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I'll take the bonesaw and the Carlos most of the time, because i feel it's the most flexible on small-small mounts. use the Bonesaw like a whip to stir up your prey and to slash at their shields, then jab at them with the Carlos like a duellist pokes his estoc into the heart of his foe.
If you're running something with speed or significant boost, you may be able to engage with more short-ranged weapons or high damage, long cycle time weapons, but if you're slow or just want to be methodical, use soemthing with significant range and punch.
Ultimately, IMO nothing beats chook with Stutter and Belter as it's basically like going into a fight and just swinging two curved swords around the room, and it's got a modest 2.0 payout multiplier.
high risk high reward though, friend :)
If you're after significant bang for buck however, the party van is quite good with a 3.0 and significant boost and shield, with the killdozer coming also quite close as i believe it's been bumped up to a 3.0 albeit with a much slower speed and traverse.
All in all, it's how you're playing. I loaded up the Rat King recently after halloween and had a gay old time with dual lasers. I melted face, but got overconfident on a linear solo nobre run and got overwhelmed due to my gung-ho attitude.
There are two other things about smalls that I think are worth mentioning as well: they have great ammo efficiency, and they are by far the most quiet weapons. I find that, as a rule in Brigador, the smaller the weapon, the less you need to worry about restocking, which can make life easier and/or safer.
And, some small weapons are practically silent. Lockdown, Tremblor and Black Hand make pretty much no noise if I remember right, which lets one run highly specialized builds that the enemy almost can't track.
https://www.youtube.com/watch?v=hFpw8t6H4YA
But yeah, double donkey rules, though watching that video back I noticed I should totally be using the spacebar stomp/slam a lot more to finish things off as well instead of waiting for a Donkey to reload.
AKP also helps a lot, especially for taking out stuff that explodes.
The Faker and Bonesaw though? They are very much dissapointments. You can't even pull the "Highly specialized" card with them.
Hard to brag about a mortar that is incapable of killing an orbital gun with a direct hit, unless it's already surrounded by gas pipelines.
Of course, some might disagree that double Faker loadouts are a bad idea...
https://pbs.twimg.com/media/Cgqa-uWW4AAJgAO.jpg