Guacamelee! Super Turbo Championship Edition

Guacamelee! Super Turbo Championship Edition

shrike Sep 18, 2014 @ 6:02pm
Medal challenge aimed throw issues.
Has anyone here been able to get the gold medal on Challenge 2 after obtaining the aimed throw upgrade?

In Gold Edition, using a punch or two to make your enemies throwable and then using aimed throw was the only way I ever figured out to get gold on this challenge. Punchy combos, your other throws, and special moves always killed the enemies too quickly. With the new aimed throw upgrade it now appears to do too much damage for this tactic to work. And I can't see any other tactic that will.

So yeah. Anyone done it?
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Showing 1-8 of 8 comments
[NeW]Yuria Sep 19, 2014 @ 11:21am 
I've had the same issue, couldn't do it.
shrike Sep 19, 2014 @ 9:42pm 
Originally posted by Yuria:
I've had the same issue, couldn't do it.
I'm going to start a new game and not buy the throw upgrades to see if I still get similar combo counts to Golde Edition.
Paradyce Oct 2, 2014 @ 12:33pm 
Like you I also relied on the 'punch and throw' method to complete Challenge 2, in both GE and STCE I had the Aimed Throw Upgrade, yet this method didn't work on STCE.

Just in case you still have this issue, I found a workaround on my first playthrough:

First of all, get the Skeleton and Alebrije costumes, those two costumes can really help on some of the challenges, Skeleton for the unlimited stamina (and if you're going for a gold medal you don't worry about health), and Alebrije for triple damage (when you have to move through the challenge quickly and there's enemies in the way, this is really useful on the Final Challenge).

Anyway, for Challenge 2 you'll need the Skeleton costume and the Dashing Derpderp. Simple enough: use the Dashing Derpderp repeatedly on enemies. Combo-wise, you get +3 for each enemy the Dashing Derpderp hits, the enemies will take 2 to 3 Dashing Derpderps to die, and you'll get an extra +2 when they do so. If you do it flawlessly, you'll get your combo up to 330 (and all you need is 200).

Hope it helps.
Last edited by Paradyce; Oct 4, 2014 @ 7:18am
shrike Oct 3, 2014 @ 8:11pm 
Thanks!

I tried playing Challenge 2 in GE again and noticed that the combo count for gold is much higher (400) than in STCE. Then I started a new game in STCE and tried Challenge 2 before buying the aimed throw upgrade. Sure enough, it's fairly straightforward to meet the combo count for gold. Then I tried the method you described above. Took me a few tries to not get hit by a bone from that first wave of red skeletons. Got it eventually. Good thinking!
Red Oct 5, 2014 @ 7:50pm 
I don't recall how challenge 2 was like, but if it was just a combo counter challenge where you had to reach a certain threshold then I most likely did it by just spamming goat fly over and over. I know I got all of my gold medals after having all the upgrades so this worked fine (You can also use a costume that decreases the strength of your throws or basic attacks).
shrike Oct 5, 2014 @ 10:09pm 
Never thought of trying repeated Goat Fly. Good idea!

Does STCE have a costume that reduces throw power? I thought they changed it.
Paradyce Oct 6, 2014 @ 10:15am 
I'm not entirely sure, but as it seemed like we were looking for the simplest and earliest solution to the problem, Dashing Derpderp seemed like the best way to go. Considering I managed to get to 330... I'll assume some basic fighting (with a healthy amount of special moves) would still net you the Gold Medal if you try it out and (obviously) don't get hit.

Anyway, seems like Goat Fly would work just as well, as it greatly reduces the chances of getting hit. Time to experiment... and I got 300. A lesser combo, but really easy to pull off.

Also, I don't think there ever was a costume that reduces throw power... Back in GE, the 'Identity Swap' costumes reduced how far your Aimed Throw would go, but the power remained the same, but in STCE is just a cosmetic costume. Goalkeeper's Aimed Throw power is the same, but the distance you can throw an enemy is greatly increased, it also reduces the amount of damage melee moves (AKA: Anything that doesn't start with an enemy grab), which can help when you want a high combo.
Last edited by Paradyce; Oct 6, 2014 @ 11:22am
shrike Oct 6, 2014 @ 3:46pm 
Seems I totally had forgotten what the mechanics of the GE identity swap costume were. Nice analysis!
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Date Posted: Sep 18, 2014 @ 6:02pm
Posts: 8