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But, yes, people use Skill books on Characters with an inconveniently low cap on a stat (like Toughness), or in order to max the Skill for higher gains (mainly various forms of damage).
For instance, the Champion is an excellent MR build, but has a cap of 12 for Alertness, with Awareness Mastery requiring 15 Alertness.
A lot of the faction rewards come in much later than they are useful (level 4 or 7 units when I've already got full rank 10s, for example), but they can be useful if you end up having to replace any units, or if you just decide to train up a new one for the sake of it.
Most players seem to use the books of weaponskill, toughness or agility, because of how key those attributes can be. Like, 15 agility or weaponskill allow you to get the respective mastered stance, and even someone with a maximum weaponskill of 15 (like a sister superior) tends to want a book of weaponskill to get it to a maxmum of 18, and invest every martial point into weaponskill ignoring accuracy. That means she will be hit less, hit more and have a better parry. 18 weaponskill of that sister superior is then paired with a rune of +2 weaponskill, +2 something else on her armor, reaching the maximum weaponskill achievable by the character; 20.
You get a few books from some the library story mission, and a few more as story mission rewards, but most will come from wyrdstone reputation. As you unlock books, you get 2 of them for free, then that particular book will start to show up regularly on the market. So grind up wyrdstone reputation, and aquire the books slowly to have enough for the entire warband :)
I think that the OP was talking about Book of [insert Stat here], which indeed do little to pre-trained Characters.
Completely besides the point I know but I play Stirlanders - green and yellow. :-)
Anyways, thanks for the examples, I believe I could have come up with one sooner or later. I just only got the books with a fully trained L10 gang (and then those I wouldn't want to raise, and like 4 of each).
Where do I get the Grimoires and Skill books though? I remember some lying around in the Library which I (probably) used already...are there some in normal games or just in certain special missions?
also, some story missions give you a few books as well.
You can one of each type of the 4 types.
1 attribute cap increase, 1 attribute points, 1 skill book, and 1 spell book (only applies to spellcasters).
So using a cap increase, won't stop you from using the other books, but you can't use another cap increase on same unit.
For a more detailed example. You can use a book of dexterity (cap increase) and then use a physical grimoire (physical points to spend on str, dex, or toughness), but you would not be able to use both a dexterity and a strength (2 cap increases). You also would not be able to do a dexterity and and intelligence (still 2 caps, even thou one is physical, the other mental).