one skips the front half. :b
That would be like saying that (hypothetical) a Rank 10 Start with everything unlocked has the same progression: Technically true, but not very useful.
Early on its all the same as level 0 units get OoA pretty easily, and later there's more room for mistakes as you have actual builds and more wounds.
But in between, when the AI has got skills, with a rank 0 start there are fewer units available and the ones you do have you are able to have trained, whereas at rank 5 start you cash will have either been spread out among more units or some of them will be much weaker (potentially) than the oppositions.
Remember the joy of having the option to hire an Imp? Then the open-mouthed horror of discovering your rank 0 one in your group of rank 5/6 units was getting shredded by an AI warpguard?
Doesn't happen if you start with one at rank 0 when everything else is rank 0.
Expect the alternative leaders are far easier to train (for) when they also start at the same time as the rest.
Plus you don't get Daemons until you have a rank 5 (or is it 6?) Unit anyway and starting at warband rank 5 you should be able to have a full roster of useful toons before that van occur.
Think the main probel with the rank 5 and this you can mearly chose not to use, is the availabillity in gear compared to a rank 0 WB.