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If you do not want to save your edited image file in the Custom Data Folder in a pre-set structure, then it is not yet time for you to start modding FaceRig models as most likely you will find the process too rigid for your taste.
Also: the more variables we put in the program interface that affect the avatars, the more CPU time it costs to render the avatar, and right now we want to bring that CPU time down, so that it renders faster on less powerful computers :)
We din't want to do this during the Beta because of frequent updates, and at each change the data will be re and re-downloaded again and again, and some users are on limited data plans.
Edit: I think I got now what you mean, you wanted an installer that copies these particular modding files in their proper folders so the modders don't have to do it by hand....
Or to bump up the FaceRig download from Steam so that they download already placed there. We will likely do this after the beta period ends :)
common sensce should always apply
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might want to fix that
Thank you. We are forwarding this to Team Web (they are the ones developing and maintaining the website and configuring the hosting server, so we can focus on developing the program :)).
I just logged out and in again on the forum right now though and it did work.
When i type in the wrong password though i get the message that you are getting instead of the password recovery options. So that must be it - remember that all passwords got auto reset this spring, for security reasons.
Unfortunately probably not, since the Avian character isn't "theirs." The avatar belongs to the creators of Starbound, that is also why it is in a separate DLC, Holotech has only gotten the rights to distribute that avatar + skin, so to allow other people's to edit those skins I believe they first need separate permission from the creators of Starbound. At least, I think to remember that was the case for one of the other DLC-avatars from other games.
----/Not a Holotech Studios dev, so I could be wrong on this----