Mordheim: City of the Damned

Mordheim: City of the Damned

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Beardedragon Feb 19, 2017 @ 3:20pm
Smite and chaos vs sigmar spells.
How high percentage is there of this thing happening?

because ive just used a priest of ulric, who was rank 0 with basic items, use his base spell on 2 different battles right after each other, and he was ♥♥♥♥♥ to death instantly by Smite both times.


what the actual ♥♥♥♥. if i cant use spells on him why even bother with him.

i never had problems casting spells on my Greyseer but apparently using Sigmars spells puts me in the hurt more often than chaos spells.
Last edited by Beardedragon; Feb 19, 2017 @ 3:21pm
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Showing 16-20 of 20 comments
Beardedragon Feb 20, 2017 @ 3:10pm 
Originally posted by Much Monkey Business:
Originally posted by Beardedragon:

well it sounds like you dont really understand what im writing.

im asking if heavy armor affects the Wolf priest of Ulric to which you say no.

yet when i equip a helmet on him, it states that it gives him a 15% lower chance to hit with spells. thats what the tooltip says so im asking if its right or wrong. if the tooltip isnt wrong, then heavy armor DOES affect wolf priests of ulrics spell casting chances, though just not divine wrath/curse, but his hit chances with spells is affected.

if it IS a tooltip error, then everything is fine.

i have yet to find heavy armor since im in the early phases of the game so i cant really ask if a heavy chest armor would state the same.

check again there I was still writing when you responded

there are a few times where heavy armour can be viablewith casting sisters of sigmar , wolf preist maybe even a necromancer depending on what spells you were using with him

having read the other post after edit, i still have questions. i understand that wizards usually dont wear heavy armor, like, my warband level 8 skaven wizard wears clothes and a staff.

so why is it that the Wolf priest in particular can work IN heavy armor? is it specific talents i must pick or specific items? ive noticed his great ulrician axe reduces the chance of wrath etc. just so i can take/give him the things he need, to run around in maybe heavy armor, swing his weapon around and still be a decent spell caster without being divine wrath'ed everytime.
Paranoia Feb 20, 2017 @ 3:14pm 
Originally posted by Beardedragon:
so why is it that the Wolf priest in particular can work IN heavy armor?

Because there are two kinds of Casters: Arcane and Divine.
Armour reduces Arcane Casting chances.
Wolf Priest is a Divine Caster (as are all Sister Casters and Warrior Priest).
Therefore they don't care. And they care not for extra Curse Chance either.
Last edited by Paranoia; Feb 20, 2017 @ 3:14pm
Greybush Feb 20, 2017 @ 3:15pm 
Originally posted by Beardedragon:
so putting a helmet on ulric priests heads reduces their chance to actively casting the spells by 15%, but the divine wrath chance remains the same. thats how i get it.

because their casting chance SHOULD be reduced otherwise i dont understand what "Arcane spellcasting chance -15% means.

It means exactly that. Arcane spellcasting. Sisters, Warrior Priest, and Wolf Priest do no use Arcane spells, they use Divine spells. So their spellcasting chances (and Wrath chances) are not affected at all by armour.

Staffs and other weapons only affect Curse/Wrath chances.

Casting a spell goes like this:
-your casting chance is displayed next to the spell (usually between 75-95%).
-your Curse/Wrath chance is displayed in the upper right corner of the screen.
-first you roll for casting
-if it succeeds, your target (if it's an enemy) makes a Magic resistance roll. If not, you roll for Curse/Wrath chance.
-if your target succeeds his Magic res roll, he's not affected. You roll for Curse/Wrath chance.

So whether or not your spell succeeds or your target is affected, you roll for Curse/Wrath.

Curse/Wrath chance is only affected by the level of the spell and specific skills/runes, and increases by 15% for every attempted spell.

Arcane casters are only affected by Curse (and anything that affects Curse) and Divine casters are only affected by Wrath (and anything that affects Wrath).
Last edited by Greybush; Feb 20, 2017 @ 3:17pm
Beardedragon Feb 20, 2017 @ 3:16pm 
Originally posted by Paranoia:
Originally posted by Beardedragon:
so why is it that the Wolf priest in particular can work IN heavy armor?

Because there are two kinds of Casters: Arcane and Divine.
Armour reduces Arcane Casting chances.
Wolf Priest is a Divine Caster (as are all Sister Casters and Warrior Priest).
Therefore they don't care. And they care not for extra Curse Chance either.


ooooh thats the reason. thanks man now i get it. i thought arcane spell casting was just a general term for all the types of spell casters in the game, which included grey seers and what not.

ive only ever had skaven beyond rank 1 (its rank 8) because i only really liked them, so any other given warband is completely new to me, also this divine caster stuff.

now it all makes sense. thanks
Last edited by Beardedragon; Feb 20, 2017 @ 3:18pm
Darth Cannabis Feb 20, 2017 @ 3:38pm 
Originally posted by Beardedragon:
Originally posted by Paranoia:

Because there are two kinds of Casters: Arcane and Divine.
Armour reduces Arcane Casting chances.
Wolf Priest is a Divine Caster (as are all Sister Casters and Warrior Priest).
Therefore they don't care. And they care not for extra Curse Chance either.


ooooh thats the reason. thanks man now i get it. i thought arcane spell casting was just a general term for all the types of spell casters in the game, which included grey seers and what not.

ive only ever had skaven beyond rank 1 (its rank 8) because i only really liked them, so any other given warband is completely new to me, also this divine caster stuff.

now it all makes sense. thanks

Also keep in mind, its not quite as simple as all order casters being divine casters. While it is the case with Wolf Priest, Sisters, and Warpriest, the Warlock is an arcane caster, like the chaos casters are.
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Date Posted: Feb 19, 2017 @ 3:20pm
Posts: 20