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Doomweaver is a Mushroom of Rock-Paper-Scissors. How does one rate a Character who goes in the middle of enemies to implode as a Tank?
Skaven as a whole work as Tanks in presense of Warp Poison.
Sisters have a certain Skill that is really good for Tanking, unless against a proper Melee Resist Tank. Plus a Spell that makes them very hard to hit.
Captain and Witch Hunter Captain are more of aggressive Tanks.
Undead Zombies depend on Necromancers. As do the Vampires and Thralls if they want to be reliable with Fear and Terror. But they get really high Crit Resist.
Templar Knight I can´t rate because I didn´t use them. But Armour of Righteousness is cheese. :)
All in all, rating Tanks accross Warbands is really hard because they´re context depedant.
I´d rate Champion the best. Not only because of the Default Skill, but because of the absurd Crit Resist they get while not being Necromancer-dependant like Undead.
Doesn't a Mutant tank build usually go with a body Mutation though? That means you have to go cloth, and even light armor makes me nervous on a dedicated tank!
On paper Sister Superior looks amazing with Righteous Fury and Heart of Gryphon support from a caster. But I have yet to play the Sisters to high Rank so I am not there yet.
How much of a negative is the inability to disengage on a tank? I recall some folks saying that this is a big negative in the context of the discussion of a Darksoul who was promoted to be a main tank. But the dude has heavy armor? Or is the negative linked to not the tank's own survival but the ability to disengage to help someone else survive?
I love Champions, but I think they are better as a hybrid tank/damage dealers than straight tanks, because of the issues I brought up in the first post.
A little bit of Column A, a little bit of column B.
He really doesn´t need to Disengage when Warrior Priest is around, but one must make sure that he is in combat where he needs to be. He is definitely more Tanky than Dark Soul. And if the enemy is having two Characters against him, especially if they can´t Disengage and he can be healed, he is golden.
It is a bit annoying that he is just straight-up Immune to Fear and Terror, because Serenity would look good on him.
I used mine with Halberds and back-up Shields. They didn´t often need all that survival, and extra damage is nice. Could use Great Axes as well, if one compromises survival a bit more.
True.
I run two Champions: A pure tank with Anticipation and even Feint and a hybrid tank/damage dealer with Vital Strike, Fatality and of course no Feint. I honestly cannot say at this point I see much the difference between the two. On the tanking front, I don't see the "tank" tanking better, though with the caveat that I have not played much against Impressives and daemons - where the difference should show, if it exists. On the damage front, they seem to do the same, though this may be because I only use Vital Strike once per turn. Should I do 3 Vital Strike swings instead?
Yup. The second point is an absolutely huge one that I didn't specifically mention but kind of implied. The Templar Knight can have pretty good Initiative for a heavy armor user.
That is really dependent on the enemy´s Crit Resist and how hard they are to Stun and how useful Critting them is (hard to hit? Hit like a truck? etc.).
If the enemy is not hard to damage and the Crit Chances are low, I´d just bash him to death.
If Stunning him is really valuable for survival of others or increasing chances of killing him, Vital Strikes.
And for me tanking does mean holding down an enemy on your terms, i.e. being able to disengage is pretty vital. I once had an ambush which completely bombed (DEadly) because the knight got stuck and couldnt reposition (while everyone else had, stupid mistake my side) which led to a rescue operation which failed which led to basicaly my only loss with my WH band. Stupid non-disengaging.
I often compromised that with Leadership and Serenity. If I am against one (not Fear nor Terror), I seldom need that much Melee Resist, and against many, one All Alone test and I´m golden.
On normal conditions with other figters I get paranoid (no pun intended) of all alone but with this guy I want them to swarm him to activate his passive... all this is agains the AI so its just for fun ;)
Is it worthwhile to go even Awareness (Basic) on Champion - muchless Master? It seems like the Champion lacks Mental Attribute points even with the aid of a grimoire; so I prefer going the Anticipation route instead. Otherwise, both the Champion's Initiative and Leadership will be abysmal.
Awareness Mastery is Alertness 15, his Initiative will be fine.
And Leadership being low only means that one has to deploy him with care and occasional support against All Alone.
You should compare him to the rest of your Warband, and ask which position on the Initiative ladder is more convenient more often.
Yup. I misspoke. It's just Leadership that will suffer - and massively. (Intelligence, too, but I do not care for the purpose of this discussion.)
He's at 38 without Celerity Rune - which seems to me very low (but then the operative issue is whether it is worse to be at 38 Initiative or 75 percent All Alone chance). 58 with Celerity Rune obviously. The fastest guy in my band is either Captain or Youngblood, both in the 70s. The archers are in the 50s, and the henchmen melees are all around 30s, just like the Champion. So they, too, face the same helmet Rune dilemma: Celerity or Courage?