Marvel Rivals

Marvel Rivals

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I finally understand why everyone picks DPS over tank and healer.
I've got a good amount of hours on every class now.

TANK

You need to make sure you're blocking damage, trying to create space, protecting your backline against dive, or taking potshots at any part of the enemy team you can to disrupt them, preferably support if possible, depending on which hero you use. It's a lot of work and management and you get the most damage dumped on you.

HEALER

You have to heal everyone, stay alive yourself, hope your team is paying enough attention to you so you don't die, and take a few swipes at the enemy team when you can, pinging low health teammates and enemy divers. A healer is almost always under major stress because they're dived on relentlessly and have little in the way of survivability outside of either a stun or movement, or an ultimate, if they have one.

DPS

Your focus is mainly just attacking the enemy team and getting kills. There's more to it than that, but you're mainly worrying about getting kills.

IN COMPARISON to the other roles, the stress level is way down but they TYPICALLY get to look the coolest, get the biggest plays, and get the most positive reinforcement from their team. You don't need to sweat nearly as much as the other roles do.

I'd personally like to see this change for whatever is the next big team class game.
Ultima modifica da Rocket; 26 dic 2024, ore 1:27
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Visualizzazione di 31-45 commenti su 58
Messaggio originale di FON:
there's a reason the majority of "casual" gamers play support characters in every game. They're easy to play and almost ♥♥♥♥♥♥ proof. There's also a reason the majority of those people play nothing like high level support players and instead are simple heal bots

The majority of casuals play DPS.

What are you on. A single look at the game's lobbies should confirm that.
Messaggio originale di Zachary:
Messaggio originale di itzDerrio:
the pandering for ez mode healer in these kinds of games is insane. if healer was so hard then it wouldnt attract the biggest casuals and ppl that are bad at PvP games. healer doesnt get played because its simply BORING AF, and usually has lame characters.

i want what yall are smoking if you truly don't agree with this.. healers are broken strong in this and can be played by f'in monkey

In general, only bad players think "Healers" are broken strong because they all play DPS, can't aim for ♥♥♥♥, miss all their shots and the ones that do hit the healer has lots of time to heal them up.

PSA: if you don't want to look like a fool, don't say healers are broken strong, because they aren't, they're only strong against newb DPS who can't aim.
Messaggio originale di Motakudgi:
Messaggio originale di Midnight:
Healing a lot means the team takes too much damage. And if you heal them more the bad players will grow even more brazen and take even more damage. Letting them eat dirt is the ONLY way they will learn.

Wrong. This is not OW and not Paladins. Most game characters here do not have their own shields. There's literally no Fernando (paladins) or Reinhardt (ow), except Dr Strange. So game design is made for making / taking tons of damage. These ones can be healed by luna's ult, mantis ult, shrak's E, Adams chain heal etc.

Sometimes, game strategy needs you to go through enemy fire, to make frontal attacks. This means that attackers team will lose many points of hp.

Not healing them and leaving them to death will just lead to refuse of breakthrough next time. They will just sit at backline and do no push.

So may be these guys aren't the ones who need to "eat dirt".

And here's another one completely missing the point.

Time after time when you bail people out of insane pushes, no playing cover, just going in 1v6 they just get more and more aggressive until it gets to be too much and then they die.

If you chase such pushes into bad positions and get dove and die that's on you. You don't get to complain about lack of peels.

I never said refuse to heal your teammates. But being a healbot just blindly following suicidal tanks around like a puppy is even worse. That is not the support's role.
Messaggio originale di Aaron Blackwell:
Personally, I find that the newbies tend to overly focus on being DPS at the expense of everything else.

I mainly play strategist and a side of vanguard. But I never could try DPS on account of my games having already a ton of them.

You shouldn't be afraid of switching to what your team needs. Sometimes, that's a 5th DPS.

Had a match last week where I was the only Support, we had 4 DPS and 1Tank. We lost the first round badly. I said "Eff'it" and switched to DPS and started terrorizing the enemy backline.

We won.

WIth no support.

In third round someone else switched to support.

You play what you need, don't think too hard about team comp it's all theoretical. You play what your team needs at the moment. That is how the original Overwatch worked. Healers are not mandatory, they are optional, There were no-heal comps back in the Overwatch 1 days.
Messaggio originale di Midnight:
Healing a lot means the team takes too much damage. And if you heal them more the bad players will grow even more brazen and take even more damage. Letting them eat dirt is the ONLY way they will learn.

Healing more means the other team is alive and well and building ult charge. Stomping teams don't generate high healing output cause dead players do no damage.

This is something a lot of people don't understand.

