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Bir çeviri sorunu bildirin
Frankly, the whole Spell selection on her is too supporty in nature to be of much use at all.
Which is why I only train the healing, rock lobbing and extra damage on her for the few occasions they would be relevant at all.
You're right about the initiative, but I beg to differ about the Maiden's potential as a dodge tank. As unintuitive as it may be, if you max her agility and throw in Avoid Mastery, you're already at 95%. Of course, we want to go a little higher than that, and to that end you can throw in a +4 Agility rune or, as demonstrated in the following build, Prayer of Swiftness:
http://www.pyrospace.co.uk/mordheim/#eyJwIjoibWFpZGVuX29mX3NpZ21hciIsImEiOnsicyI6OCwidCI6MCwiYWciOjgsImwiOjQsImkiOjcsImFsIjo2LCJ3Ijo0LCJiIjowLCJhYyI6OH0sImUiOnsiaCI6eyJuIjoiaGVsbWV0IiwidiI6Im1hc3RlcndvcmsifSwiYiI6eyJuIjoiaGVhdnkiLCJ2IjoibWFzdGVyd29yayJ9LCJtIjp7Im4iOiJzaWdtYXJpdGVfd2FyaGFtbWVyIiwidiI6Im1hc3RlcndvcmsifSwibyI6eyJuIjoic2lnbWFyaXRlX3dhcmhhbW1lciIsInYiOiJtYXN0ZXJ3b3JrIn19LCJzayI6W3sibiI6InNpZ21hcnNfY2hvc2VuIiwidCI6MCwidiI6MH0seyJuIjoiYXJtb3VyX3Byb2ZpY2llbnQiLCJ0IjowLCJ2IjoxfSx7Im4iOiJhdm9pZCIsInQiOjAsInYiOjF9LHsibiI6ImZhdGFsaXR5IiwidCI6MCwidiI6MX0seyJuIjoicHJheWVyX29mX3N3aWZ0bmVzcyIsInQiOjEsInYiOjF9LHsibiI6InNpZGVzdGVwIiwidCI6MSwidiI6MX1dLCJzcCI6W3sibiI6InNpbmZ1bF9zcGVlY2giLCJ2IjowfV0sIm0iOltdLCJpIjpbXSwiYiI6W119
Getting Mastery on Prayer of Swiftness might not be worth it, since if you leave it at basic you can select 2 mastered skills.
Built this way, the Maiden can dodge for days while still packing a decent punch. And unlike most of her fellow impressives, she can pick stuff up, walk through doors, climb and jump down, laugh at ranged units, and perhaps most importantly: she ain't ugly.
That said, simply having to use skill points on Prayer of Swiftness and Avoid is a disadvantage in itself, that folks like the Executioner don't have. No denying that, but just saying the Maiden can in fact be built for dodge.
It depends on playstile, I like all my characters to move close in the initiative, that way a henchemen can attack before the maiden and the enemy won't dodge or Parry damage dealers attacks but the hench ones, waste their counter attacks (but that is not a big deal with this girl) etc...
Her base crit Chance is 27, +10 fatality +20 vital strike, it goes to 57 which is not the best in game but quite good IMO, and you could always mix flail and sigmarite hammer to get your desired initiative if needed, those are two of the best weapons in game much better than axe and sword IMO... comparing the available weapons for Executioner and Maiden.
6 Toughness is just not a reasonable number for me on any unit, let alone an Impressive. But I suppose I can juggle the stats a bit and come up with which I am more comfortable...
I like my tanks or tankish characters to move fast in the Initiative tree, since the AI tends to attack the unit it sees first...
This is the Maiden build I have used. Armour of agility, helmet of dodge and plenty of room for books on what you may want.
http://www.pyrospace.co.uk/mordheim/#eyJwIjoibWFpZGVuX29mX3NpZ21hciIsImEiOnsicyI6MCwidCI6OSwiYWciOjcsImwiOjQsImkiOjcsImFsIjo2LCJ3Ijo2LCJiIjowLCJhYyI6Nn0sImUiOnsiaCI6eyJuIjoiaGVsbWV0IiwidiI6Im1hc3RlcndvcmsifSwiYiI6eyJuIjoiaGVhdnkiLCJ2IjoibWFzdGVyd29yayJ9LCJtIjp7Im4iOiJzaWdtYXJpdGVfd2FyaGFtbWVyIiwidiI6Im1hc3RlcndvcmsifSwibyI6eyJuIjoic2lnbWFyaXRlX3dhcmhhbW1lciIsInYiOiJtYXN0ZXJ3b3JrIn19LCJzayI6W3sibiI6InNpZ21hcnNfY2hvc2VuIiwidCI6MCwidiI6MH0seyJuIjoicmVzaWxpZW50IiwidCI6MCwidiI6MX0seyJuIjoiYXZvaWQiLCJ0IjowLCJ2IjoxfSx7Im4iOiJhcm1vdXJfcHJvZmljaWVudCIsInQiOjAsInYiOjF9LHsibiI6ImZhdGFsaXR5IiwidCI6MCwidiI6MX0seyJuIjoic2lkZXN0ZXAiLCJ0IjoxLCJ2IjoxfSx7Im4iOiJ2aXRhbF9zdHJpa2UiLCJ0IjoxLCJ2IjoxfSx7Im4iOiJwcmF5ZXJfb2Zfc3dpZnRuZXNzIiwidCI6MSwidiI6MH1dLCJzcCI6W3sibiI6InNpbmZ1bF9zcGVlY2giLCJ2IjowfV0sIm0iOltdLCJpIjpbXSwiYiI6W119
Yeah, this looks closer to what I want. But the problem is that once I substitute the Sigmarite hammers with flails to get the Initiative, then I am not sure if she justifies 2 slots in terms of damage. 12 Strength and far lower Critical Hit chance than other Impressives...
I just think the Mercenary Ogre and the Executioner are far superior options. If she could even get light armor, then I would have judged her far more useful...
And she can be very useful, as she can loot and walk everywhere, but of course it depends on style.
I find odd that the devs invested time and resources to make every impressive unique or be played with his/her flavor and style and in general we try to force almost the same build on them, lol. You know make the ogre a dodger with books, etc...