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I understand your argument, but you seem to have missed the part about balance.
Having a good balance with varying warband sizes is a lot harder to accomplish than with equally sized warbands. And as noted by Reaver, TT Mordheim did not have good balance.
Also, max size was indeed 20 units (Skaven, ofc) and minimum size was 12 (Witch Hunters). There were numerous ways to abuse imbalances, and that was with less control over how your units developed than you have here (you had to roll to determine whether you got a stat increase (and then which stat) or a skill).
So like I said, from a balance standpoint, 10 for all offered much more freedom for each unit.
Have a look :)
https://gurth.home.xs4all.nl/mordheim/Mordheim%20Living%20Rulebook.pdf
The short answer is: they differed. The ogre was expensive but really strong. The Ratogre was way more expensive but didnt cost upkeep as such (upkeep worked different, you couldnt not pay your warriors. Even with ♥♥♥♥♥♥ money you had enough for that, but true hired swords as in merenaries needed to be paid every battle). He did suffer from stupidity but that was not as bad as in the vidya game. The vampire was middle ground being extremely fastand strong but having less wounds (another major difference with the current system) etc. etc. The Possessed was a beast but expensive due to mutations. Its not a really clear cut answer. But overall, Impressives are pretty terrfying ( i still play, and my mate has beastman raiders, Minotaur is very annoying)
Warband size and composition varied by warband, and part of the 'balancing' of a roster was that less good units came in more plentiful numbers. Thus Skaven were a weenie horde of shuriken hurling doom, for instance. But bringing every warband up to an assumed equal footing at equal numbers is a reasonable thing to do in a PC format, and is easier to 'balance', particularly given the choice for AI opposition to have a roughly mirrored line up.
Personally, I think the PC game take on it is better from a "gamist" perspective, though the original tt version was more flavorful and lore-appropriate for WH Fantasy. I also like that they buffed the heroes and the henchmen in the PC version as both are much more capable at the high end than in the tt.
I also like that they allow us to chose skillups and stat bumps vs randomly determining them, and I like that wyrdstone hunting was made an active part of the game rather than an after-battle roll off.
There are some things I would prefer were done a little differently in the PC interpretation, but all in all I actually prefer the PC version to the tt version mechanically.
So, yeah, I would have been fine with it if they had opted to retain the idea of different warband roster sizes and just "balanced" encounters by rating like the tt version, but I'm also ok with the decision to instead set relative unit strength and numbers to an arbitrary equilibrium. Personally, I never in a million years expected to see a blast from my personal past like Mordheim turned into a PC game, much less one that is a very reasonable approximation of the tt vs a in-name-only interpretation. And we get Necromunda too? Gobsmacked!
Maybe they should've made Necromunda first? ;)
Or better yet, Mordheim 2 should be made soon after?
Thanks for your detailed take. I actually agree with you that many adjustments for PC were justifiable.
As far as warband size in the PC game goes...I don't feel larger warbands would enhance the experience very much.
I feel this way because the most effective strategy in most matches is setting up choke points where you can keep engagements at a manageable size, holding the rest of your units in a reserve for when your front line starts to buckle. In most of my fights, 3-4 of my fighters hang back and swap with wounded fighters as needed. More units would just add to that reserve, which would just make matches take longer...not a good thing in my opinion.
The only benefit I can see from a larger warband is that it would dilute the value of any individual unit, making an injury or death less devastating to the warband. I don't really know if that would be good or bad.