Neverwinter Nights 2: Platinum

Neverwinter Nights 2: Platinum

Cryomancer Sep 11, 2017 @ 9:24am
Are sorcerers viable in nwn2? Or too weak compared to nwn1?
I love play as an sorc since i play games to do things that i can't do in real life. For example, i can practice with a sword, a crossbow or go in a firing range, but i can't conjure dragons, stop time and etc, so i've spend the majority of time in RPG as caster. Why i think that sorcs are underpowered compared to nwn1?

1 - No combat familiar

In nwn1, the combat companions/familiar can save your life a lot of times, you have no companion in nwn2. At the same way, druids can have a dinosaur companion, while sorcerers have an small dog... Why no more pseudodragon, evil eye and etc?

2 - Offensive spells are ridiculous weak comapred with his nwn1 versions.

For example, in nwn1 Evard's black tentacles get 1d4 tentacles + 1 / caster level (maximum 20)[1] tentacles, in nwn2 only 1d4[2]. If each tentacle can do 1d6+4, at lv 20 you can do 1d6+4*24 max damage in nwn1 and in nwn2 you can do only 1d6+4*4, 6x more damage in nwn1, is a very useful spell against spell immune creatures, but is useless against creatures with high DR.

Other example : Horrid wilting, damage up to 25d8 in nwn1[3] and 20d6 in nwn2[4] and note that there are a lot of undead creatures in nwn2 OC.

Other : Isaac's Greater Missile Storm, in nwn1 you can hit 20 missiles in a single creatures[5], in nwn2 you can only do half damage to a single enemy, since only 10 missiles can strike a single creatures[6]

3 - Removed defensive spells

- Time stop, Mestil's acid sheath, Epic warding... All of this spells was removed

https://www.youtube.com/watch?v=nRotBhIYX98

4 - Melee weapons become too powerful.

Find a weapon that do +1d6 elemental damage in nwn1, even in hotu is rare. In nwn2 i found my melee companions doing more elemental damage per turn than i(sorc) or my druid...

In this video > https://youtu.be/PY3tjfE8FuE?t=35

You can see at 0:35 how a melee attack can do up to 65 damage. If you can attack 2x per turn, so you can do more average damage with a melee weapon than any spell, even hellball and if you can attack 4x per turn, you can do more damage than hellball with his max possible damage(40d6 = 240 max)...

And note that you can only trow one hellball per rest.

sources :
1 : http://nwn.wikia.com/wiki/Evard%27s_black_tentacles
2 : http://nwn2.wikia.com/wiki/Evard%27s_Black_Tentacles
3 : http://nwn.wikia.com/wiki/Horrid_wilting
4 : http://nwn2.wikia.com/wiki/Horrid_Wilting
5 : http://nwn.wikia.com/wiki/Isaac%27s_greater_missile_storm
6 : http://nwn2.wikia.com/wiki/Isaac%27s_Greater_Missile_Storm
Last edited by Cryomancer; Sep 11, 2017 @ 9:27am
< >
Showing 1-2 of 2 comments
EolSunder Sep 11, 2017 @ 10:26am 
depends on if you have someone already to enchant and make up weapons and such. Yes i agree in nwn2 fighter types with enchanged weapons kick butt compared to mages, but you still need some sort of mages/clerics/what ever to make up the various magic items. I tend to use my casters in the game for buffing instead of offensive power, that way the true damage dealers, the warriors with super enchanted weapons can do the smashing while the casters keep everyone buffed, healed and happy.
kaher44 [UN] Mar 2, 2018 @ 8:42pm 
I'm playing a Warlock my favorite class but I have Amie along as my backup spellcaster and crafter for most items.
Last edited by kaher44 [UN]; Mar 2, 2018 @ 8:56pm
< >
Showing 1-2 of 2 comments
Per page: 1530 50