Sandustry

Sandustry

Almost 15 hours on a demo!
I was going to leave a review, but I cannot, so here I am. I love this game, I'm on my second play-through. I know this is early access and is still in development, so I know the game is still getting worked on. I just wanted to say a few things I've noticed, coming from a random guy on the internet.

Number one tip, you can pick up steam with the Grabber.

Marquee tool is your friend!

I appreciate building items do not cost anything, makes me focus on my build instead of money.

I wish I could pick and choose which hauler to change paths. If I accidentally miss-click on my last one, I have to go through and redo all of them just to fix one.

Going off this, the jetpack shouldn't slow down when I have to click and hold the mouse to set the locations of the hauler. Same with long buildings / structures, it's a pain to build tall.

The vacuum is alright, I wish I could have a storage bag to keep what I have vacuumed up and dump it in a different spot. It would be cool to upgrade to storage of the vacuum bag.

I ended up with way way to many spores and not the energy to deal with them.

There needs to be a way to pick up water, sponge?

Automatic flame thrower for slag.

Amethelis should be heavier than spores. I put a conveyor under my planter boxes to collect Amethelis and gold, but they both get stuck on top of the moss and wet / spores.

Burnt Slag should produce less gold, and WAY less spores. With only one Flux Emanator, what do I do with the massive amount of spores I have?

Love the game, can't wait for the full version!
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Showing 1-6 of 6 comments
Kaery Feb 16 @ 7:31pm 
Originally posted by Royalish:
Automatic flame thrower for slag.

Auto-burner: Build a filter set to Cinder. Fill with Cinder. Make sure it's filled all the way. Make sure you built around it so a liquid cannot escape. Burn until all the Cinder has become Lava again.

If it's all the way filled, any slag running over this filter will automatically burn.
I'm speechless on this game, but I would like to congratulate the dev(s) on this one. There will be a lot of sales! cheers players!
lantto  [developer] Feb 17 @ 3:48am 
First of all, thank you for the kind words! All of you! ❤️

Solid feedback! Addressing a few points below:

Grabbing steam was actually added as a workaround in order to move the trapped steam in caves. Ideally it should condensate automatically or be manually converted using the cryoblaster.

Yep, haulers are getting a lot of QoL. I will add a drone admin where you will be able to lock drones, change them and also of course delete specific ones.

Good point about slowing down when building and assigning paths! That's not intended.

So yeah, I'm totally with you on the vacuum. The idea is to rename the current vacuum to something like "leaf blower" and make it push instead of pull, and then add an actual vacuum that does exactly what you say. I think it would be really handy.

You can actually pick up water that is stuck inside queued (green square) buildings. This way you can easily build conveyor belts underwater. However, an upgrade to the gabber is planned where you can pick up water everywhere. Adding a sponge is an interesting idea.

Good point about the amethelis.

Regarding flux emanator and surplus. This will not be an issue in the full game. All the content in the demo is still early game. :)

Oh, and btw. You can actually leave a review on the Demo Steam page directly: https://store.steampowered.com/app/3490390/Sandustry_Demo/

Thanks again!
Originally posted by lantto:
First of all, thank you for the kind words! All of you! ❤️

Solid feedback! Addressing a few points below:

Grabbing steam was actually added as a workaround in order to move the trapped steam in caves. Ideally it should condensate automatically or be manually converted using the cryoblaster.

Yep, haulers are getting a lot of QoL. I will add a drone admin where you will be able to lock drones, change them and also of course delete specific ones.

Good point about slowing down when building and assigning paths! That's not intended.

So yeah, I'm totally with you on the vacuum. The idea is to rename the current vacuum to something like "leaf blower" and make it push instead of pull, and then add an actual vacuum that does exactly what you say. I think it would be really handy.

You can actually pick up water that is stuck inside queued (green square) buildings. This way you can easily build conveyor belts underwater. However, an upgrade to the gabber is planned where you can pick up water everywhere. Adding a sponge is an interesting idea.

Good point about the amethelis.

Regarding flux emanator and surplus. This will not be an issue in the full game. All the content in the demo is still early game. :)

Oh, and btw. You can actually leave a review on the Demo Steam page directly: https://store.steampowered.com/app/3490390/Sandustry_Demo/

Thanks again!

That sounds good, really enjoyed the Demo.

I do wonder in the full game will we have more space for building? The valley can quickly get a bit too cluttered especially if for the full game there will be a lot more production and resources.
lantto  [developer] Feb 18 @ 3:17am 
Originally posted by Daniel Kay:
I do wonder in the full game will we have more space for building? The valley can quickly get a bit too cluttered especially if for the full game there will be a lot more production and resources.
Yes, won't be a problem in the full game. :) It's only a limitation in the demo. I do however think there's room for challenge maps where you need to build in a tight space but that won't be the main mode. Thanks!
Last edited by lantto; Feb 18 @ 3:17am
Royalish Feb 21 @ 6:45am 
Originally posted by lantto:
First of all, thank you for the kind words! All of you! ❤️

Solid feedback! Addressing a few points below:

Grabbing steam was actually added as a workaround in order to move the trapped steam in caves. Ideally it should condensate automatically or be manually converted using the cryoblaster.

Yep, haulers are getting a lot of QoL. I will add a drone admin where you will be able to lock drones, change them and also of course delete specific ones.

Good point about slowing down when building and assigning paths! That's not intended.

So yeah, I'm totally with you on the vacuum. The idea is to rename the current vacuum to something like "leaf blower" and make it push instead of pull, and then add an actual vacuum that does exactly what you say. I think it would be really handy.

You can actually pick up water that is stuck inside queued (green square) buildings. This way you can easily build conveyor belts underwater. However, an upgrade to the gabber is planned where you can pick up water everywhere. Adding a sponge is an interesting idea.

Good point about the amethelis.

Regarding flux emanator and surplus. This will not be an issue in the full game. All the content in the demo is still early game. :)

Oh, and btw. You can actually leave a review on the Demo Steam page directly: https://store.steampowered.com/app/3490390/Sandustry_Demo/

Thanks again!

Awesome, thanks for replying! I know the game is still in development and I'm excited to see the finished product! Keep up the good work!
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