Mordheim: City of the Damned

Mordheim: City of the Damned

View Stats:
can ayone give me some ideas for a Magister build with order?
I am starting a CoP warband , and see many people dont even like to use the melee on the Magister , I personally like utilzing every characters passive or starting skills , I also read in alot of threads that people like his buffs or debuffs especialy weapons of destrucion , was wondering if his damage spells were decent

I was thinking 2 necromancers with spell of doom , 1 doomweaver for idol of change , magister with word of pain and some orders , globadier for heals or more AOE damage globes

yea 3 of my casters could potentially have - 2 OP cost from spells with 2 necromancers and a magister and doomweaver

probably gamble on a few mutants aswell as I like their access to heavy armour and how they can play so many roles depending on mutations

then switch out the 2 necromancers when I would use the impressive

I also remember a while back when I fought a magister with acid breath which would stack nicely with poisons or burning blood for example and by itself did decent damage just would have to be careful of placement

then of course theres chains of chaos , viel of torment , boon of chaos , weapons of destruction
it almost seems like he has too many good spells of course I could get arcane study but I am wondering some spell combos with skills that might work and maybe some builds that might have worked for the magister on character planner

as always thanks to the helpful community
Last edited by Much Monkey Business; Mar 3, 2017 @ 2:42pm
< >
Showing 1-15 of 15 comments
Paranoia Mar 3, 2017 @ 2:51pm 
Order is a tough call because, as a Caster, he likes to use OP. But let us see:

MOrder, MBattle Tongue, MChanneling, MWoD, MBoon of Chaos. Rest whatever you want.

Basically, turn before buff a Character with 3-4 Boons, or 2-3 and a WoD if he is lower on the ladder than the target. Next turn WoD and Order and Order. Can add more Order if generates OP somewhere.

Melee Magister drops Order and Boons himself. May even use Veil (have done, worked until it didn´t: wanted one mass Stun from two Castings, neither did).
Penny Royal Mar 3, 2017 @ 3:06pm 
I must have missed something. How are you getting Necromancers in a CotP WB?
Originally posted by Paranoia:
Order is a tough call because, as a Caster, he likes to use OP. But let us see:

MOrder, MBattle Tongue, MChanneling, MWoD, MBoon of Chaos. Rest whatever you want.

Basically, turn before buff a Character with 3-4 Boons, or 2-3 and a WoD if he is lower on the ladder than the target. Next turn WoD and Order and Order. Can add more Order if generates OP somewhere.

Melee Magister drops Order and Boons himself. May even use Veil (have done, worked until it didn´t: wanted one mass Stun from two Castings, neither did).


yea while his buffs are great , I would still like to utilize him with some melee maybe even a shield and spear or mace for more MR and better chance to hit ,or just a staff of course but I still would like some order in there for the spawn or hechmen when not using the spawn

with doomweavers idol of change and the necromancers /magisters passive they have the potenial to have spells cost 2 OP less making spell of doom cost only 2 OP they could cast 3 with adrenaline rush alot of AOE damage without risk

it only costs 2 for the first triring hit right?

so with magister he would hit either with staff or 1 handed weapon then cost 2 for word of pain now he has 8 OP left adrenaine rush 11 OP left another word of pain now he as 8 OP left for 2 orders even with out battle tongue , with battle tongue I would have enough for 1 more attack with 1 handed weapon depending if I used a 1handed weapon I could even have enough for a counter attack if I had the right skills with Web of steel

so to recap from to necros I could cast 6 spell of doom with out risk , and 2 word of pains with close no risk SO MUCH AOE damage that would only target enemies and still haveing alittle left to order
Last edited by Much Monkey Business; Mar 3, 2017 @ 3:10pm
Originally posted by Randall:
I must have missed something. How are you getting Necromancers in a CotP WB?

you can unlock them eventually in every destruction warband
Penny Royal Mar 3, 2017 @ 3:09pm 
Originally posted by Much Monkey Business:
Originally posted by Randall:
I must have missed something. How are you getting Necromancers in a CotP WB?

you can unlock them eventually in every destruction warband
Since when?
Paranoia Mar 3, 2017 @ 3:12pm 
Originally posted by Randall:
Since when?

Since Undead. :b

He is a Secondary Faction tier 5 reward unlock.
Last edited by Paranoia; Mar 3, 2017 @ 3:15pm
Penny Royal Mar 3, 2017 @ 3:14pm 
Originally posted by Paranoia:
Originally posted by Randall:
Since when?

