Revolution Idle

Revolution Idle

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q695 Nov 1, 2024 @ 7:12am
Has anyone discovered a trick to optimize lab points?
I'm wondering if someone delved deeply into the math of lab points use, and could explain how to optimize them for me.
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Showing 16-28 of 28 comments
Kyouko Tsukino Nov 22, 2024 @ 4:02am 
Originally posted by s1borg:
100 to Gen Power Exponent and all other point to Common Exponent, everything else is useless.

This may sound weird at first and part of my brain was very "nah that can't possibly work" but I've seen "unbalanced" builds work in other types of games. And also, the series where my avatar's from. That build shouldn't work, either, but it does.

Anyhow, I was stuck trying to get Eternity challenges done to speed things up, challenge 2-5 and challenge 4-5 were kicking my rear and I was nowhere near getting close to the goals with balanced lab points distribution, last I tried it took hours to get 1k closer to the goal in 2-5 and the goal was still several hours away. Changing the lab points to 100/## on gen/common exp let me complete those two challenges in less than one hour, instead of the previous "a dozen hours just to complete one of these" I was looking at. It also helped me get three more layers of Super Nova, so that's nice too.
Originally posted by s1borg:
As found out in other threads, the best thing to do is 100 to Gen Power Exponent and all other point to Common Exponent, everything else is useless.
i did ip gain and it gave me the most
Teguki Mar 4 @ 4:18am 
Once you start getting lots of free research levels, the ratio also gradually collapses down to nothing/all in #6, I think.
DeQz Mar 4 @ 11:20am 
Originally posted by megalost:
Originally posted by s1borg:
As found out in other threads, the best thing to do is 100 to Gen Power Exponent and all other point to Common Exponent, everything else is useless.
i did ip gain and it gave me the most

How long did it take you to get to 48 animals? I feel like there was an update, that changed to lab multiplyers, since IP is x1 mio better then the recommended ratio, but still very slow at 26 animals atm
Nope! I wish there was a calculator lol. For anyone finding this thread, I thought IP gain was useful too, especially throwing AP at IPs and then score and back and forth. But lab 6 is just more powerful after a relatively small amount of points, and presently, @ about 8500 lab points, I run about a 3/5 ratio on labs 5 and 6. Lab 5 absolutely puts in work, spend a couple eternity resets playing around with them, the eternities will help you too, just like infinities.
spidweb01 Mar 5 @ 5:48am 
In early levels of the lab, you can get far more EP/s with #1 IP gain than any ratio combination of #5 and #6. As lab levels increase, you can literally gain more EP in 0.5 secs with #1 than you could from grinding with any ratio of #5/6 for an hour. The EP/s comparison is not even close.

You still would want to switch to a #5/6 ratio for score to buy AP, Supernova, and challenges. Common ratios that can vary 1:1 through 1:4. Too many variables to say which is best for each player.

It is only around lab level 400 (can vary depending on animals bought, supernova, challenges, etc) where #5 and 6 can gain better EP/s with longer runs. The ratio does change at different times. Eventually during Dilation Tree it is all pts into #6 (which is also better when doing early dilation score runs and some Eternity challenges).

This is true as of game version #0.225 and I don't think it changed in 0.226.
Last edited by spidweb01; Mar 5 @ 6:24am
I'm trying to finish final Eternity challenge to unlock Dilation Tree. This part of the game is extremely tedious requiring a lot of data collection to get best performance.

I'm constantly having to test my ratios for lab 5 and 6 for max EP/s before switching build for Dilation (all in lab 6). There's a point where putting too much in lab 5 actually works against building EP for upgrades. No idea why. I'm at Supernova 40. I probably should have started checking ratios earlier in Dilation part of the game.
Last edited by (`▽´); Mar 11 @ 8:46pm
Originally posted by (`▽´):
I'm trying to finish final Eternity challenge to unlock Dilation Tree. This part of the game is extremely tedious requiring a lot of data collection to get best performance.

I'm constantly having to test my ratios for lab 5 and 6 for max EP/s before switching build for Dilation (all in lab 6). There's a point where putting too much in lab 5 actually works against building EP for upgrades. No idea why. I'm at Supernova 40. I probably should have started checking ratios earlier in Dilation part of the game.
For EC 10-5, do fast auto infinities so you can buy infinity upgrades. Manually buy the useful ones probably up to and including column 16. The upgrades make that challenge much faster.

At that stage in the game the lab ratio for #'s 5 and 6 is most likely either 1:1 or 1:2
Last edited by spidweb01; Mar 11 @ 9:12pm
Originally posted by ffrotty:
Originally posted by s1borg:
As found out in other threads, the best thing to do is 100 to Gen Power Exponent and all other point to Common Exponent, everything else is useless.

I just changed my setup to this and lost EP/s so it depends on where you are in the game / which animals you have.

I'm around 120 total lab points and 23 animals and it was a 50% reduction.
For anyone looking into this, as I know this is 5 months late, up until you start getting a ton of lab points shoved into all other spots (see Eternity Challenge 7 first completion and Dilation), EP grind is better off with all in on IP gen with a few on EP to round it out. The rebound for Supernovas is the usual build in between EP grinds but up until EC7: 1 or anything that gives you free RP overall elsewhere, you're generally eating an EP loss on the nova build.
Hunu Mar 17 @ 7:29am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3408307617

This talks about the ratios as you progress through the game, I've been using this guide whenever whatever I'm doing has stopped working. It's been invaluable to my progress.
Mawoc Mar 18 @ 6:02am 
If i do the bottom 2 i get 1qa and if i use the ip boost y get 600sx soo i dont know if the last 2 ones are the best ones
ffrotty Mar 20 @ 7:31am 
Originally posted by Mawoc:
If i do the bottom 2 i get 1qa and if i use the ip boost y get 600sx soo i dont know if the last 2 ones are the best ones

As said in the other posts, it depends on where you are in the game.

If I had to summarize it, I would say

early game is 90:10 AP:EP

midgame (defined by specific animals you've gotten) is where you start with bottom 2 in some ratio. 1gen:10common at the start and reducing that for the sweet spot.

endgame is basically where you go all in on common due to the bonus research points. My endgame state was 100% common and that was 30,654 bonus on everything and +16,420 to common. I disagree with the guide saying go 1:1 at the bottom, if i split it to 8000:8000 its simply slower
I've fiddled around after unlocking all animals, and it seems like for score (supernova and other upgrades), around a 1:4 ratio or so in generator: common exponent seems to work best. A bit higher can be OK. To boost EP briefly too get more lab points, etc, a full dump into IP works. This also helps rocket up your AP if you're still unlocking animals, but you'll hit a cap and need to go back to the exponents again to work your way up some more.
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