Mordheim: City of the Damned

Mordheim: City of the Damned

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Dodge on Darksoul henchmen?
what do you think? I kind of like the idea , I will probably be switching them out for warp gaurd eventually as I dont like how they cant disengage , realy like how they are immune to leadership tests though make easy work of fear and terror causing units

and even if I decided to keep them I could get there dodge to 15 or 19 with books if I realy wanted , I know the crit restance would still be an issue but I could use a rune for that

their access to heavy armour is nice even though I occasionally use parry I like dodge and Melee resist builds for my main defense , and destruction doesnt really have the option to do armour aborsption builds like order does unless you play undead with zombies
Last edited by Much Monkey Business; Mar 9, 2017 @ 2:10pm
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happy Mar 9, 2017 @ 3:34pm 
dodge on darksouls....

nope, for me its a bad idea as it means you try to build your guys on their weaknesses while totally ignoring where they are good at.

besides...heavy armor will make their dodge low and they will most likely be slow as crap because you will spend passives to increase dodge and defense.

i say don't do it.
really
don't.
Originally posted by happy:
dodge on darksouls....

nope, for me its a bad idea as it means you try to build your guys on their weaknesses while totally ignoring where they are good at.

besides...heavy armor will make their dodge low and they will most likely be slow as crap because you will spend passives to increase dodge and defense.

i say don't do it.
really
don't.


I did not say I would be running them with dodge and heavy armour, infact I was saying that I while its nice they access to heavy I dont like the idea of heavy armour on them as much because order warbands and necros with zombie can do armour builds better

another thing is they have more stats for alertness or intelligence beause leadership isnt needed on them , having them with cloth would just garuentee that I would usualy be first in the intiative ladder , along with easier access to basic awareness to help the dodge

how would I be taking away from what makes them good? please explain....

thier weapon skill max is 12 without books , which of course would be for extra parry . there toughness max without books is 12 along with thier dodge maxes out at 12 with out books ,

I proabably would up thier dodge to 15 then add some more strength for more damage or weapon skill for more hit chance/MR as far as books or runes if I kept them I would also add some crit resist which would cover them lacking in toughness


so again how would I be taking away from what they are good at ? Dodge and MR builds are better in the long run because I dont have to worry about getting countered by rat orgre, daemons , or CoP heroes and impressive

infact them with dodge would counter Possessed or spawn that much easier being immune to leadership tests along with not being ignored my defense if I went with dodge
Last edited by Much Monkey Business; Mar 9, 2017 @ 4:19pm
Paranoia Mar 9, 2017 @ 4:22pm 
I have some, since they lost their Arm. They desperately want Book of Agility. But they do okay.
Dark Soul has very inconvenient Agility and Weapon Skill.
Originally posted by Paranoia:
I have some, since they lost their Arm. They desperately want Book of Agility. But they do okay.
Dark Soul has very inconvenient Agility and Weapon Skill.

exactly my point that either dodge or parry with them would suffer alittle untill you got books or take warp gaurd , or even ghouls as they have better stats
Last edited by Much Monkey Business; Mar 9, 2017 @ 4:27pm
happy Mar 9, 2017 @ 4:46pm 
better stats yes but...

it all depends on your hero builds i guess.

i' ve unlocked darksouls and don't plan on getting warpguards.

happy Mar 9, 2017 @ 4:53pm 
"leadership isnt needed on them"

allow me to politely disagree

as for darksouls thriving with dodge, i again disagree.

my darksouls do individually more damage than most heroes, and that might be related to the fact that they have 20 str.
as for defense, they use a fellow darksoul to make sure the target doesn t play a turn.
Originally posted by happy:
"leadership isnt needed on them"

allow me to politely disagree

as for darksouls thriving with dodge, i again disagree.

my darksouls do individually more damage than most heroes, and that might be related to the fact that they have 20 str.
as for defense, they use a fellow darksoul to make sure the target doesn t play a turn.

Okay so you disagree with dark souls needing leadership and tell dont tell me why? thats okay I will tell you why they dont need it as much .....

they are immune to leadership tests so obvuiusly leadership isnt needed on them you can max out their intelligence , alertness while still haveing 6 on their leadership enough for basic insult if you even wanted and 6 leadership would slightly boost moral of the warband aswell

so why do you need more then 6 leadership on them ? ......

yes you can up their strength to 20 if you put thier strength to 13 , sure but that would mean you play more defensivily with your heros , I have tried going all damage builds on henchmen and heroes hasnt worked for me atleast , you need a balance in some way or another in my opninion with out having too many losses of characters , you can still win matches atleast I could when I went full out damage builds with heroes/henchmen in previous warbands but I didnt like losing characters

as for making dark souls pure damage dealers is very risky because they cant disengage in my opinion using different tactics with them can help but if you get an ambush scenario later on with a character that cant disenage 9 times out of 10 you will most likely lose that character

for example I could up up my dodge to 15 from 12 with books then use a chest rune to up my strength from 14 to 18 , 18 strength still would hit hard and I would have some breathing room for defense

just so you understand the math 3 points into dodge in this case would be 15 percent more dodge chance , haveing 18 instead of 20 strength would mean I only lose out on 6 percent damage
Last edited by Much Monkey Business; Mar 9, 2017 @ 5:31pm
happy Mar 9, 2017 @ 5:31pm 
"so why do you need more then 6 leadership on them ? ...."
because running around with a band moral of 79 is rather suicidal in the matches i play, and it's cheesy in pve as it exploits the AI's tactical weakness.

" sure but that would mean you play more defensivily with your heros "
i think you assume too much, the solutions you see are not necessarily the options i choose.

