Brigador: Up-Armored Edition

Brigador: Up-Armored Edition

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Yodzilla Jul 29, 2016 @ 3:13pm
Mouse cursor is offset in menus in fullscreen
When running Brigador in fullscreen or windowed fullscreen at my monitor's native res of 1920x1080 my mouse cursor in menus is displaying probably 150 pixels down and to the right of what it's actually highlighting.

I initially thought this was a problem due to my two monitor setup where one of the monitors was a different res but disabling my second monitor didn't fix anything. Running the game in regular old windowed mode seems to work but I'd rather not do that if possible. Any ideas or anything I can do to troubleshoot?

Windows 10 Pro 64 bit
Intel i5 2500k @ 3.8 ghz
8 gigs DDR3 RAM
nVidia 970 latest drivers
1920x1080
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Showing 1-9 of 9 comments
Boss Tweed  [developer] Jul 29, 2016 @ 4:03pm 
Yodzilla we're in the middle of moving currenlty but hopefully we'll be able to look at this soon; it's an issue that's sporadically appeared in the past. In the mean time just stick with playing windowed, and thanks for your patience.
Last edited by Boss Tweed; Jul 29, 2016 @ 4:03pm
Yodzilla Jul 29, 2016 @ 4:58pm 
Thanks and good luck with your move, I know how stressful and time consuming that can be.
Yodzilla Jul 30, 2016 @ 8:18am 
One more thing I noticed that might help, if I try running windowed with multiple monitors enabled it seems to be doubling the resolution or something. 1920x1080 extends well into the second monitor and I have to set the game's resolution really, really low just to get it to fit on my main screen.
hexateron  [developer] Jul 31, 2016 @ 12:25pm 
There have been many issues with OS + OpenGL + SDL (+ monitor) where the rendering sometimes gets offset in particular with fullscreen. The ones I've encountered on Windows have had a workaround of alt-tabbing or minimizing/restoring the game or manual toggling the display mode.

Do you have high-DPI displays? Or have display scaling?

I'm also curious if Steam Big Picture mode or other fullscreen games/applications have similar issues for you.
Yodzilla Aug 1, 2016 @ 12:55pm 
I'm not using Steam big picture, no high-DPI displays, and I don't have any display scaling turned on. My setup is one Asus 1920x1080 monitor that's my main and then a Dell 1680x1050 to the right of it.
MakerQA Nov 5, 2016 @ 12:17am 
im having a similar issue, I probably have set scaling on to like 125%
Last edited by MakerQA; Nov 5, 2016 @ 12:17am
Wozzle Jan 21, 2017 @ 2:34pm 
I've experienced this problem as well. Running Win10, Nvidia 980GTX. Here's what fixed the full screen mouse cursor offset and weird resolution scaling issues for me:
Navigate to the game directory, $SteamDir$\steamapps\common\Brigador
Right-click brigador.exe, choose properties.
Choose the compatibility tab, check the box labeled "Disable display scaling on high DPI settings." Click ok.
Next time you run the game, try setting your display preferences to your preferred full screen resolution. With any luck, you'll be able to navigate menus with the mouse and accurately aim with the mouse cursor.
Issue with scaling remains.
I have triple monitors, 1440p middle and 1080p sides, with Windows scaling setting at 125% on the middle. Starting Brigador with this scale set makes the game window size up and spill over onto my right side monitor and off the bottom Also cursor misalignment issues. The fps 'Squad' also has the same issue with Windows scaling.

The above post's scaling compatibility checkbox does effectively fix and save me from manually changing my scaling every time I play. If I didn't already know the cause and workaround for this from my pain with Squad, I'd have been really frustrated. I know I was with Squad when that started breaking after working fine for months previously. :steamsad:

Can't say I have any idea what is going on with OP's issue though since he says he isn't scaling. I wonder if the checkbox did anything for him.
Yodzilla Apr 4, 2017 @ 7:44am 
I haven't checked in a while but I have an entirely new setup now so I'll give it another shot when I get a chance.
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