Mordheim: City of the Damned

Mordheim: City of the Damned

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Training books
I don't understand what these books are good for but I only play Mercs, so perhaps they're useless for them? I mean do people really skill that...monolithically...that you need a higher cap? Also, when I get these books, most of my warband is already outskilled anyways.
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Showing 1-13 of 13 comments
Paranoia Jun 11, 2017 @ 12:48am 
Grimoires, Spell- and Skill Books are indeed the more vital ones.

But, yes, people use Skill books on Characters with an inconveniently low cap on a stat (like Toughness), or in order to max the Skill for higher gains (mainly various forms of damage).
MrPyro Jun 11, 2017 @ 1:49am 
Or in order to get hold of a skill that would be useful for the character build they are going for but the stat caps block.

For instance, the Champion is an excellent MR build, but has a cap of 12 for Alertness, with Awareness Mastery requiring 15 Alertness.

A lot of the faction rewards come in much later than they are useful (level 4 or 7 units when I've already got full rank 10s, for example), but they can be useful if you end up having to replace any units, or if you just decide to train up a new one for the sake of it.
LordSolarPlexus Jun 11, 2017 @ 2:15am 
Right, thinking about it I can see how some might be useful. The Youngblood could do with some more WS, for example.
Karond Jun 11, 2017 @ 3:48am 
The books are key to a good multiplayer warband. The extra +2 skill points, +2 spell points, +3 attribute points and the ability to raise the maxiumum of one attribute by 3 makes up for a quite big mechanical advantage against someone that haven't used any books.

Most players seem to use the books of weaponskill, toughness or agility, because of how key those attributes can be. Like, 15 agility or weaponskill allow you to get the respective mastered stance, and even someone with a maximum weaponskill of 15 (like a sister superior) tends to want a book of weaponskill to get it to a maxmum of 18, and invest every martial point into weaponskill ignoring accuracy. That means she will be hit less, hit more and have a better parry. 18 weaponskill of that sister superior is then paired with a rune of +2 weaponskill, +2 something else on her armor, reaching the maximum weaponskill achievable by the character; 20.

You get a few books from some the library story mission, and a few more as story mission rewards, but most will come from wyrdstone reputation. As you unlock books, you get 2 of them for free, then that particular book will start to show up regularly on the market. So grind up wyrdstone reputation, and aquire the books slowly to have enough for the entire warband :)
Karond Jun 11, 2017 @ 3:49am 
Also, even if you've a level 10 character with no skillpoints or attribute points remaining, the books still play a factor because they give you more attribute points, spell points and such to make the character even better than he or she currently is.
Paranoia Jun 11, 2017 @ 4:40am 
Originally posted by Karond:
Also, even if you've a level 10 character with no skillpoints or attribute points remaining, the books still play a factor because they give you more attribute points, spell points and such to make the character even better than he or she currently is.

I think that the OP was talking about Book of [insert Stat here], which indeed do little to pre-trained Characters.
Ol' Knife Ears <3 Jun 11, 2017 @ 12:32pm 
I'll give you an example of a skill book being necessary. Since you say you play the Reiklanders, a good example is my captain's build: mastery of Armor Proficiency and Hardy. The problem? He doesn't have enough stats to get to 12/12 str/toughness, but only by A SINGLE POINT. So to get that build done, I have to sink a tome into him and artificially boost his stats. I'm sure the statcrafters around here can bring up a hundred more situations like the above, where an otherwise good build is blocked by a dearth of necessary stat points (I'm looking at you, Sigmar's Purifier).
uddhava Jun 12, 2017 @ 3:15pm 
Simple example for mercs is the Champion. If you want maxed meleeresit you have to give him awareness mastered, which he cant get without raising his alertness with a book (both his max aswell as a book for 3 extra points).
LordSolarPlexus Jun 13, 2017 @ 8:34am 
Originally posted by Bolder&Brasher:
Since you say you play the Reiklanders

Completely besides the point I know but I play Stirlanders - green and yellow. :-)

Anyways, thanks for the examples, I believe I could have come up with one sooner or later. I just only got the books with a fully trained L10 gang (and then those I wouldn't want to raise, and like 4 of each).

Where do I get the Grimoires and Skill books though? I remember some lying around in the Library which I (probably) used already...are there some in normal games or just in certain special missions?
happy Jun 13, 2017 @ 9:00am 
Originally posted by LordSolarPlexus:
Originally posted by Bolder&Brasher:
Since you say you play the Reiklanders

Completely besides the point I know but I play Stirlanders - green and yellow. :-)

Anyways, thanks for the examples, I believe I could have come up with one sooner or later. I just only got the books with a fully trained L10 gang (and then those I wouldn't want to raise, and like 4 of each).

Where do I get the Grimoires and Skill books though? I remember some lying around in the Library which I (probably) used already...are there some in normal games or just in certain special missions?
look closely at your faction wyrdstone delivery rewards.

also, some story missions give you a few books as well.
LordSolarPlexus Jun 13, 2017 @ 9:19am 
I will, thanks!
Do the books of training work on the same limitations as the tomes? Like, if you use any one tome or book on a given warrior, that's it? You can't use any other book or tome on that same warrior, ever?
Originally posted by zakaryfirestorm:
Do the books of training work on the same limitations as the tomes? Like, if you use any one tome or book on a given warrior, that's it? You can't use any other book or tome on that same warrior, ever?

You can one of each type of the 4 types.

1 attribute cap increase, 1 attribute points, 1 skill book, and 1 spell book (only applies to spellcasters).

So using a cap increase, won't stop you from using the other books, but you can't use another cap increase on same unit.

For a more detailed example. You can use a book of dexterity (cap increase) and then use a physical grimoire (physical points to spend on str, dex, or toughness), but you would not be able to use both a dexterity and a strength (2 cap increases). You also would not be able to do a dexterity and and intelligence (still 2 caps, even thou one is physical, the other mental).
Last edited by Darth Cannabis; Feb 3 @ 4:20pm
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