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nope, for me its a bad idea as it means you try to build your guys on their weaknesses while totally ignoring where they are good at.
besides...heavy armor will make their dodge low and they will most likely be slow as crap because you will spend passives to increase dodge and defense.
i say don't do it.
really
don't.
I did not say I would be running them with dodge and heavy armour, infact I was saying that I while its nice they access to heavy I dont like the idea of heavy armour on them as much because order warbands and necros with zombie can do armour builds better
another thing is they have more stats for alertness or intelligence beause leadership isnt needed on them , having them with cloth would just garuentee that I would usualy be first in the intiative ladder , along with easier access to basic awareness to help the dodge
how would I be taking away from what makes them good? please explain....
thier weapon skill max is 12 without books , which of course would be for extra parry . there toughness max without books is 12 along with thier dodge maxes out at 12 with out books ,
I proabably would up thier dodge to 15 then add some more strength for more damage or weapon skill for more hit chance/MR as far as books or runes if I kept them I would also add some crit resist which would cover them lacking in toughness
so again how would I be taking away from what they are good at ? Dodge and MR builds are better in the long run because I dont have to worry about getting countered by rat orgre, daemons , or CoP heroes and impressive
infact them with dodge would counter Possessed or spawn that much easier being immune to leadership tests along with not being ignored my defense if I went with dodge
Dark Soul has very inconvenient Agility and Weapon Skill.
exactly my point that either dodge or parry with them would suffer alittle untill you got books or take warp gaurd , or even ghouls as they have better stats
it all depends on your hero builds i guess.
i' ve unlocked darksouls and don't plan on getting warpguards.
allow me to politely disagree
as for darksouls thriving with dodge, i again disagree.
my darksouls do individually more damage than most heroes, and that might be related to the fact that they have 20 str.
as for defense, they use a fellow darksoul to make sure the target doesn t play a turn.
Okay so you disagree with dark souls needing leadership and tell dont tell me why? thats okay I will tell you why they dont need it as much .....
they are immune to leadership tests so obvuiusly leadership isnt needed on them you can max out their intelligence , alertness while still haveing 6 on their leadership enough for basic insult if you even wanted and 6 leadership would slightly boost moral of the warband aswell
so why do you need more then 6 leadership on them ? ......
yes you can up their strength to 20 if you put thier strength to 13 , sure but that would mean you play more defensivily with your heros , I have tried going all damage builds on henchmen and heroes hasnt worked for me atleast , you need a balance in some way or another in my opninion with out having too many losses of characters , you can still win matches atleast I could when I went full out damage builds with heroes/henchmen in previous warbands but I didnt like losing characters
as for making dark souls pure damage dealers is very risky because they cant disengage in my opinion using different tactics with them can help but if you get an ambush scenario later on with a character that cant disenage 9 times out of 10 you will most likely lose that character
for example I could up up my dodge to 15 from 12 with books then use a chest rune to up my strength from 14 to 18 , 18 strength still would hit hard and I would have some breathing room for defense
just so you understand the math 3 points into dodge in this case would be 15 percent more dodge chance , haveing 18 instead of 20 strength would mean I only lose out on 6 percent damage
because running around with a band moral of 79 is rather suicidal in the matches i play, and it's cheesy in pve as it exploits the AI's tactical weakness.
" sure but that would mean you play more defensivily with your heros "
i think you assume too much, the solutions you see are not necessarily the options i choose.
"just so you understand the math"
nahh thanks i m fine.
I think you argueing simple semantics at this point , I mean you were the one that assumed originally that I was going to run dodge with heavy armour ..... I havent assumed anything
talking bout playing defensivily on heroes vs playing damage builds on hechmens was just an example of what I have tried in the past , I even stated "what has worked for me atleast"
your just quoteing "snip it s" from what I wrote to make yourself sound more logical its funny
I know there are different tactics that can be used especially regardeing characters that cant disenage but what your saying forcing a leadership test always doesnt work as some characters are immune to leadership and if your talking PVP people are more likely to use leadership to pass those all alone tests which you even mentioned about leadership
its simple math 15 more percent for defensive stance over 6 percent more possible damage from stats in that case I mentioned
oh well im done here then.
yea skaven was the first warband I ever played they certainly have great synergy if built right , although dark souls arent needed in a skaven warband because of musk of courage
I plan on running a spawn , with boon of chaos x 3 or 4 as opening move with that the spawn could potentially have 2 or 3 stats at 25 if built right for 2 turns followed by weapons of destruction every other turn
filling in the blanks with what else I want my warband to look like though , almost tempted just to run 2 globadiers or 1 gloabdier with 1 doom weaver , and henchmen would probably be warp gaurd or a mix of dark souls/bretherens with that
yea I know the rat ogre is one of the heaviest hitting impressives if not the most
however , even though the amount of strength I can achieve with the spawn is less then the rat ogre and the spawn would need 18 strength max to have 25 strength with books
I can use boon of chaos with my magister using this 3 or 4 times every other turn I could achieve 3 or 4 mid 20 stats on the spawn for 2 turns at a time , plus his mutations , plus the magister could order with a weapons of destruction every other turn
making the spawn probably the best impressive atleast in my opinion when he is supported correctly
I agree though that the rat orgre and spawn are the best impressives on average just because they can have 20 initative meaning a good player would probably kill the other players or AI impressive before they could or at the very least make the other warband rout quicker on average because the rat orgre or spawn is usualy first in the iniative ladder