Marvel Rivals

Marvel Rivals

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3 healers cancer
We need lock for 1 healer or this is unplayable
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Showing 1-15 of 38 comments
Disagree. 3 Healer is completely enjoyable, as it heavily weakens opposing dive. Pair this with good comms and you have an incredibly strong bulwark to force with.

Luna, Cloak, and Mantis being required at least 2, however, isn't fun. I hate when dealing with the 'We always have one push/anti-push healer ult ready' gameplan.
SoNotJames Jan 27 @ 12:04am 
It's not the fact that 3 healers are bad (it definitely sucks to go up against) as much as it is people not wanting to switch and harass the back line. The amount of games that people fast lock a character and just push directly head on like drones as the healers are in the back healing is wild.
Terotrous Jan 27 @ 12:04am 
We just need some nerfs to the healer ults, that will naturally reduce the value of 3 healer comps.

By the way, I'm a healer main. The ults are still lame because they basically just stop the game for a while.
Gamefreak Jan 27 @ 12:05am 
It's getting nerfed at some point. No way it stays like this lol.
Sava Jan 27 @ 12:09am 
Originally posted by Queen Yuu The Reclusive:
Disagree. 3 Healer is completely enjoyable, as it heavily weakens opposing dive. Pair this with good comms and you have an incredibly strong bulwark to force with.

Luna, Cloak, and Mantis being required at least 2, however, isn't fun. I hate when dealing with the 'We always have one push/anti-push healer ult ready' gameplan.

What's cool about heroes not dying? The Luna use an ult and you live for 15 seconds, then Cloak and Dagger use an ult and you live for another 15 seconds, after which Mantis uses an ult. This is not gameplay
Originally posted by SavaSosava:
Originally posted by Queen Yuu The Reclusive:
Disagree. 3 Healer is completely enjoyable, as it heavily weakens opposing dive. Pair this with good comms and you have an incredibly strong bulwark to force with.

Luna, Cloak, and Mantis being required at least 2, however, isn't fun. I hate when dealing with the 'We always have one push/anti-push healer ult ready' gameplan.

What's cool about heroes not dying? The Luna use an ult and you live for 15 seconds, then Cloak and Dagger use an ult and you live for another 15 seconds, after which Mantis uses an ult. This is not gameplay
So you agree with them?
Syrin Jan 27 @ 12:15am 
These comp matches last 6-15 minutes. Plenty of heroes are dying despite the ults
"courage" Jan 27 @ 12:24am 
1 healer is not enough in Overwatch.
Originally posted by Queen Yuu The Reclusive:
. 3 Healer is completely enjoyable,

go watch any GM game with triple support (so about 80% of them) and see what a frustrating tedious experience it must be and tell me 3x supports is "enjoyable"
JG2thend Jan 27 @ 4:35am 
Just blow them up with squirrel girl or choppy chop with magic or punch to death with iron fist or spider man.... more solutions exist i'm sure.
Originally posted by rowenic22dwp:
Originally posted by Queen Yuu The Reclusive:
. 3 Healer is completely enjoyable,

go watch any GM game with triple support (so about 80% of them) and see what a frustrating tedious experience it must be and tell me 3x supports is "enjoyable"

I play at Gm and 3 healer meta is very counterable, one of the biggest picks atm is Magneto now which really helps counter the 3 healer comp if he has good aim with his ult.

Magneto+scarlet is actually decently good at high rank.

Mix this with Strange and you can give Scarlet a portal+shield to basically wipe enemy team and make 3 healers useless asf.

Moment enemy pops a defencive ult? Strange TP's scarlet in, Magneto shields her and because enemy is grouped, they're dead.

You can really do some dodgy stuff here by giving Scarlet invisible woman ult if you're close to enemy team so they don't hear it or the portal.

But if you're far enough away (which is how Scarlet/Strange combo works) the enemy wont hear it anyway.

They just hear a portal thinking "lol we're in a defencive ult you gonna agamato bro"? Just to get 6 man Aced in 0.1s.

There is counters but you have to use some brainpower and start finally combining chars together.

Also Strange, Magneto and Scarlet synergise extremely well, Scarlet is the only Assassin also that basically makes no noise when LMBing from behind. It's actually required someone yells when it's happening usually even at GM+

Also Scarlet counters rockets insane movement/evasion if she ganks him, her stun into LMB basically guarantees a kill on him, the only char that can reliably kill/annoy rocket which is used in the 3 healer comp, taking his revive out before you do anything else.

Scarlet is horrible by herself but in a co-ordinated team she's really good and actually counters many GM+ MEta comps.
Last edited by AvidExpert; Jan 27 @ 4:54am
Sibirian Jan 27 @ 4:57am 
Originally posted by rowenic22dwp:
Originally posted by Queen Yuu The Reclusive:
. 3 Healer is completely enjoyable,

go watch any GM game with triple support (so about 80% of them) and see what a frustrating tedious experience it must be and tell me 3x supports is "enjoyable"
Adapt and learn to counter or accept defeat.
Its doable and learning how to play against 3 supps can be fun but if you refuse to adap yeah skill issue.
Originally posted by Jincel #1:
Originally posted by rowenic22dwp:

go watch any GM game with triple support (so about 80% of them) and see what a frustrating tedious experience it must be and tell me 3x supports is "enjoyable"

I play at Gm and 3 healer meta is very counterable, one of the biggest picks atm is Magneto now which completely counters the 3 healer comp.

i fail to see how meteor M with its huge startup plus lunas ability to just walk into cover (or get your magneto to block it) "completely counters" triple support. Also the best comp uses mantis, cloak+dagger, and loki. None of whom give a ♥♥♥♥ about meteor M.

edit- the rest of your post is just weird theorycraft, none of which actually works. You sure youre in GM?
Last edited by rowenic22dwp; Jan 27 @ 5:06am
Kyutaru Jan 27 @ 5:08am 
Originally posted by SavaSosava:
Originally posted by Queen Yuu The Reclusive:
Disagree. 3 Healer is completely enjoyable, as it heavily weakens opposing dive. Pair this with good comms and you have an incredibly strong bulwark to force with.

Luna, Cloak, and Mantis being required at least 2, however, isn't fun. I hate when dealing with the 'We always have one push/anti-push healer ult ready' gameplan.

What's cool about heroes not dying? The Luna use an ult and you live for 15 seconds, then Cloak and Dagger use an ult and you live for another 15 seconds, after which Mantis uses an ult. This is not gameplay
That only happens if the team is incompetent. Healers can keep a tank up against raid boss damage in something like an MMORPG. Yet PVP still happens. So how do you kill a tank being healed in a PVP battle? By focus firing. That healer ult only heals 250 hp per second. Your entire team can deal over 1000 dps. You can even take out characters instantly giving their healers no chance to heal them at all. Burst damage is the meta in MMO pvp and it's the meta in shooters too. Sniper rifles are king in shooters because they don't allow counterplay, they just one tap, no rebuttal.

If you want something to die, coordinate with your allies to make it dead. Instead of everyone going after different targets, everyone go after the same target. Ignore the rest. You'll create casualties faster than they can and win the war of attrition with minimal damage dealt while your healers will mitigate their damage against your team.
Originally posted by Sibirian:
Originally posted by rowenic22dwp:

go watch any GM game with triple support (so about 80% of them) and see what a frustrating tedious experience it must be and tell me 3x supports is "enjoyable"
learn to counter
skill issue.

Yea ill get right on that. When most teams are running the exact same comp i think that might indicate that a counter isnt forthcoming. Your generic response tells me you probably said the same thing about GOATS meta, lol
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Date Posted: Jan 26 @ 9:14pm
Posts: 38