They see high healing stats in the match summary and think they are doing good as a support. That is WRONG.

High heal = bad

It means your team is a bunch of idiots who don't use cover and are just feeding.
It takes zero skill to heal bot from behind a feeding player. Takes a little skill to survive doing so and get out when they die without yourself getting killed.

Neither is the true job of a Support.


I will say it over and over. This ain't Basketball. Defense doesn't win games, Healing doesn't win games. Killing enemies wins games. Sometimes you need to heal in order to kill the enemy. But never lose sight of the prize.

If your DPS is good you can healbot and get away with it. if they aren't, you need to pull that weight yourself. That's the job of a Support.
Messaggio originale di Mochan:
Messaggio originale di Midnight:
Healing a lot means the team takes too much damage. And if you heal them more the bad players will grow even more brazen and take even more damage. Letting them eat dirt is the ONLY way they will learn.

Healing more means the other team is alive and well and building ult charge. Stomping teams don't generate high healing output cause dead players do no damage.

This is something a lot of people don't understand.

They see high healing stats in the match summary and think they are doing good as a support. That is WRONG.

High heal = bad

It means your team is a bunch of idiots who don't use cover and are just feeding.
It takes zero skill to heal bot from behind a feeding player. Takes a little skill to survive doing so and get out when they die without yourself getting killed.

Neither is the true job of a Support.


I will say it over and over. This ain't Basketball. Defense doesn't win games, Healing doesn't win games. Killing enemies wins games. Sometimes you need to heal in order to kill the enemy. But never lose sight of the prize.

If your DPS is good you can healbot and get away with it. if they aren't, you need to pull that weight yourself. That's the job of a Support.
It is fantasy to think even 5% of the player base is primarily using cover, healing packs, and getting instakill animation canceling combos, without taking damage.

One Above All rank is constantly getting healed. You're missing a lot of detail or nuance. If you're not, this is not helpful.

Equally skilled opposing teams at every rank will be needing effective healing. What you're describing is what we all refer to as a stomp or at least unbalanced teams, whether due to lack of skill or knowledge.

It is possible you're referring to a lack of strategy or just force pushing past damage relying on healers to do everything, but that isn't clear from your post.
Ultima modifica da Rocket; 26 dic 2024, ore 8:18
I play healers to learn the maps and team strategies; a healer sees how teams come together and what is needed to support the strengths and weakness of each team. Once I am comfortable with maps, understand team comps, and basic strategies, I branch out to dps and tanks. Honestly, I play DPS to wind down at the end of the day.
You're missing the point. The job of the support isn't to heal. The job of the support is to do what needs to be done at any given moment. That has always been the job of the support. You are the glue that holds the team together.

Sometimes that means healing. Sometimes that means killing the enemy. Sometimes that means contesting the point. And everything in between. What exactly you need to be doing depends on what's going on at any given time and changes on a fly. That is why the most important skill in being a Support is game awareness and knowing the flow of the game. Keeping track of everyone's health (your teams and the enemy's), cooldown tracking, ult counting, awareness of flankers, etc. you need to know all of these if not you will get punished. These are just the basics of playing Support. You can't do your job properly if you don't understand what's happening.

It is easily the hardest role to play because of the amount of thought that goes into it. That's why MR calls it the "Strategist" role.
Ultima modifica da Mochan; 26 dic 2024, ore 8:29
I main Tank and i suffer from tunnel vision. I know what need to be done, but i often get too caught on in what i am doing, to even react to what is happening behind me. Which is why i rely on DPS to cover backlines and assits healers. Which is kinda frustrating when i see my team wiping out, while i am solo holding off 4 people from progressing.

People talk down to DPS players, but i don't care if you pick 2-3-4 DPS, as long as they do the killing, because my stupid ass can't turn around to assess the situation.
Messaggio originale di Rocket:
DPS

Your focus is mainly just attacking the enemy team and getting kills. There's more to it than that, but you're mainly worrying about getting kills.

IN COMPARISON to the other roles, the stress level is way down but they TYPICALLY get to look the coolest, get the biggest plays, and get the most positive reinforcement from their team. You don't need to sweat nearly as much as the other roles do.

I'd personally like to see this change for whatever is the next big team class game.

Less stress? I get stressed as hell trying to dive the enemy teams backline without getting deleted, staying in sight of my healers while trying to kill their healers before mine get killed.

Trying to position so I don't get one shot, thus giving the enemy team the go ahead to dive the rest of my team because my poor positioning turned the match into a 5v6.

Yes as a DPS my job is to kill but my job is to also not die. I would rather my healers focus on my tanks then having to worry about me being out of position thus creating openings for the enemy team to collapse.