Since Undead. :b

he is a Secondary Faction tier 5 reward unlock.
Probably why I didn't know that :b
Paranoia Mar 3, 2017 @ 3:15pm 
Originally posted by Much Monkey Business:
with doomweavers idol of change and the necromancers /magisters passive they have the potenial to have spells cost 2 OP less making spell of doom cost only 2 OP they could cast 3 with adrenaline rush alot of AOE damage without risk

it only costs 2 for the first triring hit right?

Yes. Melee Magister works in tandem with Idol of Change (Staff. Hit, Boon, hit, Boon, hit, Boon).
The issue I had was inclusion of Order, since that makes him stand back and support more by its very nature.
Last edited by Paranoia; Mar 3, 2017 @ 3:22pm
Originally posted by Randall:
Originally posted by Much Monkey Business:

you can unlock them eventually in every destruction warband
Since when?

its been an option for awhile , you can unlock some characters from order warbands for each order warband just like you can unlock some destruction characters for destructions warbands

its unlocked from secondary factions when you turn in wyrdstone shipments takes awhile but still can be done fairly quickly if your focusing on unlocking what you are going for
Originally posted by Paranoia:
Originally posted by Much Monkey Business:
with doomweavers idol of change and the necromancers /magisters passive they have the potenial to have spells cost 2 OP less making spell of doom cost only 2 OP they could cast 3 with adrenaline rush alot of AOE damage without risk

it only costs 2 for the first triring hit right?

Yes. Melee Magister works in tandem with Idol of Change (Staff. Hit, Boon, hit, Boon, Hit, Boon).
The issue I had was inclusion of Order, since that makes him stand back and support more by its very nature.

6 spell of dooms with 2 word of pains sounds crazy for AOE damage I dont have to worry about hitting my own characters the damage could probably level a whole warband in 2 turns with the right positioning and certain situations

and I still could go boon of chaos with weapons of destuction mastered and then 1 more mastered spell if I decided for arcane study
Last edited by Much Monkey Business; Mar 3, 2017 @ 3:21pm
Penny Royal Mar 3, 2017 @ 3:20pm 
Originally posted by Much Monkey Business:
Originally posted by Randall:
Since when?

its been an option for awhile , you can unlock some characters from order warbands for each order warband just like you can unlock some destruction characters for destructions warbands

its unlocked from secondary factions when you turn in wyrdstone shipments takes awhile but still can be done fairly quickly if your focusing on unlocking what you are going for
Yeah I'm a bit of a purist, so the idea was an affront to me. I can't imagine Necromancers hanging out with Cultists, much less Night Runners! Call me a snob. ;)
Originally posted by Paranoia:
Originally posted by Much Monkey Business:
with doomweavers idol of change and the necromancers /magisters passive they have the potenial to have spells cost 2 OP less making spell of doom cost only 2 OP they could cast 3 with adrenaline rush alot of AOE damage without risk

it only costs 2 for the first triring hit right?

Yes. Melee Magister works in tandem with Idol of Change (Staff. Hit, Boon, hit, Boon, hit, Boon).
The issue I had was inclusion of Order, since that makes him stand back and support more by its very nature.

I understand what your saying I think I will be using one geared twords melee / casting and 1 in reserve with order/casting/range , I will see which one I like better or use them in different warband set ups with different missions

I like the magister with the bow and putting him in melee to finish off a character so thats an option too I just like utilizing characters passives or skills they start off with even if its once or twice during a match

thanks for the advice
Originally posted by Randall:
Originally posted by Much Monkey Business:

its been an option for awhile , you can unlock some characters from order warbands for each order warband just like you can unlock some destruction characters for destructions warbands

its unlocked from secondary factions when you turn in wyrdstone shipments takes awhile but still can be done fairly quickly if your focusing on unlocking what you are going for
Yeah I'm a bit of a purist, so the idea was an affront to me. I can't imagine Necromancers hanging out with Cultists, much less Night Runners! Call me a snob. ;)

not a problem , all good

not eveyone plays the game the same adds variety especially if you play PVP
Reaver79 Mar 4, 2017 @ 5:05pm 
Weapons of destruction 2, order, the toughness skill that gives you 3 RP's, the one where you convert your blue to red, that can give you 14 points.. 2 for WoD and 12 for order.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Mar 3, 2017 @ 2:40pm
Posts: 15