"just so you understand the math"

nahh thanks i m fine.

Originally posted by happy:
"so why do you need more then 6 leadership on them ? ...."
because running around with a band moral of 79 is rather suicidal in the matches i play, and it's cheesy in pve as it exploits the AI's tactical weakness.

" sure but that would mean you play more defensivily with your heros "
i think you assume too much, the solutions you see are not necessarily the options i choose.

"just so you understand the math"

nahh thanks i m fine.

I think you argueing simple semantics at this point , I mean you were the one that assumed originally that I was going to run dodge with heavy armour ..... I havent assumed anything

talking bout playing defensivily on heroes vs playing damage builds on hechmens was just an example of what I have tried in the past , I even stated "what has worked for me atleast"

your just quoteing "snip it s" from what I wrote to make yourself sound more logical its funny

I know there are different tactics that can be used especially regardeing characters that cant disenage but what your saying forcing a leadership test always doesnt work as some characters are immune to leadership and if your talking PVP people are more likely to use leadership to pass those all alone tests which you even mentioned about leadership

its simple math 15 more percent for defensive stance over 6 percent more possible damage from stats in that case I mentioned
Last edited by Much Monkey Business; Mar 9, 2017 @ 5:47pm
happy Mar 9, 2017 @ 5:46pm 
whatever you might think im not here to have arguments and only intervene when i know things from experience.

oh well im done here then.
Originally posted by KILLME1STrus:
Since You Can't Parry Bracers Darksoul Hecnh Reaches 95% Dodge In Heavy On His Own.
In Agi Enchanted Masterwork. Now Im Seroisly Back To Skavens хD Cuz They Can Have Those Hences Too хD And a Mutant, And A Necromancer And a Doomweaver хD And Black Hunger Skill хD

http://www.pyrospace.co.uk/mordheim/#eyJwIjoiZGFya3NvdWwiLCJhIjp7InMiOjAsInQiOjMsImFnIjoxMSwibCI6MywiaSI6NiwiYWwiOjcsInciOjksImIiOjAsImFjIjozfSwiZSI6eyJoIjp7Im4iOiJoZWxtZXQiLCJ2IjoibWFzdGVyd29yayJ9LCJiIjp7Im4iOiJoZWF2eSIsInYiOiJtYXN0ZXJ3b3JrIn0sIm0iOnsibiI6Im1hY2UiLCJ2IjoibWFzdGVyd29yayJ9LCJvIjp7Im4iOiJzaGllbGQiLCJ2IjoibWFzdGVyd29yayJ9fSwic2siOlt7Im4iOiJjcmF6ZWQiLCJ0IjowLCJ2IjowfSx7Im4iOiJrbm93bGVkZ2VfbW9yZGhlaW0iLCJ0IjowLCJ2IjowfSx7Im4iOiJmYXRhbGl0eSIsInQiOjAsInYiOjB9LHsibiI6Im5pbWJsZSIsInQiOjAsInYiOjB9LHsibiI6ImFkcmVuYWxpbmVfcnVzaCIsInQiOjEsInYiOjB9LHsibiI6InNpZGVzdGVwIiwidCI6MSwidiI6MH0seyJuIjoiYXZvaWQiLCJ0IjowLCJ2IjowfSx7Im4iOiJ3ZWJfb2Zfc3RlZWwiLCJ0IjoxLCJ2IjowfSx7Im4iOiJjb21iYXRfZm9jdXMiLCJ0IjoxLCJ2IjowfV0sInNwIjpbXSwibSI6W10sImkiOltdLCJiIjpbInBoeXNpY2FsX2dyaW1vaXJlIiwidG9tZV9vZl9hYmlsaXRpZXMiLCJib29rX29mX2FnaWxpdHkiXX0%3D

yea skaven was the first warband I ever played they certainly have great synergy if built right , although dark souls arent needed in a skaven warband because of musk of courage

I plan on running a spawn , with boon of chaos x 3 or 4 as opening move with that the spawn could potentially have 2 or 3 stats at 25 if built right for 2 turns followed by weapons of destruction every other turn

filling in the blanks with what else I want my warband to look like though , almost tempted just to run 2 globadiers or 1 gloabdier with 1 doom weaver , and henchmen would probably be warp gaurd or a mix of dark souls/bretherens with that
Last edited by Much Monkey Business; Mar 9, 2017 @ 6:32pm
Originally posted by KILLME1STrus:
Unit profile: Rat Ogre
Skills:
=======
Fear Basic, Adrenaline Rush, Daredevil Mastery, Black Hunger Mastery


Unit profile: Eshin Sorcerer
Skills:
=======
Warp Resonance Basic, Guidance Basic, Born Leader Mastery, Adrenaline Rush, Order.

yea I know the rat ogre is one of the heaviest hitting impressives if not the most

however , even though the amount of strength I can achieve with the spawn is less then the rat ogre and the spawn would need 18 strength max to have 25 strength with books

I can use boon of chaos with my magister using this 3 or 4 times every other turn I could achieve 3 or 4 mid 20 stats on the spawn for 2 turns at a time , plus his mutations , plus the magister could order with a weapons of destruction every other turn

making the spawn probably the best impressive atleast in my opinion when he is supported correctly

I agree though that the rat orgre and spawn are the best impressives on average just because they can have 20 initative meaning a good player would probably kill the other players or AI impressive before they could or at the very least make the other warband rout quicker on average because the rat orgre or spawn is usualy first in the iniative ladder
Last edited by Much Monkey Business; Mar 9, 2017 @ 9:59pm
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Date Posted: Mar 9, 2017 @ 1:14pm
Posts: 12