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Players want the 50% but hate how matchmaking enforces 50% its the how and not the what OP
I had to explain many times this to matchmaking defenders
2nd point is wrong because momentum rarely matters when matchmaking pre determines the base skill and game ceiling to begin with unless the matchmaking was balanced which rarely it ever is
This is like arguing that bot enemy team can win because they had better momentum as compared to being bot vs human players insanity
There's no way you're going to tell that bot players don't exist OP
This is simply an gas lighting technique
Imagine using the classical coin toss gamblers fallacy for conditions that doesn't apply god that's just disingenuous and bad
The gambler's fallacy does not apply when the probability of different events is not independent aka dependent
Matchmaking probabilities are not based on independent variables its based on dependent variables
You simply can't use that example because matchmaking is incredibly complex and dependent on other variables such as skill, player, time zones, pings, player time etc etc whatever matchmaking algorithm is
You don't seem to understand that dependent variable when I mentioned how the Player2Vec was dependent on Hero2Vec in other thread which you outright ignored from the paper
OP tries to insinuate or convince that its you the player with bad mental state that lead to loss spree and not the loss spree that lead to bad mental state
The chicken or the egg problem
I assure you go ahead and check your team and enemy team rank, winrates etc during your loss/win spree games
Your team rank, winrate aka stats will be alot better than enemy team during your win spre games
Your team rank, winrate aka stats will be alot worse than enemy team during your loss spree games
Rarely it is ever balanced if you were able to find balanced games congrats you're an rarity but not common
Yea no the original OptMatch Matchmaking paper which Marvel Rivals uses
https://linxiagong.github.io/OptMatch/
https://drive.google.com/file/d/1a1Gf-DXz0w2q4avFtI1g9eKEN4CYQpIk/view
11:02 video has extra graph on how certain configurations of W/L influences the churn rate of the player
What the matchmaking in the end wants is high player retention and low churn rate through increased play time that's the truth
I'm tired to bad posts of matchmaking defence its so bad and disingenuous
Solution
Anticipate loss/win games based on your experience of team skill vs enemy skill
I've been doing analysis of mine and friends games so far I've figured out that player accounts have different rates of L/W spree
Refer to the video please
Cross reference and check your spree with the video permutation aka combinations and game that combinations for peak experience
Unlike OP I provided good solution based from real technical paper and my experience its the truth don't be gaslight away from truth
1)ranked in this game have no actual meaning, it's not attached to ur skills but rather the play time in ranked i had 650 matches and 45% winrate and i went to diamond 3 if i keep playing i would be in gm in ~50 matches
2)i once played with a guy who have good understanding at game mechanics in plat 2 i was 42 level he was 50 and LITERALLY each game was with noobs against good skilled players we were getting destroyed after EACH match together and it stopped once we broke up and i went solo q
Matchmaking system is NOT stupid if u q with another good skilled player it's most likely that ur team will be weak and enemy team at average
The devs only shooting themselves in the foot with the penalties: with the matchmaking like this I have no intention to spend anything on the game while spending couple hundred bucks monthly in other games (also Marvels have awful cosmetics)
https://www.youtube.com/watch?v=wx2szFPx-qE
This got talked about quite a bit in the Splatoon scene at the time, essentially this team was getting beat bad and they were kinda getting tilted, so one of the players basically just makes the team laugh for the next couple games and in the end they win. It's a great example of how having a positive mental state can help you win (of course it doesn't hurt if your DPS gets a quad at the end of the match either).
This post is brought to you by "sarcasm", available everywhere people are present. ...but it's also why you have bots in quickplay.
If this was in ranked, that is indeed a big disparity. I've never seen a match that was this far off, but maybe it was a stack. I'd hope there's some limit to how far away they'll allow players in a stack to be, because obviously pairing something like a GM player with a Silver is basically impossible balance. Most games restrict this.
I mean, it's definitely not. All it takes is one player on the enemy team to play bad and the match is even, and as anyone can tell you, there's no shortage of bad players who aren't noobs and should know better.
Also, don't you have to be at least level 10 to play ranked? So no one can literally go there on their first game. If you're talking about QP, sure, but at least you don't lose anything here. Maybe their team also has a noob.
Actually, a couple weeks ago or so I was in a game with someone where their friend was like "hey, be nice to X, it's his first game" and we won. He actually played tolerably on Venom.
I'm Silver I for the point of reference.