Brigador: Up-Armored Edition

Brigador: Up-Armored Edition

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Lore question: what are the Spacers doing on Solo Nobre?
First thing's first, I absolutely love the writing in this game, and all the rich history it hints at. I've figured out most things to my satisfaction, but there's one thing I don't quite understand:

The premise is that Great Leader kept Novo Solo isolationist by dint of pointing orbital defence guns at anyone who tried to land there, and that the SNC is dealing with that by contracting pilots already on the ground to take the guns out so they can land in Solo Nobre and take control. Right?

So the Loyalists and the Corvids make perfect sense, they're home-grown factions with their own equipment. But how did the Spacers get there? How could they land all these troops when the SNC can't?
Last edited by Phantom Hoover; Jan 10, 2017 @ 5:45pm
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Showing 1-15 of 23 comments
gauss  [developer] Jan 10, 2017 @ 6:22pm 
Well done, you've pieced together a lot more of what the story/background to the game is than most players. Great Leader did not want the SNC retaking possession of the colony they founded, which has considerable economic value. To that extent, though it's true the Loyalists and Corvids are the only native factions, the Spacers did have some amount of ground presence already in the city (or near environs) because Great Leader was making moves to acquire more advanced weapons/tech/mechs.

As all the lore points out, most of the materiel they've got is fairly aging. GL knew that the SNC would be back at some point and wanted to be as prepared as possible, so on the sly he had a contingent of Spacers on the ground to make arrangements.

But that doesn't account for the total Spacer presence on the ground in Solo Nobre. The rest were in fact landed from space, but with superior Spacer lander tech as described in the audiobook--there are portions of Solo Nobre that don't have adequate orbital gun coverage, and with cloaking, advanced stealth avionics etc, the Spacers were able to make limited landfall to bolster the forces already on the ground to do arms deals (but were more than happy to begin assaulting Solo Nobre because it paid better).

Hope this answers your question! Any other questions you have, feel free to ask them. We are going to continue developing the game and the setting, into the next game :)
Phantom Hoover Jan 10, 2017 @ 7:09pm 
Thanks, those are great answers! I love the lore for Spacers, it's so ghastly and characterful. The Black Hand particularly stood out, with its combination of skin-crawling tech description and unique, powerful effects in-game.
CHOO CHOO Jan 11, 2017 @ 2:01am 
More Brigador lore in the next game? Yes please!
atomicthumbs Jan 11, 2017 @ 2:27am 
alternate answer: whatever they like, because they're the ones with the radiation guns
A Hoonter of Hoonters  [developer] Jan 11, 2017 @ 6:52am 
Whatever they want.
gauss  [developer] Jan 11, 2017 @ 7:58am 
Glad you like it. We have every intention of expanding the setting lore into our next game.
[OMC]One Man Clan Jan 15, 2017 @ 8:15am 
It's my understanding that most of the spacers are working for the SNC, so why do Brigadors have to fight them?

My personal theories involve the fog of war. Since anyone can accept the contract by wrecking strategic targets, it's hard to to tell who's on the payroll
(For that matter how would the SNC even verify it if a Brigador turned up and said: I just blew up 10 orbital guns, pay me.)

I also read something about contract disagreements in some mission briefings, but I want to hear more from the devs.
Sar Jan 15, 2017 @ 8:22am 
Next game?!?!?!?!
Davis1986 Jan 15, 2017 @ 10:55am 
Spacers fight for money and ego. The go part probably explains why some break away Spacer pilot would fight them...
ImHelping Jan 15, 2017 @ 1:04pm 
Originally posted by Davis1986:
Spacers fight for money and ego. The go part probably explains why some break away Spacer pilot would fight them...
Sometimes to the point of killing their own team so they can get more of that sweet solo MLG Carry action, according to some of the pilote profiles.

To the compliments of the spacers writing said profiles.
Spacers are jerks. Corvids are just Corvid. NEP is who I root for.
potocki Jan 15, 2017 @ 4:22pm 
"...Tools existed for only one reason: to force the universe into unnatural shapes. They treated nature as an enemy, they were by definition a rebellion against the way things were. Technology is a stunted thing in benign environments, it never thrived in any culture gripped by belief in natural harmony. Why invent fusion reactors if your climate is comfortable, if your food is abundant? Why build fortresses if you have no enemies? Why force change upon a world which poses no threat?"

Reading this paragraph in Peter Watts' 'Blindsight' reminded me of Spacers. They just seem so elitist and belligerent that such a line of reasoning would be to their liking. ♥♥♥♥♥♥♥ Spacers. More lore pls.
Phantom Hoover Jan 15, 2017 @ 4:31pm 
The Spacers are pretty much the anti-Culture, I love it.
A Hoonter of Hoonters  [developer] Jan 15, 2017 @ 4:35pm 
There are Spacers who aren't part of the SNC liberation force, as detailed by gauss above - their loyalties are just as divided as anyone else. Perhaps more so, given their cold natures. The "fog of war" comment is also extremely apt.

I love Watts, BODACIOUS BARTHOLOMEW - he's one of my strongest current influences in my writing, and you can see it in bios like Arturo Nemi's. ECHOPRAXIA takes that theme and runs with it, so look forward to that.
Last edited by A Hoonter of Hoonters; Jan 15, 2017 @ 4:35pm
potocki Jan 15, 2017 @ 4:37pm 
It's like they discovered the meaning of existence and were like, 'Yeah, nah, screw this. Let's go crush people with mechs instead.'

I love it. They're like The Republic of Zeon's scary, xenocidal cousins from the dark reaches of space.
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Date Posted: Jan 10, 2017 @ 5:44pm
Posts: 23