When I dive and kill both healers which means the rest of the teams falls shortly after, yea I look like a hero. When I dive and get deleted I just look dumb as f***.
Messaggio originale di Mochan:
You're missing the point. The job of the support isn't to heal. The job of the support is to do what needs to be done at any given moment. That has always been the job of the support. You are the glue that holds the team together.

Sometimes that means healing. Sometimes that means killing the enemy. Sometimes that means contesting the point. And everything in between. What exactly you need to be doing depends on what's going on at any given time and changes on a fly. That is why the most important skill in being a Support is game awareness and knowing the flow of the game. Keeping track of everyone's health (your teams and the enemy's), cooldown tracking, ult counting, awareness of flankers, etc. you need to know all of these if not you will get punished. These are just the basics of playing Support. You can't do your job properly if you don't understand what's happening.

It is easily the hardest role to play because of the amount of thought that goes into it. That's why MR calls it the "Strategist" role.
I have never claimed otherwise. Healers should be damaging whenever they can.

Messaggio originale di S1ntax Error:


Less stress? I get stressed as hell trying to dive the enemy teams backline without getting deleted, staying in sight of my healers while trying to kill their healers before mine get killed.

Trying to position so I don't get one shot, thus giving the enemy team the go ahead to dive the rest of my team because my poor positioning turned the match into a 5v6.

Yes as a DPS my job is to kill but my job is to also not die. I would rather my healers focus on my tanks then having to worry about me being out of position thus creating openings for the enemy team to collapse.

When I dive and kill both healers which means the rest of the teams falls shortly after, yea I look like a hero. When I dive and get deleted I just look dumb as f***.
Note the words, in comparison and typically.
Ultima modifica da Rocket; 26 dic 2024, ore 9:06
Messaggio originale di Rocket:
Messaggio originale di itzDerrio:
the pandering for ez mode healer in these kinds of games is insane. if healer was so hard then it wouldnt attract the biggest casuals and ppl that are bad at PvP games. healer doesnt get played because its simply BORING AF, and usually has lame characters.
This is nonsense.
Nah. There's a reason why hardcarried Mercy's exist in OW. Support is easy to play in these games.
Messaggio originale di Tsuko:
Messaggio originale di itzDerrio:
the pandering for ez mode healer in these kinds of games is insane. if healer was so hard then it wouldnt attract the biggest casuals and ppl that are bad at PvP games. healer doesnt get played because its simply BORING AF, and usually has lame characters.

Healer being boring AF is subjective, maybe the majority doesn't enjoy it but at least a minority does, but ye people play what they want most of the time, this is natural, but if you want to win more often, you will have to become more flexible with allowing yourself to play other roles or heroes.
Exactly, Like in Overwatch i was a Mercy Main. The amount of Accolades id get was amazing. id also get messages "Thanks for keeping us alive" ect.
Nice post for real cause I'm not gonna lie, you just said it all about every roles in my opinion. Like just yesterday I was in a rank silver/bronze match ( cause solo queue is hard when you're new to this type of games, and I used to play MOBA more than anything else ) & we had 1 tank, 4 dps, 1 healer ( me ), so I had to be the healer, but not just a mere healer, more like a god tier healer in this match. I was kinda stress but I dont know what happen but we did end up with a W in the end & I had 24k of healing wich is my best healing game with Mantis so far.

Beside that when I want to pick a dps, I dont know why but I get so much hate here and there just cause I dont do lots of kills every games cause sometimes I just dont get peel or heal in general so it's just frustrating to realize that I just have no chemistry with my team.

Just to finish, I'm far from being the best player in this type of game cause I do realize that sometimes I'm probably just out of position or I over extend too much when I'm clutching the other team so I just need to practice how to fall back too.
Messaggio originale di Agoogoogogo:
I play healers to learn the maps and team strategies; a healer sees how teams come together and what is needed to support the strengths and weakness of each team. Once I am comfortable with maps, understand team comps, and basic strategies, I branch out to dps and tanks. Honestly, I play DPS to wind down at the end of the day.
I also think I've learned all of that the most from being a healer, 2nd most from being a tank, and lastly as a DPS.

But I guess that also depends on playstyle. If someone is trying to just press buttons or keys and unwind after work, then every role can be pretty mindless.

I would recommend everyone spend a few hours becoming reasonably proficient with at least 3 characters in every role, and trying to actually win in quick match, to really understand how they all interact, and what their general strengths and weaknesses are, before spending too much time in Competitive.
Ultima modifica da Rocket; 26 dic 2024, ore 9:31
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Data di pubblicazione: 26 dic 2024, ore 1:22
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