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It's worth noting that the original (and only) difficulty for a long time was Nightmare; the devs fully intended the game to have the pressure of permadeath. "Normal" was added in the tail-end of Early Access per player feedback.
Same reason why hard difficulty is the best one for the game and should be played after completing normal one once.
Hardmode the mod with Hard as the set difficulty is my definition of peak gameplay. Though far more volatile, as i remember one night in the swamp playing that mod, i had 2 manspiders, 2 dogs, at least 2 chompers, and a centipede spawn roughly at the same time. That was a one time night it seems as the worst i experienced on my next playthrough was maybe 3+ chompers and a centipede.
I definitely prefer the idea of the difficulties altering the gameplay rather than consequence.
Blessed devs. *prayer hands emoji since Steam doesn't have it*
I started on hard, but as i dont play too many of the more action orientated games....
(tactical CRPG and maangement/colony sims are more my games and point and click these days) i reverted to normal.
This is the only game where i did this:D
If this was like a 6-8h game, maybe id play it on hard, but im not gonna bother with this one, I dont want to burn out !!!
Having finished the game recently, I now understand how it was meant to be played on Hardcore, most of my deaths were me being overconfident, the one time I almost died without any control was because of the ghosts at night that kept attacking me
Could I have avoided it if I had a torch or a flare near me making light ?